phaolo: I would, instead, have liked less static hard puzzles and more mystery puzzles (like p&c adventures).
I've never played the sequel, instead. How is it, compared to the first?
Well, it wasn't quite the same and I kind of felt let down about it, though not a completely bad game. They didn't do the jump-out ghosts again which I felt were kind of cartoonish and also didn't flow with the background graphics.
It did have a nice creepy feel to it: an entire town missing all its residents as you search for clues to what had transpired. They replaced the ambient music with more electric guitar/rock music-- again, something I wasn't happy about. But, they added some Quicktime Events to it mostly at the end. I remember at the end this became a nuisance having to switch between the 2 discs too frequently somewhat breaking the pacing.
As for puzzles, they remained mostly true to the original. Logic puzzles, etc. For example, each house had a puzzle to enter (rather than a normal house key--strange town, and strange residents!) A whole section was devoted to tangram puzzles--not my thing--oh, and I think they were timed, too.
To be fair, there were some p&c mystery puzzles such as finding codes and clues that open locked drawers or using inventory items to repair/cut/solve/move/etc. a problem and progress the story.
I preferred the first Shivers due to the creepy ambiance thanks to both music and graphics, as well as the humor. The premise of being trapped in an abandoned, dark museum devoted to dark legends & myths in which inside held some not-so-nice occurrences really grabbed my attention. Especially since I played this one late at night in a basement. It was the kind of game where clicking to go around a corner made you brace for what you might see next (expecting the worst).
The second installment seemed to tone this anxiety down a bit and didn't really reach my expectations even though the story wasn't too bad.