dtgreene: Durability in Morrowind and other TES games is not fun because it doesn't really add anything (except for giving magic items limited charges in Arena and Daggerfall);
I remember trying skyrim and wondering where the durability was. It didn't take long before i realized it's lack of presence made little difference, as 80% of the time if you enter a fight, kill your enemies, pick up weapons you just equip a different sword that's in better shape, and never have to do any repairing (
and getting blacksmithing/repair up in Morrowind involved buying large batches of cheap repair tongs and using a autoclicker).
dtgreene: By the way, in Morrowind you can escape the weapon durability system by enchanting some accessories with Cast on Use effects, including one that has a Bound Axe spell (so you can get a weapon when needed); accessories don't have durability, and for whatever reason magical charge regenerates on its own.
Mhmm... I had my snap & trap spell i remember. I think it was 13 second bound dagger, 12 second soul trap on target. You can do similar with an item enchanting, though easier to do 2 separate ones due to... the amount of points and how expensive it gets doing more than one enchantment is.
There's a variable to say how fast items recharge, which if you set to 0, they don't automatically recharge at all.
In a new game i'd have a halfway decent enchant (
~40) and enchant all my clothes to be heal on self, something like 10-15 charges and 1-2 energy per use. Spam self healing and by the time you used all your items the original ones would be recharged, infinite healing early on. Removing self recharge would... certainly have made that type of play less useful :P
But... bound weapon for 10 seconds, i found often was long enough for short fights (
random low level encounters) and the bonuses from the bound weapon were quite worth it.
Reminds me... there's a bug in morrowind where sometimes if you repaired a bound weapon, it wouldn't disappear after it's time, so you had a weightless enchanted weapon you could never drop.
Hmmm... now that's one way to make a soulblade....