Posted September 27, 2015
my name is catte
i touch your foods
my name is catte Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United Kingdom
throgh
Linux Adventurer
throgh Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2011
From Germany
Posted September 27, 2015
You recognized the problem? If "Grand Ages: Medieval" needs some Galaxy-libraries you need to install it also as requirement like PhysX. Do you need PhysX to be activated? No, but it is part of the software. And if you need Galaxy to be installed for API-relevance, what do you call that?
my name is catte
i touch your foods
my name is catte Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United Kingdom
Posted September 27, 2015
The discussion you were commenting on was about Victor Vran and The Incredible Adventures of Van Helsing.
throgh
Linux Adventurer
throgh Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2011
From Germany
Posted September 27, 2015
throgh: You recognized the problem? If "Grand Ages: Medieval" needs some Galaxy-libraries you need to install it also as requirement like PhysX. Do you need PhysX to be activated? No, but it is part of the software. And if you need Galaxy to be installed for API-relevance, what do you call that?
SirPrimalform: The discussion you were commenting on was about Victor Vran and The Incredible Adventures of Van Helsing. 0Grapher: Since GOG seem so proud that the new game Grand Ages: Medieval uses the Galaxy multiplayer function, this thread is especially relevant now, imo.
I have no interest at all in online multiplayer and would like to have some sort of multiplayer option that doesn't depend on a third-party's servers.
If new games like Grand Ages: Medieval depend on Galaxy's match-making function, wouldn't it be possible that Galaxy could just simulate a connection and thus allow you to play your games locally or host games on your own servers?
I have no interest at all in online multiplayer and would like to have some sort of multiplayer option that doesn't depend on a third-party's servers.
If new games like Grand Ages: Medieval depend on Galaxy's match-making function, wouldn't it be possible that Galaxy could just simulate a connection and thus allow you to play your games locally or host games on your own servers?
my name is catte
i touch your foods
my name is catte Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United Kingdom
Posted September 27, 2015
Really? Have a look at the comments you were replying to.
Yes, that was the topic of the thread, but that's not what you were replying to.
Sorry, I was trying to point it out without being a dick before but you're still not reading things properly and then trying to imply that instead I haven't read it properly.
d2t's suggestion of a firewall was to do with nightcraw1er.488's complaint about Victor Vran and Van Helsing connecting to the internet by themselves. This had nothing to do with Galaxy. You didn't read properly when you first replied and then you decide to quote a completely different post to back yourself up. Your reply to d2t was completely irrelevant to what they were talking about, presumably because you replied without getting the context.
Yes, that was the topic of the thread, but that's not what you were replying to.
nightcraw1er.488: I don't want games that I play single player offline connecting to the net or any other kind of intra computer connections. I have noted recently that vvran and vhelsing have both attempted to connect to the network without asking me. I realise some people don't mind this, I find it a.security risk and totally unacceptable. Any external request should be explicitly asked for permission by the user, otherwise it is merely acting.like a.trojan.
d2t: Do you realise that victor vran does this to display news from the developer in the main menu? if this is really such an issue for you and you treat this as "a security risk" and "a trojan" that is "totally unacceptable" just install firewall and configure it to be strict.. d2t's suggestion of a firewall was to do with nightcraw1er.488's complaint about Victor Vran and Van Helsing connecting to the internet by themselves. This had nothing to do with Galaxy. You didn't read properly when you first replied and then you decide to quote a completely different post to back yourself up. Your reply to d2t was completely irrelevant to what they were talking about, presumably because you replied without getting the context.
Post edited September 27, 2015 by SirPrimalform
skeletonbow
Galaxy 3 when?
skeletonbow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Canada
Posted September 27, 2015
eiii: There's also no law that says games have to be DRM free. Still GOG only sells games which are DRM free. ;)
This is a red herring. One could use this same argument for absolutely anything they want GOG to sell or to not sell just to further their own agenda. The fact is that GOG does sell games that have LAN multiplayer and they also sell games that don't have it, and that it is up to the game developer whether or not they will provide LAN multiplayer or not. It is also fact that GOG was not founded requiring all games to have LAN multiplayer so there is no basis for this to be a mandatory requirement and it is extremely unlikely after having 1200+ games in the catalogue that they will wake up tomorrow and remove all games that have no LAN multiplayer nor that they will ban new games from coming here that lack LAN multiplayer. People can speculate about it and demand it all they want, but then there's reality staring right back saying "no precedence, not a chance, keep dreaming". Instead of throwing the baby out with the bathwater, people who care should do something that actually can make a difference as I suggested, stop whining about it and talk to the developers - the only people who can actually do something. Alternatively if someone feels some kind of ideological fundamentalist religion about it, stop shopping at GOG entirely "for the cause".
Merely arguing about it and mincing words here may or may not sound clever but it will accomplish absolutely nothing of substance.
nightcraw1er.488
rw
nightcraw1er.488 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From United Kingdom
Posted September 27, 2015
nightcraw1er.488: I don't want games that I play single player offline connecting to the net or any other kind of intra computer connections. I have noted recently that vvran and vhelsing have both attempted to connect to the network without asking me. I realise some people don't mind this, I find it a.security risk and totally unacceptable. Any external request should be explicitly asked for permission by the user, otherwise it is merely acting.like a.trojan.
d2t: Do you realise that victor vran does this to display news from the developer in the main menu? if this is really such an issue for you and you treat this as "a security risk" and "a trojan" that is "totally unacceptable" just install firewall and configure it to be strict.. F4LL0UT
Get Showgunners!
