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Same principle applies (or at least should) with CGI in movies. Physics? What physics? We're talking green screens and who cares... product placement.

Oh look, Spiderman CGI guy just morphed himself over the Empire State building. Yeah, that's believable. He has web shooter things, after all. I can totally suspend my disbelief while this smudgy, vaguely human looking computer image does superhuman feats via smash cuts and extreme closeups of actual humans trying to make the whole thing look seamless. Sure.

A few more years and the video game/movie thing won't even be mutually exclusive. And guess what? It will still suck.
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Nirth: That said, I can't stand invisible walls. The main reason is not realism but the fact that I have expectations of possible discoveries that then are turned into disappointments.
Tell me about it. Although my problem is somewhat different. In games like Lords of Shadow or God of War invisible walls simply break the entire platforming, platforming feels less like actual mechanics and more like something entirely content-based and making jumps is often more guess-work than anything else. Genuine jumps result in instant-death because level designers suck at their jobs while at other times a seemingly impossible jump just happens to work because it's the route the designer had envisioned, no matter if it defies the basic mechanics or logic.
Silly feminine looking characters with overly spikey hair, gigantic shoes and swords twice the size of their body.
There is valid reason for that.
May be this submarine was near shore when tsunami hit it.
Or may be it entered there during high tides or flood (sometimes whales come to shore wit it an get stuck at land) and it got stuck there (it may also happen that after that a small earthquake hit that place which made it's crew to abandon it).
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tinyE: A few years ago they found some fishing ships in the middle of the desert.

This is no shit, and I'm not talking about that scene from "Close Encounters..."

Turns out they were anchored on a small inland sea that suddenly dried up a few decades ago virtually over night leaving the damn things just sitting in the desert. :P
It's exactly like Charlotte got trapped in Arctic ice.
Post edited April 10, 2016 by amrit9037
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amrit9037: ... (it may also happen that after that a small earthquake hit that place which made it's crew to abandon it).
...
hmmm... could an earthquake move a submarine from a shore several hundret miles deep into the jungle on a mountain?
In civilization when an ironclad sinks my nuclear submarine.
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amrit9037: ... (it may also happen that after that a small earthquake hit that place which made it's crew to abandon it).
...
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apehater: hmmm... could an earthquake move a submarine from a shore several hundret miles deep into the jungle on a mountain?
Yup, if it was directly above epicentre then yes it's possible.
Obviously built by the nazi jungle itself...
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shoveling: Obviously built by the nazi jungle itself...
Of course. Haven't you read Animal Farm? We eat nature so that it doesn't evolve and destroy us with giant pig monsters and cattle-bots.
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shoveling: Obviously built by the nazi jungle itself...
It's true, in the 1930's most jungles were card carrying national socialists.
When has the Uncharted series ever been serious?

If the submarine destroys the entire atmosphere of the game for you, I assume you've also never made it past the first 5 minutes of Indiana Jones - Raiders of the Lost Ark...
throwing grenades under water in x-com: terror from the deep is very silly (try throw something under water in reality how long range you reach:-)

but it is only flaw of the game
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flanner: throwing grenades under water in x-com: terror from the deep is very silly (try throw something under water in reality how long range you reach:-)

but it is only flaw of the game
Perhaps they have little propellers or something :P
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flanner: throwing grenades under water in x-com: terror from the deep is very silly (try throw something under water in reality how long range you reach:-)

but it is only flaw of the game
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Matewis: Perhaps they have little propellers or something :P
how you could set power given to the throw if the throwed object moves by a propeller after all? :p
its stupid feature of the suberb game anyway :D
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Matewis: Perhaps they have little propellers or something :P
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flanner: how you could set power given to the throw if the throwed object moves by a propeller after all? :p
its stupid feature of the suberb game anyway :D
They are activated by a throw motion and their acceleration is determined by the power of the throw. See, it all makes perfect sense.