jjyiz28: Steam has this feature for it's reviews and I think its a great idea to have implemented as well for GoG game reviews.
Aside from the fact you've probably already figured out it won't work at all for offline installers, the truth is it also regularly doesn't really work well for Steam either. The number of times I've read a snarky comment on a Steam review like
"But you've only played this 5 minutes!" in response to a review where the person obviously has a great deal of knowledge about the game but was running in offline mode shows that even many people on Steam can't wrap their head around how unreliable it is. The reverse is also true - anyone can fake 40hrs "gameplay" in any game just by starting it on a Friday evening and leaving it idling on the main menu in the background over the weekend. What's being "counted" isn't play-time at all but merely .exe run-time.
The only truly reliable game time tracking is internal, ie, games like Dragon Age Origins or Stardew Valley with "hours played" actually recorded by the game itself into the save fie. But even then deleting that save file and starting fresh will reset the counter. For older games it makes even less sense where someone could have something like "Doom 2, 5hrs played" on their GOG / Steam profile after recently re-buying it on GOG but literally thousands of hours of game play on the disc version they also own and have been playing for 28 years, what counts most really in terms of experience / knowledge of the game?...
jjyiz28: People with rose tinted glasses just blindly rate a game they played 20+ years ago as a must buy. Or they might have played Steam's version of the game and then rate GoG's version of the game the same which I think is a fallacy; Steam's version may or may not be as compatible as GoG's version. But I digress.
True but this is highly variable and works both ways. Eg, there are some games here that are very clunky without any "nostalgia hook / muscle memory" of originally awkward controls that newcomers to the game will find off-putting and "nostalgia scores" somewhat inflated. The reverse is also true though. A brand new "verified" review from someone complaining about how clunky Doom's controls are for running the original .exe in DOSBox isn't particularly helpful either when many people will be running it via GZDoom with far better controls that neither GOG nor Steam package it like. And the WAD files are identical for all platforms going back to 28 year old discs.
Likewise, what do we do with early GOG reviews like
"cutscenes don't work, game doesn't work" on early reviews of Thief here on GOG that were made long before they started integrating the community TFix patch that fixed all the issues? The difference between the GOG version without it vs the newer GOG version with it is far greater than the new GOG version + TFix vs an old disc version running the same TFix. It's often people with 20 years of of experience of a game that know the most about this stuff or where to find widescreen / unofficial patches / source ports that GOG haven't included that create the most helpful reviews than someone who just bought the game blind and hasn't a clue about this stuff, regardless of which store it was bought from.