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It will be in good enough shape within 6 months to be considered purchasable.
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tomimt: It will be in good enough shape within 6 months to be considered purchasable.
An optimist! ;p
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tomimt: It will be in good enough shape within 6 months to be considered purchasable.
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richlind33: An optimist! ;p
Always the sunny side, you know.
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It has lowered the bar on the level of quality required in order for companies to sell games, which means we should see more games get released more often now instead of having to wait until they're actually feature complete, stable and glitch free. Companies used to have to actually finish their games before selling them, or they would have to label them with that horrible warning sticker "Early Access" or "In Development", but now they can just ship early-alpha releases of their games as finished products without any warning label, as long as they promise to fix the game post-release.

Another positive thing is that the release strategy allowed them to capture that end of year holiday season market window to maximize sales, thus boosting shareholder profits to record levels both for the company and the industry, a great achievement that other companies will study and try to replicate in the future likely. Definitely great for short term stock traders and short term investors with no long term outlook.
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It may have left such a bad taste in console players' mouths that CDP rededicates itself to PC gaming. Yay....zzzzzz.
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richlind33: It may have left such a bad taste in console players' mouths that CDP rededicates itself to PC gaming. Yay....zzzzzz.
Future console game maker "sponsored" articles(prolly): "And here's why that's a bad thing!" ;)
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MarkoH01: It is badly optimized that's the reason why. The 1060 can handle Metro Exodus but not CP2077? And I am not talking about high or even mid settings, I am talking about LOW on 1080p - that's nothing! Why are you defending such badly optimized software?
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StingingVelvet: I said the game isn't that buggy on PC. You keep bringing up performance, which I don't think is at all the same thing. I'm trying to engage with you on said performance, but then go back to it not being an impact on whether the gameplay is good or not. I think they're very separate things.

Also "X game plays great but Y doesn't" is a silly thing people say, they're completely different engines doing different things. When you play Cyberpunk I think it's pretty obvious why it's such a demanding game at higher settings. Would be nice if it was more optimized for 5 year old hardware, but again that's a pretty common PC issue.
I have yet to test it on lower end hardware, like say my GTX 1060 laptop. At some point, I will.

On my desktop [10700KF; 16 GB RAM; on my 1st drive (SSD); 8gb RTX 3070] - at 1080p maxed-out graphically on every setting, RTX maxed-out, & DLSS On...yep, it's running really smooth and consistent....at 50fps or better. Ain't seen below that. That's outdoors. Runs a lot better indoors. Locked it down to 60fps to keep it from shooting all over the place, b/t 60fps and say higher.

This is a seamless open-world that is extremely vertical with lots of layers of floors on top of floors in often urban areas, in huge-like mega-centre complexes & buildings, with tons & tons of NPC's everywhere. Like AC Unity, this is going to to just slam performance b/c it's got a lot going on.

Metro Exodus (old version & new EE version) also isn't an entirely open-world game, as it's an open-level/open-map game. Great game, yes - but it ain't producing a seamless open world like CP 2077 is doing. And it's not like that game has zillions of NPC's in one map either.

And to run Metro Exodus EE, most are going to need a 2060 or above anyways, as that version has RTX-Only period.

CP 2077 is really next-level stuff for pretty much higher-end & newer-hardware - i.e. those with 2060's and above (i.e. those with DLSS).

Honestly, that isn't much different than say Witcher 1,2,3 upon release; those games were a mess Day 1 on the performance factor on PC.
Post edited July 12, 2021 by MysterD
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richlind33: It may have left such a bad taste in console players' mouths that CDP rededicates itself to PC gaming.
Yeah, about that...
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StingingVelvet: I said the game isn't that buggy on PC. You keep bringing up performance, which I don't think is at all the same thing. I'm trying to engage with you on said performance, but then go back to it not being an impact on whether the gameplay is good or not. I think they're very separate things.

Also "X game plays great but Y doesn't" is a silly thing people say, they're completely different engines doing different things. When you play Cyberpunk I think it's pretty obvious why it's such a demanding game at higher settings. Would be nice if it was more optimized for 5 year old hardware, but again that's a pretty common PC issue.
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MysterD: I have yet to test it on lower end hardware, like say my GTX 1060 laptop. At some point, I will.

On my desktop [10700KF; 16 GB RAM; on my 1st drive (SSD); 8gb RTX 3070] - at 1080p maxed-out graphically on every setting, RTX maxed-out, & DLSS On...yep, it's running really smooth and consistent....at 50fps or better. Ain't seen below that. That's outdoors. Runs a lot better indoors. Locked it down to 60fps to keep it from shooting all over the place, b/t 60fps and say higher.

