Posted May 31, 2022
high rated
StingingVelvet: They've fixed plenty of "whoops no Galaxy causes a problem" issues before. You just have to make enough noise and be patient enough for GOG's super small support team to get around to it. Unlike on Steam it's them who have to fix it, the publisher couldn't give a rat's ass. Valve literally does nothing but upload the games.
So what's a reasonable wait time? The 1 year that Brian mentioned, or the 4 years (and counting) that the only Divinity Original Sin offline installer GOG provide is still bugged? Between this and the "former 2-6 hr support ticket response times have turned into a new permanent 6-8 week wait with zero improvement in sight", I'm getting seriously concerned over the direction this store is heading in... As for the technical issue, it appears to be a case of "We integrated Galaxy API into our game to such an extent that our game saves the settings, etc, only to the Galaxy Cloud via the Galaxy API even in the offline installer. No Galaxy running = the setting never get saved locally, and whatever offline galaxy.dll 'backstop' that should normally intercept such calls when Galaxy isn't running isn't working". And that's both on the developer / publisher for walking away abandoning it unfixed, but it's also largely GOG's fault for constantly pushing Galaxy API's into offline installers in the first place, ie, this particular bug didn't and literally couldn't exist in 2008-2014 GOG releases for a reason of GOG's own creation.
I love what GOG has done for classic gaming, but they are nowhere near as "on the ball" as they used to be during the pre-Galaxy years for fixing problems that are specifically related to offline installers. Sometimes, seemingly intentionally so...
Post edited May 31, 2022 by AB2012