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Lifthrasil: Hey Hypersomniac, nice to see you! I wish you a speedy and complete recovery!
But couldn't you join via tablet or mobile computer? No need to sit on a desk then. I would be happy if you choose the not completely sane action and play with us!

@Atlo: are you in too? I think, I missed that statement.
Nah, no I'm not in. =)
I just stumbled here because of Scene's browser issue.

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Catventurer: You know what. I was reading your post and saw your comment that taking my mom to the ER didn't count as my obligatory pre-game accident.... and that's when my dryer started making this BOOM BOOM BOOM sound. After calling support for my dryer, which is a bunch of years old, I found out that it's beyond the point where they can even repair it. I had to give up on that reply until now because I had to leave the house to go buy myself a new dryer.

TL;DR - Yes, I am saying that Atlo used voodoo magic on me and cursed my dryer.

Cursing someone's dryer, especially in winter, is a total SUS move so...

vote Atlo
Call me dumb & gullible but I honestly cannot tell if this is a joke post. :''D

Thing is - I totally believe that, given your circumstances, the hair dryer is indeed broken & beyond repair at that...
On the other hand:

a.) Can you even call support for hair dryers!?
b.) I may be mixing up electrical appliances here, but I believe hair dryers were the ones that NEVER broke... unlike Micro-ovens - who brake ALL THE TIME. But, again - I may be mixing up appliances.

And lastly - I do not know how to do voodoo magic!
And even if I could - I doubt I could penetrate your Christmas shield/barrier.

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INTERIM VOTE-COUNT:

Hypersomniac (2) - Atlo #26, mchack #28
Microfish (1) - PookaMustard #6
PookaMustard (1) - supplementscene #13
mchack (1) - HypersomniacLive #25
Atlo (1) - Catventurer #29
Post edited December 10, 2024 by Atlo
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HypersomniacLive: -- I had an accident (actually two, four days apart) about a month ago, and have injured both legs pretty badly (on sick leave till the 13th), and still can't sit at my desk for longer periods of time
OW, I really wish you a speedy recovery. With something like this, I think you should have even more sick leave. Sounds like it'll still be a really rough time once you're back to the office.
I can't find my notes on the pacifist Police Academy setup and I don't remember the details. It's been long! But I had an idea how to set up a Conclave Mafia, that takes place during the Conclave to elect a new Pope. Tell me what you think:

Open, Mountainous, Nightless, Deathless

The Conclave has been infiltrated by Reformers, who want to abolish Popedom. The Conclave has to elect one new Pope unanimously. If the new Pope is a Reformer, Popedom is abolished and the Reformers win. If the new Pope is Catholic, the Catholics win.

No one can leave the conclave, until a decision is made. But everybody has dirty laundry. Everybody, next to the Pope election vote, can vote to have one participant investigated. When a majority is reached, that player is investigated and henceforth excluded from voting. Faction alignment is revealed, but also all the dirty secrets that make everyone present actually unfit to vote - or be voted for. Investigated players remain in the game and can participate in discussions, but they may not vote or be voted into office. In effect, they are stumps.

Everyone HAS to elect one player at any time. Self votes are allowed and are the default. I.e. you are self-electing until you write otherwise and any elect vote stays active until it is changed.

Terminology:
ELECT Hyper = Pope election vote;
VOTE bookwyrm = investigation / elimination vote

Balancing?
6/3 Catholic/Reformers? Reformers have a Day Chat (secret sign language). In a normal mountainous setup 7 vs 2 would be balanced. But here, there are no deaths. Eliminated players will stay in the game and eliminated 'Townies', while they have no vote, they will get added trust. So I think the Reformers will need a bigger number than in a killing game. Of course eliminated 'Reformers' will also stay in the game, no one will trust them, but they can wreak havoc with their words by using a heavy dose of WIFOM. ;-)

Possible roles instead of Mountainous: one Messenger per faction who can send anonymous messages once per Investigation period? Roles should not change the balance much and will not be revealed on Investigation!

What do you think of the setup and balance? 6/3 OK? Roles yes/no? If so, do you propose any other roles that fit the setting and don't spoil the balance?
Post edited December 10, 2024 by Lifthrasil
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Atlo: b.) I may be mixing up electrical appliances here, but I believe hair dryers were the ones that NEVER broke... unlike Micro-ovens - who brake ALL THE TIME. But, again - I may be mixing up appliances.
You are mixing up appliances. I'm talking about dryer as in the kind that is commonly hangout with washing machines because it's used to dry laundry. The BuyItForLife folks recommend getting a dryer that has simple controls, no digital features, and the lint filter at the top-right. This is a retro design from the 1960s and tends to last hold up better dryers with fancy features.