This is a seamless open-world that is extremely vertical with lots of layers of floors on top of floors in often urban areas, in huge-like mega-centre complexes & buildings, with tons & tons of NPC's everywhere. Like AC Unity, this is going to to just slam performance b/c it's got a lot going on.

Metro Exodus (old version & new EE version) also isn't an entirely open-world game, as it's an open-level/open-map game. Great game, yes - but it ain't producing a seamless open world like CP 2077 is doing. And it's not like that game has zillions of NPC's in one map either.

And to run Metro Exodus EE, most are going to need a 2060 or above anyways, as that version has RTX-Only period.

CP 2077 is really next-level stuff for pretty much higher-end & newer-hardware - i.e. those with 2060's and above (i.e. those with DLSS).

Honestly, that isn't much different than say Witcher 1,2,3 upon release; those games were a mess Day 1 on the performance factor on PC.
Cool, it must be great to see cars going through geometry, passers by wandering around like clones of each other as traffic stops dead for no reason and police appear right behind you. Next level stuff, it’s barely even a level. Heck even the unreal engine 5 demo was better, and that wasn’t even a game.
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MysterD: I have yet to test it on lower end hardware, like say my GTX 1060 laptop. At some point, I will.

On my desktop [10700KF; 16 GB RAM; on my 1st drive (SSD); 8gb RTX 3070] - at 1080p maxed-out graphically on every setting, RTX maxed-out, & DLSS On...yep, it's running really smooth and consistent....at 50fps or better. Ain't seen below that. That's outdoors. Runs a lot better indoors. Locked it down to 60fps to keep it from shooting all over the place, b/t 60fps and say higher.

This is a seamless open-world that is extremely vertical with lots of layers of floors on top of floors in often urban areas, in huge-like mega-centre complexes & buildings, with tons & tons of NPC's everywhere. Like AC Unity, this is going to to just slam performance b/c it's got a lot going on.

Metro Exodus (old version & new EE version) also isn't an entirely open-world game, as it's an open-level/open-map game. Great game, yes - but it ain't producing a seamless open world like CP 2077 is doing. And it's not like that game has zillions of NPC's in one map either.

And to run Metro Exodus EE, most are going to need a 2060 or above anyways, as that version has RTX-Only period.

CP 2077 is really next-level stuff for pretty much higher-end & newer-hardware - i.e. those with 2060's and above (i.e. those with DLSS).

Honestly, that isn't much different than say Witcher 1,2,3 upon release; those games were a mess Day 1 on the performance factor on PC.
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nightcraw1er.488: Cool, it must be great to see cars going through geometry, passers by wandering around like clones of each other as traffic stops dead for no reason and police appear right behind you. Next level stuff, it’s barely even a level. Heck even the unreal engine 5 demo was better, and that wasn’t even a game.
Granted, I just bought the game last Monday and all, with Patch 1.23 here and all - but I have not seen any cars go through any geometry.

I've seen cars & bikes unrealistically get launched into the sky and hit the ground - but, nothing of the geometry falling through sort, like I've had before in games like Gothic 1.

Also, most "levels" aren't even this big; not every game does the open-world thing like this w/ this amount of fidelity and geometry. While I do think more games should be modular and break down the game-world into chunks smartly (you know, like real old-school design) to get more performance out of it - but what this game's doing w/ a lot of geometry of this kind of verticality is out-standing.

Even other games of this sort, like say Deus Ex: Mankind Divided, broke its levels and areas up into pieces b/c its performance was brutal on Day 1 Release even as it was, if you're trying to max it out.
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nightcraw1er.488: Cool, it must be great to see cars going through geometry, passers by wandering around like clones of each other as traffic stops dead for no reason and police appear right behind you. Next level stuff, it’s barely even a level. Heck even the unreal engine 5 demo was better, and that wasn’t even a game.
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MysterD: Granted, I just bought the game last Monday and all, with Patch 1.23 here and all - but I have not seen any cars go through any geometry.

I've seen cars & bikes unrealistically get launched into the sky and hit the ground - but, nothing of the geometry falling through sort, like I've had before in games like Gothic 1.

Also, most "levels" aren't even this big; not every game does the open-world thing like this w/ this amount of fidelity and geometry. While I do think more games should be modular and break down the game-world into chunks smartly (you know, like real old-school design) to get more performance out of it - but what this game's doing w/ a lot of geometry of this kind of verticality is out-standing.

Even other games of this sort, like say Deus Ex: Mankind Divided, broke its levels and areas up into pieces b/c its performance was brutal on Day 1 Release even as it was, if you're trying to max it out.
TBH I have not seen anything from the patches, so it may have got better. Too little too late, and CDPR have shown their true colours.

