Posted April 19, 2018
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rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted April 19, 2018
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https://www.projectaon.org/en/Main/Books
While there is some growth, it's mainly between books, not during. The books are for young adult and I enjoyed them as a kid... I still recommend them today.
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1. It's an action game, not an RPG (even if it does share many elements with RPGs).
2. It does have a growth system, even if the enemies scale with you. (Also, if you know what you're doing, it's possible to get powerful without leveling up, which breaks the game; Final Fantasy 8, to my understanding, has a similar issue.)
This game (which I have played, by the way) does have a growth system; you get XP and level up just like in most other RPGs.
Post edited April 19, 2018 by dtgreene
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LootHunter
Political non-Euclidean
Registered: Dec 2013
From Russian Federation
Posted April 19, 2018
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* Clearly is an RPG. (I don't want games whose RPG-ness is debatable)
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The way I see it, an RPG has an RPG-ish battle system.
Btw, that's also debatable. Full Throttle, Blade Runner, Curse of Monkey Island, Gemini Rue and Dreamfall: TLJ have combat, but most people consider them pure adventure genre, since it doesn't happen often.
Post edited April 19, 2018 by LootHunter
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kohlrak
One Sooty Birb - Available on DLsite.com, not
Registered: Aug 2014
From United States
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted April 19, 2018
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In a pure adventure game, you don't have such a unified set of rules and mechanics for combat. Instead, you might have a dragon that will instantly kill you if you happen not to have a certain item, and who can be killed by throwing a spear at it (but that same spear might not work against a sphinx found elsewhere in the game, for example). This basically makes each fight a (adventure-style) puzzle rather than a test of the player's or character's abilities. (Combat can still be complex; you could even have there be a big dialog tree, and at the end of every branch the script either gives you a game over or awards you victory.)
It's "she", not "he" (assuming you are referring to me); did you neglect to check my forum title?
Post edited April 19, 2018 by dtgreene
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nicohvc
Ziodyne
Registered: Dec 2012
From Argentina
Posted April 19, 2018
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* Clearly is an RPG. (I don't want games whose RPG-ness is debatable)
and
* Does not have any system that allows the player to get stronger as the game progresses.
This means that there can't be any level up system in the game, nor can there be a mechanic like purchasing equipment upgrades.
Anyone know of any RPG of this sort?
Well as somebody said before, you need to provide ur definition of rpg but seems like you enjoy RPG elements but you want to remove experience points and, maybe the grind... I know.. sometimes it feels like cheeting, I don't like grind so I usually just take the minim experience possible (then the battles extends to 1 hs or 2 ^^)
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kohlrak
One Sooty Birb - Available on DLsite.com, not
Registered: Aug 2014
From United States
Posted April 19, 2018
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In a pure adventure game, you don't have such a unified set of rules and mechanics for combat. Instead, you might have a dragon that will instantly kill you if you happen not to have a certain item, and who can be killed by throwing a spear at it (but that same spear might not work against a sphinx found elsewhere in the game, for example). This basically makes each fight a (adventure-style) puzzle rather than a test of the player's or character's abilities. (Combat can still be complex; you could even have there be a big dialog tree, and at the end of every branch the script either gives you a game over or awards you victory.)
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* Clearly is an RPG. (I don't want games whose RPG-ness is debatable)
and
* Does not have any system that allows the player to get stronger as the game progresses.
This means that there can't be any level up system in the game, nor can there be a mechanic like purchasing equipment upgrades.
Anyone know of any RPG of this sort?
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Well as somebody said before, you need to provide ur definition of rpg but seems like you enjoy RPG elements but you want to remove experience points and, maybe the grind... I know.. sometimes it feels like cheeting, I don't like grind so I usually just take the minim experience possible (then the battles extends to 1 hs or 2 ^^)
Post edited April 19, 2018 by kohlrak
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BlueMooner
Blue User
Registered: Jun 2012
From United States
Posted April 19, 2018
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I hurt myself rolling my eyes so hard.
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LootHunter
Political non-Euclidean
Registered: Dec 2013
From Russian Federation
Posted April 19, 2018
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In a pure adventure game, you don't have such a unified set of rules and mechanics for combat. Instead, you might have a dragon that will instantly kill you if you happen not to have a certain item, and who can be killed by throwing a spear at it (but that same spear might not work against a sphinx found elsewhere in the game, for example). This basically makes each fight a (adventure-style) puzzle rather than a test of the player's or character's abilities. (Combat can still be complex; you could even have there be a big dialog tree, and at the end of every branch the script either gives you a game over or awards you victory.)