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high rated
UnderRail !!!

I've been spending a good amount of time figuring out the varying mechanics and feeling out the game before fully deciding on my build and playstyle and I must say it is STELLAR!!!!!

I've never been so impressed by all the varying mechanics in an RPG. WOW WOW WOW!!!!!!!!

The implementation of skills and abilities is unlike anything I've ever been exposed to. They affect each other and it is all logical and sensible and creates a unique experience. The Stealth mechanic is elaborate and deep and wholly rewarding (I almost never play stealthers in my RPGs, but, it is almost a MUST for me in this game it is so frikken good!) Also, people react to stealth in a variety of ways, like, a nice peaceful weaker person might see you stealthing and go "OMG SOMEONE SNEAKING AROUND!" and run away from you and never come back, and you won't know what they had to offer if you wouldn't have been such a sneaky bastard.

Exploration is PHENOMENALLY rewarding.

Role-playing is top-notch in the area of branching quest/story possibilities and combat mechanics.

There is an XP system that sets a new precedent for RPGs. They call it the "Oddity System", and while "classic" is still an option (where you get XP for killing mobs, finishing quests), it was made to use the oddity system. In the Oddity System, you get XP for discovering areas, completing quests, and finding items in the world (that are lore-based and add a great depth to the game.)

Any type of way you want to play is valid and rewarding. PLUS, there's a lot of non-violent resolutions to be had (if you've got the skills), or, not, if you want.

The "magic" system is exceptional. They call it PSIONICS and they are essentially mage skills, but, it's just done SO uniquely, and allows for combining with other abilities that you don't feel like a weakened mage-class. (ex: my build uses the damage PSI skill called "metathermics" and crossbows as my weapon whilst being a hacking stealther that is exceptional at persuasion/intimidation/mercantile, and it is a very viable/strong build.) Guns skills encompasses all types of guns, but in order to carry/use some, you need STR, so you can build around that, etc. The variety is great!

Mercantile is something I never choose in RPGs because who needs cheaper prices (and that is generally all it provides)? NOT so in this game, there's more to it in UnderRail that actually makes it appeal!

OH, and there's an in-depth crafting system that is very very cool and elaborate as well (crafting isn't something I'm into normally, but, it's pretty damn cool in this game!)

I could go on and on.

Long story short:

If you want an in-depth, supremely rewarding, unique, incredible RPG. PLAY UNDERRAIL!

huge wiki that helps a lot
Post edited January 30, 2016 by drealmer7
low rated
How is healing handled?

How is the resource aspect of psionics handled? (As in, what limiting factor prevents you from using psionics all the time, or is it balanced without one?)
I mistook the title for Undertale before I started reading and realized my mistake when I got to psionics part. :)
I've had my eye on it since release but the font looks a bit small in screenshots, is there a way to change that size?
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dtgreene: How is healing handled?

How is the resource aspect of psionics handled? (As in, what limiting factor prevents you from using psionics all the time, or is it balanced without one?)
Healing is handled with consumables of varying types. From food and drink to bandages, hypos and medkits.

Psi relies on a resource pool, it is determined by level and the WILL and INT. stats. and different abilities have different stipulations on how often they can be used, etc.
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Hunter65536: I've had my eye on it since release but the font looks a bit small in screenshots, is there a way to change that size?
yes you can change the font size to LARGE and it is definitely recommended and makes it all "ahhhh, much better!"

updating the OP here and there with more info too...oh and the wiki link is now there.
I LOVE Underrail. It's like Fallout+Deus Ex with spells. The world is amazingly huge and you can get lost in the world easily. Though some areas / zones drag too much and a few of them are pretty pointless and have nothing in them to interact with.

Build system is fantastic and you can easily combine specs to be the ultimate fighting machine. I'm a Psi+Gun user. Crafting system is good too, you can easily forge guns with different components and mods that are so much better than most items on the market or even some of the epic unique items that you can get from named bosses, granted you have enough skill points in them.

I'm impressed by how some of the quests handle. There are multiple solutions to some of them. I managed to completely talk my way to completion for one sidequest. Combat situation is fun too, there are many ways around combat. Stealth gun/melee kills, laying traps and luring enemies or just going loud with spells and guns.

I'm level 22 Psi+Gun specced playing on hard, close to the end. Some fights are quite nightmarish on hard but still doable. I can perpetually chain stun/fear any single target enemy with my spells, do AE with spells and nades, and use guns for the sniping and burst fire. Having a lot of fun.
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dtgreene: How is healing handled?

How is the resource aspect of psionics handled? (As in, what limiting factor prevents you from using psionics all the time, or is it balanced without one?)
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drealmer7: Healing is handled with consumables of varying types. From food and drink to bandages, hypos and medkits.

Psi relies on a resource pool, it is determined by level and the WILL and INT. stats. and different abilities have different stipulations on how often they can be used, etc.
Personally, I don't like having to rely on items to heal; I prefer it to be part of the character's abilities.

