Posted July 13, 2021
low rated
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Could never get into deus ex, not sure if I played that one. The problem with chunks is long distance rendering and popping (not the foliage popping in like the cyberpunk “feature”).
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And many just....won't be down w/ 30fps performance or lower anymore; that's understandable.
For those that bought CP 2077 on PC - just refund; or hang onto it until better hardware is out and one can get their hands on some.
For those that ain't bought CP 2077 on PC - might be best to get better hardware when you can (and if you even can); and/or buy the game dirt-cheap or wait for a more patched-up version with maybe more content later (i.e GOTY Edition?).
Deus Ex: Mankind Divided is really good as a game, but....its story & arc is incomplete b/c it's basically unfinished. There really should be a sequel to it. And I was lucky, back when I played it, not super-long after release, that I could get 40fps on that one on my PC.
MD is basically Human Revolution 2, TBH.
Human Revolution was awesome, BTW.
About splitting the world-up into chunks - I don't mean the entire open-world done that way. I mean a more modular design; namely I'm referring to what Deus Ex games do, w/ a modular design. At some point, there's a point/spot on the map where you can connect to the next area; get a load screen to wait for it to all load; and then it loads all at once with no texture-pop.
Of course, most players should be playing modern games on SSD's for speed on the load of the entire game and its textures. HDD's just ain't cutting it, for modern titles. And Cyberpunk does strike me as something needing a SSD, with all that it's loading here, with geometry and textures galore everywhere in this huge UbiSoft-like sized open-world.
I also am not sure if Cyberpunk 2077 will appeal to everyone - it's certainly not perfect. But, it does remind me of some of the "kitchen sink" approach of games and genre-bending we were seeing in the early 2000's to around 2010 - i.e. Xenus 1: Boiling Point - Road To Hell; Xenus 2: White Gold; The Precursors; and STALKER series.
Also, besides doing the huge open-world FPS/RPG combo here with some GTA driving & open-world elements here - Cyberpunk 2077 is also chucking in APRG looter-elements like Borderlands, Hellgate: London, Diablo, and other looter-games like those (you can break-down, build, buy, sell, mod & craft loot; and you got tons of loot everywhere); and some UbiSoft open-world elements (Ubi-like and MMO-like quests everywhere).
People might say "too little, too late" - but when games constantly evolve and later do get Enhanced Editions, Season Passes, Expansions, Re-Releases, and Remasters...is that really true anymore?
Haven't games like No Man's Sky turned themselves around?
What about FF14? Anyone remember its disaster of an Original Launch? How's FF14's state now?
Will people say "too little, too late", when they finally give Cyberpunk a chance when they finally get their hands on 3000 series hardware or whatever future hardware will be even beyond that and be able to handle it properly?
EDIT:
Even Fallout 4, felt like it dumbed-down a ton in its decision-making in the base-game's content (as you had a lot more variants of good, but not often many evil decisions) - but I think Far Harbor DLC did a much, much better job of that w/ decision-making & different choices to offer the player; and also having a lot of actual grayness to make decisions tough to make. Kind of sounds familiar here w/ what Cyberpunk 2077 is doing on the base-game so far for me, some 32 hours into this or so, since owning this since last Monday, one week ago - as it doesn't always feel like there's really some major choices being tossed to the player in CP 2077.
As for too little too late, we’ll if not, then devs will continue to release such rubbish, and upjust claim it will get better. For my money, CDPR have shown what they are and want, and it’s nothing I want anything to do with. The fact that they will drag gog down with it as well is a shame.