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Strijkbout: Let's face it, Firaxis's games have been superficial schlock ever since Civ IV.
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darthspudius: Which I thought was shite in comparison Civ V. Really enjoyed that one.
Saying it in the past time is exactly what I mean, play it and forget it. At least the previous Civ's are worth picking up every time and play them again over and over.
And for what it's worth my favorite Civ was II Test of Time which I agree wasn't much of an improvement over II but somehow it stuck on me. I play III the most because II ToT doesn't run on new PC's.
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Potzato: I despised the unit stacking in older civ,
In the beginning it got me by surprise as well and it was annoying for a time, until I realized that unitstacking was a smart thing to do (in most cases) and isn't different from real warfare where you want to concentrate as much offensive power as possible and without it taking a well defended city would be impossible. The only real improvement made by Civ V is perhaps the change from square tiles to hex ones.
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darthspudius: Which I thought was shite in comparison Civ V. Really enjoyed that one.
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Strijkbout: Saying it in the past time is exactly what I mean, play it and forget it. At least the previous Civ's are worth picking up every time and play them again over and over.
And for what it's worth my favorite Civ was II Test of Time which I agree wasn't much of an improvement over II but somehow it stuck on me. I play III the most because II ToT doesn't run on new PC's.
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Potzato: I despised the unit stacking in older civ,
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Strijkbout: In the beginning it got me by surprise as well and it was annoying for a time, until I realized that unitstacking was a smart thing to do (in most cases) and isn't different from real warfare where you want to concentrate as much offensive power as possible and without it taking a well defended city would be impossible. The only real improvement made by Civ V is perhaps the change from square tiles to hex ones.
When did I say I played and forgot it? I enjoyed it, clocked in over 50 hours and decided to take a break. I'll certainly be able to stomach it more than the other Civ games in years to come.
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darthspudius: When did I say I played and forgot it? I enjoyed it, clocked in over 50 hours and decided to take a break. I'll certainly be able to stomach it more than the other Civ games in years to come.
That's because you are the target audience.
This looks way more interesting than Civ 17 3050 B.C.
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Potzato: Yes, people aree really divided on this question. I despised the unit stacking in older civ, But the scale of Civ 5 doesn't sit well with me. Overall I'd say that I never was hooked by any Civ combat mechanics ; really enjoyed everything else though.
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darthspudius: How do you mean by scale?
The fact the game go out of its way to have animated combat is great imersion-wise, but in the end it's ruined because you have archers shooting farther than tanks/riflemen.
I won't make a huge explanation, but it would have been better if the hexes were thrice smaller : I mean, using many more "smaller" hexes (with units movement and city radius increased accordingly) would have allowed a clever zone of control system for every unit which would have had a way better strategical value.

And the 3D assets could have been made cleaner that way : instead of a city on one hex, you would have got a city growing on many "smaller" hexes with a clean building representation (and I am not speaking about city radius here, just city size), not the actual clunky visual mess of assets piled on like blurry mounds of crap.
Post edited January 19, 2015 by Potzato
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darthspudius: How do you mean by scale?
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Potzato: The fact the game go out of its way to have animated combat is great imersion-wise, but in the end it's ruined because you have archers shooting farther than tanks/riflemen.
I won't make a huge explanation, but it would have been better if the hexes were thrice smaller : I mean, using many more "smaller" hexes (with units movement and city radius increased accordingly) would have allowed a clever zone of control system for every unit which would have had a way better strategical value.

And the 3D assets could have been made cleaner that way : instead of a city on one hex, you would have got a city growing on many "smaller" hexes with a clean building representation (and I am not speaking about city radius here, just city size), not the actual clunky visual mess of assets piled on like blurry mounds of crap.
*sigh*
http://3.bp.blogspot.com/_L1znXUxJaOw/SNOen9R6EMI/AAAAAAAACjo/Qy46yqODBRw/s320/civil_war2_01.png
I'd be more excited if I heard Starship Titanic was on its way to GoG, but Sid Meier does make great games. Pretty sure my son will be happy to hear about this :)
For anyone that's interested you can check out a little bit of gameplay Sid Meier himself demonstrated.

It doesn't look bad at all, although you may want to lower your expectations. While it does appear to be a far simpler affair than Beyond Earth, at the same time it's a lot more appealing than the latter. At least it seems to be titled right as the main focus is all around your space fleet and combat. It's definitely worth keeping tabs on.

Now before anyone goes "ah stupid dumbed-down iOS port", it may be a little of that (even though both PC and iOS versions are in simultaneous development), BUT... that's not necessarily a bad thing. I was quite surprised by how fun those Ace Patrol games were that I essentially acquired for free via a ridiculously cheap GMG sale and store credit. Though I would assume Starships will come with a higher price tag.
I'll wait for opinions for this. Gameplay looks pretty shallow. Building of starships seems to be just allocating points. Combat looks shallow as well, doesn't look like you can target subsystems and destroy them.
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Tauto: No opinions yet?
quite a lot of opinions here: http://store.steampowered.com/app/282210/
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Strijkbout: Let's face it, Firaxis's games have been superficial schlock ever since Civ IV.
Definitely. Sadly they took a different direction with Civ 5. Less complex and more mobile friendly, and the quality is hurting because of it. But it sells, and that's all that matters :( I doubt Civ 6 will be a move back towards what made the Civilization games great, so I'm skipping that one. At least there is still Civ 4 *shrug*
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Strijkbout: Let's face it, Firaxis's games have been superficial schlock ever since Civ IV.
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Pangaea666: At least there is still Civ 4 *shrug*
And Alpha Centauri, if I may add..! :)
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amok: quite a lot of opinions here: http://store.steampowered.com/app/282210/
..oh...not good then
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Pangaea666: At least there is still Civ 4 *shrug*
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Vythonaut: And Alpha Centauri, if I may add..! :)
I should really put some more time into that one. Have barely played the thing, and invested a stupid amount of hours into Civ 4, playing for Hall of Fame, and all that jazz.
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Pangaea666: I doubt Civ 6 will be a move back towards what made the Civilization games great, so I'm skipping that one.
Vote for Trump to make Civ great again...
^^