IwubCheeze: It might help if you define what an RPG is to you.
I want one with a battle system that is recognizably an RPG battle system; I'm thinking something like Wizardry or Dragon Quest here.
Catshade: Isn't RPG without level progression or equipment upgrades is basically just adventure games? So probably Sierra games (if you want older classics) or Telltale games (for newer sensibilities).
The way I see it, an RPG has an RPG-ish battle system.
A pure adventure game does not have a battle system at all; any combat in such a game is scripted and treated as a (adventure-style) puzzle.
rtcvb32: Reminds me of the
NES gargoyle game, the only '
growth system' was how long you could flap your wings (
once, twice, three times, or infinite) and was more to unlock areas and less about growth...
This game (and its Game Boy predecessor) are really action games that happen to borrow a few elements from the RPG genre. Of note is that the dungeons consist entirely of action stages with no "out of combat" exploration found at all. Also, you gain jump height, wing strength, health, and even a few different shot types as the game progresses (though it's progress-based rather than level or exploration based).
rtcvb32: And if you consider speedruns, i've seen speedruns of both Morrowind and Fallout where no leveling was done and they beat the game within 15 minutes, so depends on those approaches i suppose...
Actually, in Morrowind:
For Any%, a glitch is used to boost certain stats (Speed and Luck included) to absurdly high levels.
For All Main Quests, the glitch is still used, but in addition, the player actually does level up to level 3 (as it's required for the main quest) by raising the Mercantile skill.
Also, even if the player doesn't use it, the growth system is still present, and the developers still designed the game with the assumption that the growth system would be used.