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Shmacky-McNuts: 150 people? Minus the company staff you expect to sell your product? Good job on that logic. You literally tell people openly your refusal to provide GOG with anything they can test and act as if they are the problem.

Read the entire thread here and also read a few others in which your responses were similar. None of which mentions you giving anything GOG requested. What I did read is how you mention you are not willing to provide gog with a test product. But it seems you rather stir up arguments and be a troll here. Feel free to go elsewhere with your negative attitude and snarky remarks, when your potential customer base is seeking a modicum of credible evidence to your claims.
"Minus the company staff you expect to sell your product?"
Please, for the love of god, READ! I offered them a playable version later on.

"What I did read is how you mention you are not willing to provide gog with a test product."
To which we have changed our mind on, which I already made clear in another post because, *sigh* again, we offered them a playable build after that. At first the idea of having to send a playable version baffled me because no other platform required that. Then people explaining to me their reasons and why they went with a curated store and it started to make sense. Maybe I was too quick to jump to conclusions there, but in my defense, the entire road just to get that email was so bumpy, that getting an email riddled with typo's requesting for a playable build just completely rubbed me (or us, the team, rather) the wrong way. This has been addressed shortly after where a playable build was offered.

"Feel free to go elsewhere with your negative attitude and snarky remarks"
That's interesting, because if anything you are the one with the negative attitude here. I'm not trying to start arguments with anyone, including GOG, I even mentioned in another thread that people should not attack GOG over this. (SOURCE: https://www.gog.com/forum/general/selaco_still_hasnt_been_approved_by_gog_curation/page2)

Seriously dude, just stop.

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Shmacky-McNuts: 150 people?
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Swedrami: 613 people, actually:
https://www.gog.com/wishlist/games/selaco

And that's just those who are aware of Selaco's existence in the first place.
No no, the 150 people are referring to people who played the demo of Selaco already! Which includes backers, friends and some people in the industry like Gmanlives.

I'm just trying to figure out why anyone would think we are a scam despite showing progress with the game on a weekly basis.
Post edited January 30, 2022 by Wesley_de_Waart
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Actually I read that on page 8 and looked at the submission page as well. My thoughts were that you made the staff not put a priority on your title for all the comments you made being so negative about having anything to show them. It wasn't speculation and me being negative. Your own responses are clearly available for everyone to read, even if you edit them.

Having just come from your youtube channel, you had something they could have tested as far back as march 11th of last year. They would have accepted small test pads. Which made me skeptical after reading through over 10 pages of various people discussing the game, regarding your intentions.

Do as you please and cross your fingers they will deal with you. I wouldn't.
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Shmacky-McNuts: Actually I read that on page 8 and looked at the submission page as well. My thoughts were that you made the staff not put a priority on your title for all the comments you made being so negative about having anything to show them. It wasn't speculation and me being negative. Your own responses are clearly available for everyone to read, even if you edit them.

Having just come from your youtube channel, you had something they could have tested as far back as march 11th of last year. They would have accepted small test pads. Which made me skeptical after reading through over 10 pages of various people discussing the game, regarding your intentions.

Do as you please and cross your fingers they will deal with you. I wouldn't.
Do you know how game development works!? Us showing 5 seconds of gameplay does not mean it's actually properly playable. In our first gameplay video, any other direction I would instruct my character to go would lead to an endless void and sprites were still being worked on because everything was unfinished and super janky. If GOG got to play that, there was a good chance they would go ''Nope, this is too buggy, we don't want that on our store''.

And that is how marketing works in game development. While yes, there was a game there in our older videos, but whenever preview snippets are shown, it is very safe to assume that many other things are missing, unfinished or straight up broken. Nowadays the game is in a state where that is no longer the case, but every video we've shown before our Realms Deep trailer, is held together with duct-tape. Hell, some videos like the Combat Gameplay Reveal needed a retake because the game started crashing when I shotgunned someone. This applied to everything. Those live stage E3 demo's we saw back in the day? If the player went any other route outside of the intended one, you would most likely come across an empty hallway or a bunch of t-posed characters. You promote what is finished, now what is not still being worked on.