Could never get into deus ex, not sure if I played that one. The problem with chunks is long distance rendering and popping (not the foliage popping in like the cyberpunk “feature”).
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richlind33: It may have left such a bad taste in console players' mouths that CDP rededicates itself to PC gaming.
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Breja: Yeah, about that...
I shouldn't have expected anything else
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It... hopefully taught a lot of people a valuable lesson about never blindly trusting hype and marketting regardless of who it's from?
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MysterD: Granted, I just bought the game last Monday and all, with Patch 1.23 here and all - but I have not seen any cars go through any geometry.

I've seen cars & bikes unrealistically get launched into the sky and hit the ground - but, nothing of the geometry falling through sort, like I've had before in games like Gothic 1.

Also, most "levels" aren't even this big; not every game does the open-world thing like this w/ this amount of fidelity and geometry. While I do think more games should be modular and break down the game-world into chunks smartly (you know, like real old-school design) to get more performance out of it - but what this game's doing w/ a lot of geometry of this kind of verticality is out-standing.

Even other games of this sort, like say Deus Ex: Mankind Divided, broke its levels and areas up into pieces b/c its performance was brutal on Day 1 Release even as it was, if you're trying to max it out.
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nightcraw1er.488: TBH I have not seen anything from the patches, so it may have got better. Too little too late, and CDPR have shown their true colours.

Could never get into deus ex, not sure if I played that one. The problem with chunks is long distance rendering and popping (not the foliage popping in like the cyberpunk “feature”).
The thing is - Cyberpunk probably should've had stiffer requirements. Not everybody's gonna be able to properly play this game, as it seems like it's built for modern hardware with RT support and DLSS. This game has tons going on, so...it's no surprise, for many, performance is going to tank here.

And many just....won't be down w/ 30fps performance or lower anymore; that's understandable.

For those that bought CP 2077 on PC - just refund; or hang onto it until better hardware is out and one can get their hands on some.

For those that ain't bought CP 2077 on PC - might be best to get better hardware when you can (and if you even can); and/or buy the game dirt-cheap or wait for a more patched-up version with maybe more content later (i.e GOTY Edition?).

Deus Ex: Mankind Divided is really good as a game, but....its story & arc is incomplete b/c it's basically unfinished. There really should be a sequel to it. And I was lucky, back when I played it, not super-long after release, that I could get 40fps on that one on my PC.

MD is basically Human Revolution 2, TBH.

Human Revolution was awesome, BTW.

About splitting the world-up into chunks - I don't mean the entire open-world done that way. I mean a more modular design; namely I'm referring to what Deus Ex games do, w/ a modular design. At some point, there's a point/spot on the map where you can connect to the next area; get a load screen to wait for it to all load; and then it loads all at once with no texture-pop.

Of course, most players should be playing modern games on SSD's for speed on the load of the entire game and its textures. HDD's just ain't cutting it, for modern titles. And Cyberpunk does strike me as something needing a SSD, with all that it's loading here, with geometry and textures galore everywhere in this huge UbiSoft-like sized open-world.

I also am not sure if Cyberpunk 2077 will appeal to everyone - it's certainly not perfect. But, it does remind me of some of the "kitchen sink" approach of games and genre-bending we were seeing in the early 2000's to around 2010 - i.e. Xenus 1: Boiling Point - Road To Hell; Xenus 2: White Gold; The Precursors; and STALKER series.

Also, besides doing the huge open-world FPS/RPG combo here with some GTA driving & open-world elements here - Cyberpunk 2077 is also chucking in APRG looter-elements like Borderlands, Hellgate: London, Diablo, and other looter-games like those (you can break-down, build, buy, sell, mod & craft loot; and you got tons of loot everywhere); and some UbiSoft open-world elements (Ubi-like and MMO-like quests everywhere).

People might say "too little, too late" - but when games constantly evolve and later do get Enhanced Editions, Season Passes, Expansions, Re-Releases, and Remasters...is that really true anymore?

Haven't games like No Man's Sky turned themselves around?
What about FF14? Anyone remember its disaster of an Original Launch? How's FF14's state now?

Will people say "too little, too late", when they finally give Cyberpunk a chance when they finally get their hands on 3000 series hardware or whatever future hardware will be even beyond that and be able to handle it properly?

EDIT:
Even Fallout 4, felt like it dumbed-down a ton in its decision-making in the base-game's content (as you had a lot more variants of good, but not often many evil decisions) - but I think Far Harbor DLC did a much, much better job of that w/ decision-making & different choices to offer the player; and also having a lot of actual grayness to make decisions tough to make. Kind of sounds familiar here w/ what Cyberpunk 2077 is doing on the base-game so far for me, some 32 hours into this or so, since owning this since last Monday, one week ago - as it doesn't always feel like there's really some major choices being tossed to the player in CP 2077.
Post edited July 13, 2021 by MysterD