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Atlo: Call me dumb & gullible but I honestly cannot tell if this is a joke post. :''D
Part joke part not. My dryer (laundry kind) really did break down last night while in the middle of drying a load of towels. It still works sorta if you don't mind all the noise. It is on its way out, and dryers are on sale right now until the end of the year.

The part about you doing voodoo on my home appliances is a joke because I was reading your post when I heard noise from the garage (because that's where the laundry appliances live).... or is it? Only you would know if there was a cursed placed on that post that would kill the dryer of anyone that read it.


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Lifthrasil: No one can leave the conclave, until a decision is made. But everybody has dirty laundry. Everybody, next to the Pope election vote, can vote to have one participant investigated. When a majority is reached, that player is investigated and henceforth excluded from voting. Faction alignment is revealed, but also all the dirty secrets that make everyone present actually unfit to vote - or be voted for. Investigated players remain in the game and can participate in discussions, but they may not vote or be voted into office. In effect, they are stumps.

Everyone HAS to elect one player at any time. Self votes are allowed and are the default. I.e. you are self-electing until you write otherwise and any elect vote stays active until it is changed.
Interesting setup. I actually like the bit that everyone is self-voting until they are not.
Come on guys, Scene is obviously part of the scumteam here. Look at those fighting Santas obviously drawing attention to protect his partner(s) from getting too much heat. So it must be Scene plus HSL.

Vote Scene

(BTW: thanks for pinging me Scene)

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Lifthrasil: What do you think of the setup and balance? 6/3 OK? Roles yes/no? If so, do you propose any other roles that fit the setting and don't spoil the balance?
I haven't given it much thought yet but I'm just throwing a spanner in your 6/3 balance right now. I'm in. :)

But will the game start in March as per the 1st post, or will it be soon-ish? I'm confused.

Edit: Speedy recoveries for HSL, Catventurer's mom and her dryer too.
Post edited December 11, 2024 by joppo
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Lifthrasil: I'm glad that we got some players together after all. And quicker than expected.

What about schedule? I would suggest starting not until after Christmas, since many people will be busy until the Holidays. Or what do you think? Start after Christmas? After New Year? Or as soon as yogs becomes available?
My vote would be after the new year as I have some end of year reports for work that will keep me pretty tied up.


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Lifthrasil: What do you think of the setup and balance? 6/3 OK? Roles yes/no? If so, do you propose any other roles that fit the setting and don't spoil the balance?
I personally think the setup is interesting enough that we could get by without roles.




Nice to see some old familiar faces from when I last stuck my head in here. Get better soon HSL!
I would play that Conclave setup. Plus it's pretty pacifist, that's the energy I like putting in my games!
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Lifthrasil: What do you think of the setup and balance? 6/3 OK? Roles yes/no? If so, do you propose any other roles that fit the setting and don't spoil the balance?
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joppo: I haven't given it much thought yet but I'm just throwing a spanner in your 6/3 balance right now. I'm in. :)
Yippie a Joppo!
7/3 should work too.


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joppo: But will the game start in March as per the 1st post, or will it be soon-ish? I'm confused.
Hi confused, I'm Lifthrasil.

I had originally planned to leave the sign-up open over the holidays and start some time next year, since I had anticipated that we would need at least a month to collect the minimum amount of players. But the response was so positive, that I considered starting earlier.

Now we have some votes for starting already next week, some for starting in the new year and the original plan of starting in Februrary or March.

How about this: if we start now, we'll have to make a holiday break anyhow. So it would make sense to stat in January, when everyone is back. But I could already write up the roles and flavour setting next week. Then all who want to whet their appetite can alredy roleplay their arrival at the Conclave. And in early January, when everyone is back from vacation, the doors of the Conclave close and the voting starts.

What do you think?
First off, Not in. Sadly, I don't have the time or interest that I used to.

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Lifthrasil: Balancing?
6/3 Catholic/Reformers? Reformers have a Day Chat (secret sign language). In a normal mountainous setup 7 vs 2 would be balanced. But here, there are no deaths. Eliminated players will stay in the game and eliminated 'Townies', while they have no vote, they will get added trust. So I think the Reformers will need a bigger number than in a killing game. Of course eliminated 'Reformers' will also stay in the game, no one will trust them, but they can wreak havoc with their words by using a heavy dose of WIFOM. ;-)
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Lifthrasil: 7/3 should work too.
Lift, I suspect you are underestimating the power of 3 mafia players, especially in the 6/3. In that scenario, especially when everyone starts with a vote each day, scum only need two eliminations before they basically just win (all vote at beginning of day on any townie). Town would need three eliminations, and the first lynch is very rarely scum. Add the day chat and scum have perfect and invisible coordination to slam those votes home.