There was no way I was going to send GOG a version that is prone to crashing and shitty placeholders. I hope you can at least try to understand why we would not want that to happen.

Now that the game is in a presentable state where we are confident enough to send playable builds to people, we are eager to send them a playable version.

By this point I'm done defending myself against you. If you think we are a scam, despite there not being a single sign of that being the case, by all means move on and look for other games to play. I heard GOG has a bunch of good ones in the store. Try Hedon!
Post edited January 30, 2022 by Wesley_de_Waart
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Your response openly was on Jan14th 2022 regarding an offer to gog. I believe it made them think you may not be trust worthy after what you stated in prior statements. The people at gog get a bad reputation based upon personal assumptions and if any explanation to such duct taped together test pad were submitted. They most certainly would have given you a chance. CyberPunk 2077 was their own game and had problems. The Witcher series had problems. They are not going to turn you away from an up front and open "This is held together with duct tape, it will get better. Please leave the door open for us to submit further test samples as we progress the games development".

I truly do hope it isn't a scam and I do in fact have a valid interest in the game if and when the thing comes out. But seriously. Jan 14th of this year was the only time I read you cared to be professional with a company that would host your title. The statements prior....not providing me or the rest of the user base here with much confidence.

Take a breather and rethink the perspective of us, the potential customer base and how you responded, up until just recently.
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Swedrami: 613 people, actually:
https://www.gog.com/wishlist/games/selaco

And that's just those who are aware of Selaco's existence in the first place.
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Wesley_de_Waart: No no, the 150 people are referring to people who played the demo of Selaco already! Which includes backers, friends and some people in the industry like Gmanlives.

I'm just trying to figure out why anyone would think we are a scam despite showing progress with the game on a weekly basis.
I know but he clearly (mis)took only those 150 as a gauge of interest in Selaco being released through and potential sales of it on GoG.

Maybe @mannefriedrich could try to escalate the matter again with that one support staffer he, by whatever black arts of magick managed to get something of an actual response out of.
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Shmacky-McNuts: 150 people?
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Swedrami: 613 people, actually:
https://www.gog.com/wishlist/games/selaco

And that's just those who are aware of Selaco's existence in the first place.
Wishlist has many titles with far greater numbers. It means nothing, it is anecdotal at best. Besides which, he changing his comments to make himself seem less hostile towards any criticism is not lost on the moderators who can read just fine. Making it sound as if I'm the bad guy for questioning the project and using his own words as a basis.

He made his project seem skeptical when gog wanted to see what the project was, as it was. He in his own comments refused and was rather unprofessional to the very company he was asking something of. He thinks I'm being a liar or something. If you would trust anyone behaving as he does with your money. Make your own decisions.
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Wesley_de_Waart: No no, the 150 people are referring to people who played the demo of Selaco already! Which includes backers, friends and some people in the industry like Gmanlives.

I'm just trying to figure out why anyone would think we are a scam despite showing progress with the game on a weekly basis.
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Swedrami: I know but he clearly (mis)took only those 150 as a gauge of interest in Selaco being released through and potential sales of it on GoG.

Maybe @mannefriedrich could try to escalate the matter again with that one support staffer he, by whatever black arts of magick managed to get something of an actual response out of.
Please don't make assumptions about my intent. I read the thread and a few other comments of his and based my own statements on that. In short, you aren't making this topic less volatile.
Post edited January 30, 2022 by Shmacky-McNuts
Game looks great so I really hope it'll end up here somehow. I doubt it helps to publicly chastise GOG however.
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Wesley_de_Waart: No no, the 150 people are referring to people who played the demo of Selaco already! Which includes backers, friends and some people in the industry like Gmanlives.

I'm just trying to figure out why anyone would think we are a scam despite showing progress with the game on a weekly basis.
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Swedrami: I know but he clearly (mis)took only those 150 as a gauge of interest in Selaco being released through and potential sales of it on GoG.

