Zimerius: Played around with Sekiro for a bit. The setting is actually quite enjoyable. The first thing that surprised me was the speed with which your ninja character moves around. Made it about 5 miles in and then came across, after your first death, this Samurai General San thing. Ridiculous! Spend about 20 minutes trying. After those 20 minutes his health bar was more reduced than, at the start but damn. This fight though, is actually pretty similar to what Jedi:Fallen Order offers and their second sister encounters. Jedi:Fallen Order also offers difficulty settings with which you can refine the reaction window parameters.
Now Dark Souls, yes the game once again is installed. Started with this fair pyromancing maiden. But what happens pretty soon is way over the top. Face off against this humongous sized demon that smashes buildings for fun is seemingly opposite as the challenges you are face off against in Sekiro or Fallen Order. Most other games would present something like this as an end boss while providing you at the same time with some trick. Some nuclear device, for instance, you would need to trigger a couple of times to get it down.
The Asylum Demon?
You're not supposed to fight him at the start lol. I mean, on a natural playthrough, you're supposed to run away from him at first and then come back to do a plunging attack, which would take like a third or so of his health. He's vulnerable to black grenades, so if you throw like 4 at him he'll die.
Now, that takes us to a trick people like to do... Some take those grenades as the starting gift and take the Demon down as soon as they meet him. Doing so will give you a Demon weapon, which is great but not the best one. Certainly OP for a level 1 character and you can't use it properly still, but it's a good one to have as a backup until you get the stats to use it. It's likely that you'll find better/more suitable weapons for you though, since that weapon uses uncommon items for its upgrade route.
If you're feeling brave, you could try taking the demon down with your pyromancies. I don't know if you have the item for casting them though. It's been a while. Pyro magic is like "spellcasting for noobs" because it doesn't require special investments from your part when it comes to stats. If you're going with a caster you should know that dexterity indicates how fast you cast spells, because that's never taught to the player at any point in true From fashion lol. Pyro is still somewhat plot relevant and there's some disgusting spells for you to take advantage of :)
The "you're forced to fight a creature that vastly overpowers you right at the beginning of the game" is a From staple.
If this is your first run, DO NOT take the Master Key. It will break the game's intended progression route.