7v3 has a little more leeway than 6/3. 7->6->5 gives 3 days of mislynches before scum can quick hammer for the win. In any scenario where every townie starts with a vote and where voting someone is mandatory, then Town very likely loses when their number equals [scum+1].

8v2 means effectively 5 mislynches, which may (or may not) be a bit much for scum.

Just some food for thought to hopefully increase the quality of the game.
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Bookwyrm627: First off, Not in. Sadly, I don't have the time or interest that I used to.

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Lifthrasil: Balancing?
6/3 Catholic/Reformers? Reformers have a Day Chat (secret sign language). In a normal mountainous setup 7 vs 2 would be balanced. But here, there are no deaths. Eliminated players will stay in the game and eliminated 'Townies', while they have no vote, they will get added trust. So I think the Reformers will need a bigger number than in a killing game. Of course eliminated 'Reformers' will also stay in the game, no one will trust them, but they can wreak havoc with their words by using a heavy dose of WIFOM. ;-)
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Bookwyrm627:
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Lifthrasil: 7/3 should work too.
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Bookwyrm627: Lift, I suspect you are underestimating the power of 3 mafia players, especially in the 6/3. In that scenario, especially when everyone starts with a vote each day, scum only need two eliminations before they basically just win (all vote at beginning of day on any townie). Town would need three eliminations, and the first lynch is very rarely scum. Add the day chat and scum have perfect and invisible coordination to slam those votes home.

7v3 has a little more leeway than 6/3. 7->6->5 gives 3 days of mislynches before scum can quick hammer for the win. In any scenario where every townie starts with a vote and where voting someone is mandatory, then Town very likely loses when their number equals [scum+1].

8v2 means effectively 5 mislynches, which may (or may not) be a bit much for scum.

Just some food for thought to hopefully increase the quality of the game.
There will be no lynches as such. And scum will not need a simple majority to win, but the election of the new Pope needs to be unanimously. So Town has a bit more time. But then again, once they control the elimination vote, there is also nothing stopping them from achieving 100% control of the election vote.

But you are right, the self-voting should not be applie to the elimination vote, but only to the election vote.
Unamimous voting requires the votes of the reformers as well? So you'd have to socially pressure them if you wanted to win without investigating all reformers?
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CarnethystPhoenix: Unamimous voting requires the votes of the reformers as well? So you'd have to socially pressure them if you wanted to win without investigating all reformers?
Or you remove their right to vote.

The mechanics are the following: everybody has two kinds of votes.
1. The Elect power that determines the next Pope. Everybody self-elects as default. If at any point everybody who may vote elects the same person, the game ends.
2. The Vote power. That takes the place of the regular lynch. If at any point a majority Votes for one player, that player gets his voting rights revoked for the rest of the game, his allegiance is revealed, but he stays in the game. And the game continues. There is no Night and no factional kill.

So scum has two ways to win: either remove the right to vote from all townies (by first gaining control of the Vote) and Elect one of their number to Popedom. Or by convincing all remaining town voters to vote for their candidate.

Similarly town has two ways to win: either by removing the right to vote from all scum. Or by getting lucky and piling on, when a single remaining scum elects a town player for appearances.
I'm available earlier than I thought.
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yogsloth: I'm available earlier than I thought.
Yay! Hoping we can all play soon. Need some other things to do when not working to take mind off of that work, yes!
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Lifthrasil: [snip]
But I had an idea how to set up a Conclave Mafia, that takes place during the Conclave to elect a new Pope. Tell me what you think:
[snip]
here's what chatgpt thinks (dunno if that helps, but it sounds reasonable enough to share *shrug*):

Here are some thoughts and potential issues with the proposed setup:

1. Pace and Stalemates
• No direct eliminations means the game could become a prolonged stalemate. Since investigated players stick around to talk, the threat of eventual silence or removal from the game is never realized. Instead, everyone gradually becomes a “stump.”
• The endgame might boil down to a small number of voters who haven’t been investigated yet, while a large group of stumps spectates and influences discussions. This could lead to analysis paralysis, with players hesitant to finalize an election.
• Without forced night phases or kills, tension and momentum might wane. The game risks getting stuck if players repeatedly investigate but never achieve consensus on a Pope.

