Posted September 01, 2019
Anyway, I have two questions about your preferences when it comes to CRPGs:
1. Do you tend to gravitate toward WRPGs or JRPGs? (This question is mainly for context.)
2. When developing an RPG, there are two different approaches that are not compatible with one another. One is to tell a story, with lots of cutscenes and dialog, and make sure that the player doesn't wander off and break things by doing things out of order. The other is to give the player an open world and the freedom to explore, going wherever they want (perhaps running into situations they can't handle, depending on how the developers decided to balance things, but that's another topic). Of these two approaches, which one do you prefer?
For me, the answers are:
1. JRPGs, since that's what I grew up on mostly.
2. Open world/freedom. I would rather be free to explore than have to sit through hours of cutscenes just to get through the main story.
(I suspect my particular combination of answers might not be typical.)
So, what is your preference here?
1. Do you tend to gravitate toward WRPGs or JRPGs? (This question is mainly for context.)
2. When developing an RPG, there are two different approaches that are not compatible with one another. One is to tell a story, with lots of cutscenes and dialog, and make sure that the player doesn't wander off and break things by doing things out of order. The other is to give the player an open world and the freedom to explore, going wherever they want (perhaps running into situations they can't handle, depending on how the developers decided to balance things, but that's another topic). Of these two approaches, which one do you prefer?
For me, the answers are:
1. JRPGs, since that's what I grew up on mostly.
2. Open world/freedom. I would rather be free to explore than have to sit through hours of cutscenes just to get through the main story.
(I suspect my particular combination of answers might not be typical.)
So, what is your preference here?