How do you regain the resource that Psi uses?
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dtgreene: Personally, I don't like having to rely on items to heal; I prefer it to be part of the character's abilities.

How do you regain the resource that Psi uses?
You get more than enough medkits anyway. And they run on cooldowns so do your abilities.

Psi energy regens out of combat very quickly. In combat, you have to take psi boosters.
low rated
I was almost going to sperg out again, tired of those UnderTale fags, the game is shit, get over it-


Underrail OTOH is FECKING BRILLIANT. Good to see another person appreciating it. It flew under the radar for lots of people, maybe because those women and kids were praising the shitshow that is undertale everywhere.
Since somebody mentioned Undertale, I could ask another question about UnderRail.

In UnderRail, is it possible to beat the game without killing anything?
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dtgreene: Since somebody mentioned Undertale, I could ask another question about UnderRail.

In UnderRail, is it possible to beat the game without killing anything?
Doubt so. You'll be mobbed by rathounds at the start anyway. And I don't see a way to get pass them without dying unless you have like good points in stealth. And there are quests that require you to kill.
Undertale is freaking grea- oh, UnderRail. Oh. This slipped under my radar, and as a Fallout 1&2 fan I'm instantly interested. Thanks for heads-up.
Post edited January 28, 2016 by WesleyB
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dtgreene: Personally, I don't like having to rely on items to heal; I prefer it to be part of the character's abilities.
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cw8: You get more than enough medkits anyway. And they run on cooldowns so do your abilities.
Plus less skills for healing allows more skills for everything else. Healing is healing, it doesn't need to be skill-based and I prefer the items for it. There are timed release heals, etc. too. What about skill-healing do you like? Do you just like support classes or the pretty effects or what? And yeah, you can buy tons of supplies from varying vendors so they never lack in availability so you don't have to stress about it, but it's not a healing free-for-all either because of how combat is and cooldowns.

Another thing to note:

There are no companions or followers, you're on your own, and it is quite a relief and a nice change from most other RPGs in that regard.
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WesleyB: and as a Fallout 1&2 fas I'm instantly interested. Thanks for heads-up.
If you are a fan of Fallout 1+2 I think you'll LOOOOVE UnderRail.

Fallout 1+2 are among my toptoptop favorite games ever but a lot of that is writing and atmosphere. UnderRail has great atmosphere and good writing, but is more tactical, bigger, there are more skills and abilities, and as mentioned in the OP their implementation is better than anything I've seen in an RPG. There's a similarity in the "the world has fucked itself and this is the result and humans are trying to get by to varying degrees and different factions of influence", but it is completely original too, doesn't feel like Fallout, or feel like it is trying to be like Fallout at all, just a nice distant relative as a dystopian future poisoned world with technology and such.
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dtgreene: In UnderRail, is it possible to beat the game without killing anything?
No, you are in an underground world and there is bad shit about that you will have to fight. Saying that, there are plenty of instances when you can avoid combat if you've got the right strategy (some people attack you just FOR stealthing because, you know, stealthing is shady shit and they don't want shady shit going on in their area.) OR, in other areas, you stealth around and avoid combat completely if you want, and if you play the Oddity system you aren't sacrificing XP by doing so, though you might miss out on items and secret locations (which there are lots of.) You can also social skill out of combat a lot.
Post edited January 28, 2016 by drealmer7
I want to play UnderRail and I'm one of the very early alpha backers (back when it was alpha on Desura) but I'm kinda hoping for a Linux release someday. Still, it's good to see that people seem to enjoy the game so much. Backed the right horse here.
I did email the developer asking if I could convert my Desura key (which is now technically dead) to a GOG key. Did that weeks ago, upon GOG release, yet I have received no answer at all, negative or positive. I understand this is technically a one-man dev with a release on his hands and probably a lot of things on his hands right now but still... a one-line reply to an email by one of the alpha backers wouldn't take that much time, would it? Anyway.
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sunshinecorp: ...
Glad you backed it! I think it is a huge success (as a game, at least!) I don't think it'd hurt to send a repeat email, actually. As you said, Styg's been busy and it's obvious he's been working nonstop since release to refine it and banging out patches fast, it's very possible he missed the message or meant to get back to you and forgot. Just a polite little "hello! I was wondering if..." message again probably wouldn't hurt.
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sunshinecorp: ...
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drealmer7: Glad you backed it! I think it is a huge success (as a game, at least!) I don't think it'd hurt to send a repeat email, actually. As you said, Styg's been busy and it's obvious he's been working nonstop since release to refine it and banging out patches fast, it's very possible he missed the message or meant to get back to you and forgot. Just a polite little "hello! I was wondering if..." message again probably wouldn't hurt.
Maybe... don't want to spam the guy. I'll wait and see.