2. Information Overload and Dynamics of Investigation
• When someone is investigated, their alignment is revealed. This is a huge amount of public information over time. Eventually, the table may fill with known roles (especially known Catholics), which reduces uncertainty.
• Because stumps remain to influence discussion, the usual town advantage from confirmed townies might become quite strong. Confirmed townies, while powerless to vote, can guide the remaining voters. This might actually tilt the balance heavily towards the Catholic side if the Reformers aren’t careful.
• On the flip side, known Reformers who have been investigated will have no trust whatsoever and can only rely on sowing confusion through WIFOM. The question is whether that confusion alone can outmatch the clear trust that confirmed Catholics will enjoy.

3. Balance Concerns
• Typically, a standard mountainous 7v2 (9 players total) setup is considered somewhat balanced for a normal mafia game with kills—because the scum have killing power and nights to coordinate, and the town can make investigative deductions each day.
• In this setup, the Reformers (scum) have no direct method to eliminate confirmed Catholics. That puts them at a significant disadvantage once a few investigations have occurred. They rely entirely on social manipulation.
• A 6v3 ratio might compensate somewhat, giving scum one additional member. But is one more Reformer enough? They need to steer the election of the Pope toward a Reformer without having their entire team exposed. If the Catholics systematically investigate suspicious players, scum could be mostly outed, leaving a cluster of confirmed Catholics who, even if they can’t vote, can use their known alignment to push the election toward a Catholic.
• If it’s easy for Catholics to confirm enough of their own, they can create a stable “block” of influence. Meanwhile, the Reformers must work twice as hard to cast doubt on everyone. Increasing scum count helps, but maybe not enough. The no-death/no-removal factor might encourage larger scum teams or a special mechanism that benefits scum information-wise.

4. Consensus Requirement and Social Bottleneck
• Unanimity for electing the Pope is a high bar—especially if most players, including scum, remain alive and able to talk. To finalize a Pope, every single remaining voter must agree. That means the game’s end condition might be hard to reach until many players are stumpified and trust clusters emerge.
• This unanimous requirement might result in a near-endless cycle of investigating naysayers until only those who support the chosen Pope are left voting. This could end up favoring the faction that can unite behind a candidate more easily—likely the Catholics, since they start with a majority.
• In a scenario where Catholics are careful, they can investigate until they confirm a town candidate and have mostly known town stumps advising the few remaining voters. Reformers will struggle to prevent the final lockstep without a credible way to break consensus.

5. Roles and Impact
• Introducing roles that allow anonymous messaging or limited extra communication might not drastically shift balance, but it could create confusion and strategic layers. For example, a Messenger role on each side that can pass anonymous notes might allow the Reformers to create misdirection or the Catholics to coordinate behind the scenes.
• However, this kind of role might also lengthen the decision-making process or breed paranoia, which can go either way in terms of balance.
• Avoid roles that confirm alignments without going through the investigation process. That would short-circuit the primary mechanic of the game. Keep roles subtle if used at all—something like once-per-phase anonymous notes might be okay.
• Another option: a role that can silently “mark” a player, causing their dirty laundry reveal to be more or less damning, or to slightly alter how their trust level is perceived. But complexity might not help. Simpler is likely better, given the unusual nature of the setup.

6. Psychological and Engagement Factors
• Since eliminated players remain in the game as stumps, you might worry about player engagement. Some players might become bored or disengaged once they lose the ability to vote, even if they can still talk. This could create an imbalance in the quality of play over time.
• The setup places a heavy emphasis on open communication and persuasion. If players aren’t highly engaged and skilled at social deduction, the Reformers might have an uphill battle without the usual mafia toolkit of killing or blocking.

Summary of Concerns
• Balance: 6 Catholics vs 3 Reformers might still favor Catholics due to the heavy information flow and the gradual creation of a large, confirmed “town voice.”
• Length and Complexity: The unanimous decision and stumplification mechanic might drag the game out.
• Inertia: Lack of night kills or other forced change could lead to stalemates or slow progress.
• Roles: If introduced, roles should be subtle and not disrupt the core mechanic of investigate-to-confirm identities. A Messenger role seems harmless enough, but might not fix any core issues.

Potential Tweaks:
• Consider a smaller player list or a different ratio to give Reformers a better chance. Perhaps 5 Catholics vs 3 Reformers might be more tense.
• Allow for a timed mechanic (like after X number of investigations, a forced decision must be reached) to avoid endless stalemates.
• Keep roles minimal or purely communicative, so as not to derail the delicate balance.

In conclusion, the concept is intriguing and creative, but the main risks are prolonged stalemates, a tilt in balance towards the Catholics due to easier accumulation of trustworthy stumps, and potential for player fatigue. If you move forward, consider careful adjustment of the ratio, or introduce a small mechanism to ensure the game progresses toward a conclusion.