Posted May 22, 2021
I'm just wondering whether there are any good party-based RPGs that meat this criterion. It's common, in RPGs (CRPGs specifically), for one of the following two situations to happen:
* You create your party at the start of the game, and typically you hold on to that party all the way to the end. Or, you're given some choices between premade characters, and the typical strategy is to use the same team throughout, or if it isn't, characters who you don't use for a while are still usable.
* You don't create characters, but rather they come and go as the game progresses. (I'm thinking something like Final Fantasy 4 here.)
What I'm looking for is a third approach: You create characters (or recruit from a pool that isn't finite), but due to the way the game is designed, the characters you create or recruit at the start are not those you use later on, either because they're not viable, or because they're outright unusable.
I do, however, have a few preferences that exclude some obvious examples:
* I would prefer for there not to be any hard limit on this mechanic. (In Romancing SaGa 2, if you reach a certain point, or if the main character dies around 100+ times (or as little as 80), you are stuck with the final emperor/empress, and that character's LP death is a hard game over. (I'm actually considering attempting to play the original Japanese version of RS2, but it still does have this issue.)
* I do not want roguelike-style permadeath. For this sort of game, it's OK if a character can die permanently, but it's not OK if the game auto-saves when this happens. I want to be in control of saving and loading. (I believe this would exclude Darkest Dungeon.)
So, are there any games that would be suitable here?
* You create your party at the start of the game, and typically you hold on to that party all the way to the end. Or, you're given some choices between premade characters, and the typical strategy is to use the same team throughout, or if it isn't, characters who you don't use for a while are still usable.
* You don't create characters, but rather they come and go as the game progresses. (I'm thinking something like Final Fantasy 4 here.)
What I'm looking for is a third approach: You create characters (or recruit from a pool that isn't finite), but due to the way the game is designed, the characters you create or recruit at the start are not those you use later on, either because they're not viable, or because they're outright unusable.
I do, however, have a few preferences that exclude some obvious examples:
* I would prefer for there not to be any hard limit on this mechanic. (In Romancing SaGa 2, if you reach a certain point, or if the main character dies around 100+ times (or as little as 80), you are stuck with the final emperor/empress, and that character's LP death is a hard game over. (I'm actually considering attempting to play the original Japanese version of RS2, but it still does have this issue.)
* I do not want roguelike-style permadeath. For this sort of game, it's OK if a character can die permanently, but it's not OK if the game auto-saves when this happens. I want to be in control of saving and loading. (I believe this would exclude Darkest Dungeon.)
So, are there any games that would be suitable here?