F4LL0UT Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Poland
Posted September 27, 2015
eiii: In a multiplayer game without a dedicated server usually one of the game clients works as a host. All the meta data which would be saved on the server in a server based game can be saved at that host. Distributing the information to all clients so that any other client would be able to re-host the game would require a bit more work though. But of course, any multiplayer mode without central authentication always will require some trust between the players. ;)
Sure, but it's still a different architecture than with a central server and requires a lot of extra effort and testing. And if you really want to make sure players don't get too frustrated you absolutely need to include failsave mechanisms and at least somewhat limit potential exploits (the necessity of trust you mentioned is a given but one error in the system and suddenly there's unintentional exploits, ruining the game even if nobody intended to cheat or hack). Not to mention that with what you're describing there will inevitably lead to conflicts between file versions and suddenly you're dealing with the kinds of issues that version control software is about. Not a trivial matter at all, at least depending on the complexity and nature of the game. If numbers only keep growing, okay, just merge everything by summing things up, but once things like loot or world states are involved things get really messy (often even with a central server).eiii
#%&@#%
eiii Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From San Marino
Posted September 28, 2015
eiii: There's also no law that says games have to be DRM free. Still GOG only sells games which are DRM free. ;)
skeletonbow: This is a red herring. One could use this same argument for absolutely anything they want GOG to sell or to not sell just to further their own agenda. skeletonbow: The fact is that GOG does sell games that have LAN multiplayer and they also sell games that don't have it, and that it is up to the game developer whether or not they will provide LAN multiplayer or not. It is also fact that GOG was not founded requiring all games to have LAN multiplayer so there is no basis for this to be a mandatory requirement and it is extremely unlikely after having 1200+ games in the catalogue that they will wake up tomorrow and remove all games that have no LAN multiplayer nor that they will ban new games from coming here that lack LAN multiplayer.
That's not the point. With Galaxy GOG provides a new multiplayer platform. This thread is about games which (start to) use that platform. skeletonbow: People can speculate about it and demand it all they want, but then there's reality staring right back saying "no precedence, not a chance, keep dreaming".
Sure. The same has already been said about DRM free games. skeletonbow: Instead of throwing the baby out with the bathwater, people who care should do something that actually can make a difference as I suggested, stop whining about it and talk to the developers - the only people who can actually do something.
Of course developers also have to do a bit of work. But it's GOG which provides a new multiplayer platform. They should do the first step and provide an API for LAN or P2P play on that platform which developers can use. As far as I can see even Valve does it on Steam. If it only would be about some kind of ideology it would be easy to ignore it. Unfortunately it's about my paid games which still should work even when some servers provided by GOG or anybody else cease to work.
BKGaming
🎮
BKGaming Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2013
From United States
Posted September 28, 2015
To the title of this post. Of course not.
eiii
#%&@#%
eiii Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From San Marino
Posted September 28, 2015
F4LL0UT: Sure, but it's still a different architecture than with a central server and requires a lot of extra effort and testing. And if you really want to make sure players don't get too frustrated you absolutely need to include failsave mechanisms and at least somewhat limit potential exploits (the necessity of trust you mentioned is a given but one error in the system and suddenly there's unintentional exploits, ruining the game even if nobody intended to cheat or hack). Not to mention that with what you're describing there will inevitably lead to conflicts between file versions and suddenly you're dealing with the kinds of issues that version control software is about. Not a trivial matter at all, at least depending on the complexity and nature of the game. If numbers only keep growing, okay, just merge everything by summing things up, but once things like loot or world states are involved things get really messy (often even with a central server).
It's not that complicated. No merge is needed. It's the same as when you continue to play from an older save file in a single player game. You create a new time line which is independent. Merging it back into a time line from another save file is not needed and doesn't even make sense. And failsafe mechanisms are also needed when you have a separate server. For the few games with persistent worlds it of course makes more sense to provide a dedicated server for the game so that it's easier to know where the game states are saved. But this server always can be run by one of the players, it must not create a dependency on a central service.
I'm not against a central server, which makes it easier to find other players and other games. I only want to have a fall back mechanism which still works when this central service has stopped to work and which also would allow players to organize local multiplayer games without having Internet access.
skeletonbow
Galaxy 3 when?
skeletonbow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Canada
eiii
#%&@#%
eiii Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From San Marino
Posted September 29, 2015
skeletonbow: I agree with you 100% about that and in the perfect world that is exactly what I want too. Some individual developers still care enough to put LAN play in their games and I appreciate and prefer that, but there are games that do not have LAN multiplayer which I still want to own for the single player game, and perhaps for online multiplayer also. I would much rather buy that game DRM-free on GOG.com than to not have any other option other than Steam. An effort to try to deny such games on GOG because they don't support LAN multiplayer (and it might not even make sense for a particular game to have LAN mode anyway), denies everyone the chance to buy a DRM-free game here who is interested only in single player or online multiplayer.
That's a good point, especially for games where single player mode is the main mode and multiplayer is only an add-on. Maybe you're right and the time isn't ripe for such a requirement. Nevertheless we should keep pushing game developers and GOG to provide unrestricted multiplayer modes for all their multiplayer games.