karnak1: RPS posted an article about the current state of DRM and the videogame industry.
Speaking for myself - I'm more and more of the opinion that gamers are as most to blame as the publishers on this matter. If people keep buying products with DRM on them, the seller sees it as "OK" to keep selling similar products.
StingingVelvet: Most consumers never care as long as the game runs, true. However many do care when DRM inconveniences them, like install limits or performance losses. The issue in 2020 is that clients are beloved and add convenience, the opposite of what Securom did, and thus they are accepted. It is what it is, on that score. You can't tell the vast majority of PC gamers they're wrong to enjoy what they enjoy, so it's a dead issue. A battle already lost.
We can fight against stuff like the silly Denuvo kernel on Doom Eternal though, and win. It's a small comfort but I'll take it.
Wise words. We definitely cannot force the majority to choose or do that which they don't feel like doing or don't care about. And it's a fact that most people will rather choose the "fast & easy way out", regardless if such a decision may bite their ass in the long run.
Sometimes I wonder: in an hypothetical future - where GOG is no more and all gaming depends on some sort of DRM - if steam all of a sudden decided to change its business model and forced a 5$/month fee in order to play one's library of games (with the excuse of paying for "server costs" or whatever)... would people go along with it?
I'd like to believe that most of steam's customers would boycott the store and force valve to change its policy. But my pessimistic, pragmatical side tells me that most people wouldn't be willing to give up on their paid games and would submit to the monthly fee. Thus opening the door to higher fees and less customer rights.
But I shouldn't waste time being pessimistic. I still remember how, some years ago, so many people were saying that we'd never get Bethesda games on GOG. Whatever must happen will inevitably happen.