Maybe @mannefriedrich could try to escalate the matter again with that one support staffer he, by whatever black arts of magick managed to get something of an actual response out of.
Ah, yeah. Fair point!
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Shmacky-McNuts: As for everyone that will obviously be triggered by this commentary. Use your brain. The developer refuses to provide evidence to gog and wants gog to trust him. No game to even test to make certain there is no malware? Nothing to test on multiple machines to see if it installs correctly? Nothing to test, to see if it even is a game? Literally nothing as gog requires of any new game developer. GOG is covering their company and as a derivative, their customers. Everyone squeals like a stuck pig when GOG fails to protect the customer and when they actually do so, you are all complaining and making baseless assumptions.
People mostly complain about inconsistency. Eg, there's multiple "In Development" games sitting here unfinished on GOG for years. Gloomwood has been "Coming Soon" since it was added to GOG in June 2020 and there's been zero updates since Oct 2020 (15 months). Graven was released here barely 25% complete last year and God knows what's happening with that (one rumor is the dev is rewriting everything from scratch (a virtual kiss of death for most games) due to the widely criticised malfunctioning save system on top of the entire game past the first level essentially not been made...) And Planet Nomads (2019) is filled with "dev has abandoned game" reviews. So it's pretty sad if the Selaco dev gets rejected because the reason he delayed sending them a demo is "There was no way I was going to send GOG a version that is prone to crashing and shitty placeholders" whilst GOG literally approves 75% placeholder games (Graven) that have now gone +7 months without a single update in the name of "protecting people from unfinished games"...

At the end of the day, if GOG reject it then a lot of people wanting a DRM-Free version (but not necessarily a GOG-specific version) will buy it elsewhere (including Steam where it's already listed), and the developer will probably end up picking up sales from a few people here anyway. I don't doubt that the game is real, that it will sell and naturally have no DRM on every other store (choice of GZDoom engine practically guarantees that as seen with Doom, Heretic, Hexen, Hedon, etc, on Steam). But whether GOG reject it or not, communication definitely needs to be improved all round as we've seen elsewhere with "we strive to answer all messages within 24 hours" = 5-week real-world turnaround time disparities for tech support tickets, so if developers / publishers are facing the same thing, that needs fixing and fast...
Post edited January 30, 2022 by BrianSim
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Shmacky-McNuts: As for everyone that will obviously be triggered by this commentary. Use your brain. The developer refuses to provide evidence to gog and wants gog to trust him. No game to even test to make certain there is no malware? Nothing to test on multiple machines to see if it installs correctly? Nothing to test, to see if it even is a game? Literally nothing as gog requires of any new game developer. GOG is covering their company and as a derivative, their customers. Everyone squeals like a stuck pig when GOG fails to protect the customer and when they actually do so, you are all complaining and making baseless assumptions.
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BrianSim: People mostly complain about inconsistency. Eg, there's multiple "In Development" games sitting here unfinished on GOG for years. Gloomwood has been "Coming Soon" since it was added to GOG in June 2020 and there's been zero updates since Oct 2020 (15 months). Graven was released here barely 25% complete last year and God knows what's happening with that (one rumor is the dev is rewriting everything from scratch (a virtual kiss of death for most games) due to the widely criticised malfunctioning save system on top of the entire game past the first level essentially not been made...) And Planet Nomads (2019) is filled with "dev has abandoned game" reviews. So it's pretty sad if the Selaco dev gets rejected because the reason he delayed sending them a demo is "There was no way I was going to send GOG a version that is prone to crashing and shitty placeholders" whilst GOG literally approves 75% placeholder games (Graven) that have now gone +7 months without a single update in the name of "protecting people from unfinished games"...

At the end of the day, if GOG reject it then a lot of people wanting a DRM-Free version (but not necessarily a GOG-specific version) will buy it elsewhere (including Steam where it's already listed), and the developer will probably end up picking up sales from a few people here anyway. I don't doubt that the game is real, that it will sell and naturally have no DRM on every other store (choice of GZDoom engine practically guarantees that as seen with Doom, Heretic, Hexen, Hedon, etc, on Steam). But whether GOG reject it or not, communication definitely needs to be improved all round as we've seen elsewhere with "we strive to answer all messages within 24 hours" = 5-week real-world turnaround time disparities for tech support tickets, so if developers / publishers are facing the same thing, that needs fixing and fast...
Seems reasonable to me. I really do want to play this game. I just had an itch in the back of my mind asking "but...why would this be a reason to lack trust from a group you seek to benefit financially from?" Others made valid points as I did and there was no good reason for behaving the way the dev did. Game samples of it look good though. Who knows what will happen with it. Either way. I'm in favor of gog covering their butts, because it also covers mine and everyone else as a customer from another Hitman(....that game mess) situation.
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Wesley_de_Waart: No no, the 150 people are referring to people who played the demo of Selaco already! Which includes backers, friends and some people in the industry like Gmanlives.

