Posted March 25, 2022
Melee weapons never have limited ammo. I think what you mean is that there are games where melee weapons will wear down and break. Some games allow you to repair your equipment, either yourself or at a shop, but it always means that you need to have at least one backup weapon at all times.
Weapon breakage isn't always handled well. Sometimes it can lead to a situation where the constant repair upkeep of melee weapons makes these classes severely under balanced in comparison to classes that use magic thus don't have to deal with it as much or at all.
As for ammo itself, it really depends on the game as to if it should be unlimited or not.
I cannot play FPS games as they give me motion sickness, but I would hope that every FPS game out there gives players at minimum one weapon that has unlimited ammo. Nobody should find themselves in a situation where they cannot progress further to get to the next ammo drop without killing a bunch of enemies, but they've already run out. Knives don't count.
Neverwinter Nights handles ammo extremely well. I've run into an infinite ammo crossbow during one module, but it could only shoot the very basic bolts. This meant that besides having inferior stats to the bow I already had, it also used inferior ammo to the acid arrows that I was using. Although acid arrows needed to be bought from a shopkeeper, drops of generic regular arrows were common enough that a dedicated ranged combat player wasn't going to find themselves in a situation of not having arrows. Basic arrows are also extremely cheap in this game, making them very affordable.
Weapon breakage isn't always handled well. Sometimes it can lead to a situation where the constant repair upkeep of melee weapons makes these classes severely under balanced in comparison to classes that use magic thus don't have to deal with it as much or at all.
As for ammo itself, it really depends on the game as to if it should be unlimited or not.
I cannot play FPS games as they give me motion sickness, but I would hope that every FPS game out there gives players at minimum one weapon that has unlimited ammo. Nobody should find themselves in a situation where they cannot progress further to get to the next ammo drop without killing a bunch of enemies, but they've already run out. Knives don't count.
Neverwinter Nights handles ammo extremely well. I've run into an infinite ammo crossbow during one module, but it could only shoot the very basic bolts. This meant that besides having inferior stats to the bow I already had, it also used inferior ammo to the acid arrows that I was using. Although acid arrows needed to be bought from a shopkeeper, drops of generic regular arrows were common enough that a dedicated ranged combat player wasn't going to find themselves in a situation of not having arrows. Basic arrows are also extremely cheap in this game, making them very affordable.