zeroxxx: You pay for NOT a finished product.
Actually, in vast majority of preorders, you do pay for a finished product, or for at least mostly finished one.
zeroxxx: You aren't even able to play either.
Correct.
zeroxxx: If the answer 'can't', then it's the same.
Nope. If that's what you want out of kicstarter - to 'Play the game' straight away, then yes, kickstarter is not designed for you. Kicstarter exists for people to throw money at a dream. Every time I back something up on Kickstarter, I officially consider that money lost and thrown down the drain, and I think that's the correct way to approach it. Why would you do that then, you ask?
There's a key distinction between kicstarter and preorder: A game up for preorder is going to come out regardless of whether or not you preorder it. A game on kickstarter might never get made. That's the whole point of the service - no, on kicstarter, you're not getting anything straight away and you might not ever get anything in the long run. It exists so projects which would never even see light of the day would get a shot.
In simple words: Without kickstarter, we would possibly never get FTL, we would never get Shadowrun: Returns, Wasteland 2 and tons of other great games. If people didn't throw their money down the drainage for those games, they would never even get made, and gaming world would be much poorer for it. It would be a massive shame. With kicstarter, you get a chance of voting with your wallet towards what you want to be made, towards the future development of some small parts of the industry. With a preorder, you don't get to do anything. Of course, if you approach kickstarter as a mere preorder, you should stay far away from it.
I suppose the real question is: Does Shadowrun: Hong Kong actually need a kickstarter after two successful games released?
zeroxxx: Stop being a sheep.
Uh... Okay? Stop using ad-hominems in a calm discussion?