Posted November 03, 2017

Starmaker
go Clarice!
Registered: Sep 2010
From Russian Federation

CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted November 03, 2017

As far as I can tell both are great games. Can't say if Rime is better, as I have yet to play it myself, but it does cost about twice as much as Hob. Fans of the genre should probably get both, if they can afford them.
Post edited November 03, 2017 by CharlesGrey

MajicMan
God and Country
Registered: Feb 2010
From United States
Posted November 03, 2017
That just sucks.
I really like the Torchlight series - I haven't tried Hob, but it looked interesting.
I bought Torchlight 1 and 2 directly from Runic and was happy to get them again here on GOG as the number of copies and licenses one could have from Runic was really, really low.
I really like the Torchlight series - I haven't tried Hob, but it looked interesting.
I bought Torchlight 1 and 2 directly from Runic and was happy to get them again here on GOG as the number of copies and licenses one could have from Runic was really, really low.

RadiantRainy
New User
Registered: Dec 2016
From Pakistan
Posted November 03, 2017
Torchlight is a damn good game and hob was good too.It's sad seeing that such developers are leaving this industry.

my name is catte
i touch your foods
Registered: Mar 2010
From United Kingdom

goldfishfingers
Goo Goo Gai Pan
Registered: Sep 2017
From Puerto Rico
Posted November 03, 2017
I didn't check SteamSpy but according to SteamCharts Hob didn't outperform TL2 http://steamcharts.com/cmp/404680,200710#1m

Acriz
New User
Registered: Aug 2013
From Germany
Posted November 03, 2017
Didn't they plan to make a MMO or something like that? I remember something along the lines that Torchlght was a testdrive for their studio or something similar. They promised news about that project several times, but never really presented anything, then came TL II. Am I misremembering that?

drmike
Why yes, I am a Major General
Registered: Jan 2012
From United States
Posted November 03, 2017


Acriz
New User
Registered: Aug 2013
From Germany
Posted November 03, 2017



BlackThorny
New User
Registered: Dec 2011
From Israel
Posted November 04, 2017


Anyhow, I'm somewhat shocked about this news. As far as I can tell, they consistently delivered high quality, and most of their games are quite popular. I've started playing Hob a while back, and it's a very well made game and seems to have received positive ratings/reviews. Is it really selling that badly? Or is there another reason for this, unrelated to the success of their latest game?

%^#@*&#^$%@&@!!!

Just the usual trend of profit maximization, then, nothing new to see here.
As even if a studio remains active it still doesn't guarantee the staff remains.
I sure hope recent thread(s) about Morale in CD Project are't a sign of similar practice to happen post Steampunk 2077.

johnnygoging
I was told there would always be a bigger fish
Registered: Jun 2013
From Canada
Posted November 04, 2017
wow Hob didn't work out for them. jeez
so now Runic is gone.
that sucks. wow that sucks
so now Runic is gone.
that sucks. wow that sucks

tfishell
Remorse: The List, if you like FPS psych horror
Registered: Oct 2010
From United States
Posted November 04, 2017
Well maybe they can regroup and go full indie.

P-E-S
I like games
Registered: Nov 2008
From United States
Posted November 04, 2017

Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted November 04, 2017
That movie was a major disappointment for me. The only part I really loved was Tom Cruise which is saying something because I AM NOT normally a fan of is.

DivisionByZero.620
New User
Registered: Jun 2013
From United States
Posted November 04, 2017
Unlikely that (the highly successful) Runic Games would just close up shop. They most likely threw in the towel because of an unpalatable demand from Perfect World (China's own version of EA or Ubi)
I completely expect to see an always-online Torchlight 3 with loot boxes and crap up next.
The main mistake Runic Games made: Failed MMO bid. Indie developers should generally stay away from "making MMOs" because of the large investment and ongoing required.
No idea how many of you have heard of an all too forgotten (and surprisingly good) open world game called Kingdoms of Amalur: Reckoning. It could easily have competed with the Elder Scrolls or Witcher series. Instead, the developer used most of the revenue from Reckoning to make an MMO sequel. The MMO never made it to market, and the developer folded soon after. The IP rights have been tied up ever since, preventing a sequel or further improvement.
I completely expect to see an always-online Torchlight 3 with loot boxes and crap up next.
The main mistake Runic Games made: Failed MMO bid. Indie developers should generally stay away from "making MMOs" because of the large investment and ongoing required.
No idea how many of you have heard of an all too forgotten (and surprisingly good) open world game called Kingdoms of Amalur: Reckoning. It could easily have competed with the Elder Scrolls or Witcher series. Instead, the developer used most of the revenue from Reckoning to make an MMO sequel. The MMO never made it to market, and the developer folded soon after. The IP rights have been tied up ever since, preventing a sequel or further improvement.