I'm just trying to figure out why anyone would think we are a scam despite showing progress with the game on a weekly basis.
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Swedrami: I know but he clearly (mis)took only those 150 as a gauge of interest in Selaco being released through and potential sales of it on GoG.

Maybe @mannefriedrich could try to escalate the matter again with that one support staffer he, by whatever black arts of magick managed to get something of an actual response out of.
Nah, just lucked out and rolled a natural 20 on charisma.
Will try, even though the corresponding ticket has already been closed.

Nevertheless it might be inevitable to reconcile with the possible scenario that GOG won't answer in time for the deadline, because, again, they actually seem to work their way through a gargantuan backlog of submissions, possibly reaching as far back as 24 months at the least, and likely on a first-come, first-served basis.
Just (re-)submitting (at another time) might be the best course of action for any affected developer/publisher, at this point.
Post edited January 30, 2022 by mannefriedrich
If indeed the number of submissions is staggering, I wonder if they have some way to sort out the "most wanted" games first.

I mean... once again, I have nothing against the games that released here lately, but one cannot deny they aren't exactly high-profile or appealing to a wide audience.
They're fine, but a business should get what will likely sell the most first, and Selaco sounds like a more solid bet than some RPG maker hentai.
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Enebias: If indeed the number of submissions is staggering, I wonder if they have some way to sort out the "most wanted" games first.

I mean... once again, I have nothing against the games that released here lately, but one cannot deny they aren't exactly high-profile or appealing to a wide audience.
They're fine, but a business should get what will likely sell the most first, and Selaco sounds like a more solid bet than some RPG maker hentai.
If their backlog is that big, they should consider adjusting that automated email they are sending out whenever a developer submits a game. The email states it will only take 2 weeks for them to complete a submission. If you don't hear back from them within that time, they decided to pass on the game.

The result is that indie developers will keep on resubmitting their game out of frustration.

I truly have no idea why GOG doesn't just adjust that message. It's such a simple thing. Or maybe even a ticket system where you can keep track of the status? Just anything would be great.

Instead I'm just here wondering if we're forgotten or not
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Enebias: If indeed the number of submissions is staggering, I wonder if they have some way to sort out the "most wanted" games first.

I mean... once again, I have nothing against the games that released here lately, but one cannot deny they aren't exactly high-profile or appealing to a wide audience.
They're fine, but a business should get what will likely sell the most first, and Selaco sounds like a more solid bet than some RPG maker hentai.
Maybe GOG need to make themselves a little human and "vulnerable" (in the business sense) and auto-send reply emails with something like, "Hey, we're pretty busy with submissions. We are interested in looking at your game but please try again in a few months."

I also think Selaco should be a higher priority BUT the hentai games released over the past few weeks may have been in the works for some time anyway. I guess it depends more on what GOG is currently working on.

The most-most-wanted would be modern "AAA" titles (God of War, Days Gone, etc.) and various titles very high on the community wishlist (NOLF, Black and White, Mass Effects, etc.) both old and new.
Post edited January 31, 2022 by tfishell
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tfishell: Maybe GOG need to make themselves a little human and "vulnerable" (in the business sense) and auto-send reply emails with something like, "Hey, we're pretty busy with submissions. We are interested in looking at your game but please try again in a few months."
Ha, I mentioned something similar a while ago!

An automated email is easy to adjust. Or, a simple ''Hey, sorry that's its taking so long, we will get back to you asap'' after a lengthy waiting period would have been nice, just something to inform developers that they are not being ignored ...
Post edited January 31, 2022 by Wesley_de_Waart