Posted January 30, 2016
![ShadowWulfe](https://images.gog.com/1e363c88d54fb1fddc466e69be519861b04a3cf1e40477dd23ad862bb91b915b_forum_avatar.jpg)
ShadowWulfe
Boink.
Registered: Apr 2012
From United States
![drealmer7](https://images.gog.com/0620ef089804fd2d3d36d66702e41cdd5f3925bc78e6b1d497e1626c7697a661_forum_avatar.jpg)
drealmer7
finding balance
Registered: Dec 2010
From United States
Posted January 30, 2016
![avatar](http://images.gog.com/1e363c88d54fb1fddc466e69be519861b04a3cf1e40477dd23ad862bb91b915b_avm.jpg)
Achievements are a silly superfluous redundant thing to me. I find an item in the game and I get an achievement that I attained/found an item in the game. ERrrrm, no, getting/finding/attaining the item in the game WAS the achievement, IN THE GAME, I don't need told I achieved it. It's the day and age of "graduating from the 4th grade! YAY!!" dumb~!
![misteryo](https://images.gog.com/01a8cbec8fad030ac2b5671cc7807d709b21d541c8f38d83475369ed8e6d9567_forum_avatar.jpg)
misteryo
you are required to own on gog
Registered: Sep 2008
From United States
![ShadowWulfe](https://images.gog.com/1e363c88d54fb1fddc466e69be519861b04a3cf1e40477dd23ad862bb91b915b_forum_avatar.jpg)
ShadowWulfe
Boink.
Registered: Apr 2012
From United States
Posted January 30, 2016
![valdaintheking](https://images.gog.com/695ffda6a8a575d310ce42dd2e5b3403eea562a18d4515451ac8f11371259b4f_forum_avatar.jpg)
valdaintheking
New User
Registered: Jan 2012
From United States
Posted January 31, 2016
I actually think that can be kind of cool. If you can be only one that can say I killed 4 monsters at 5 Hp (More realistic)
![ShadowWulfe](https://images.gog.com/1e363c88d54fb1fddc466e69be519861b04a3cf1e40477dd23ad862bb91b915b_forum_avatar.jpg)
ShadowWulfe
Boink.
Registered: Apr 2012
From United States
![qwixter](https://images.gog.com/e3cb272ae1c3af96e8cfbb7d518aab17f70c0661e9312e88a3d65318bb70afe6_forum_avatar.jpg)
qwixter
Famous Titles
Registered: Mar 2010
From United States
Posted January 31, 2016
Post edited February 04, 2016 by qwixter
![drealmer7](https://images.gog.com/0620ef089804fd2d3d36d66702e41cdd5f3925bc78e6b1d497e1626c7697a661_forum_avatar.jpg)
drealmer7
finding balance
Registered: Dec 2010
From United States
Posted February 01, 2016
This game's attention to consequences and interwoven mechanics of sensibility make it an RPG for me that succeeds sooo well in sucking me into the world because:
1.) I turn off the lights in rooms that have the lights off after I exit because I don't want to use power unnecessarily.
2.) I make sure to close gates and doors that would be a bad idea to just have open for defense/invasion purposes (even with just a stray rathound running up to a territory's boundary, it is better that the guards have the doors closed for strategic defense purposes,) so I always close them after I go through. I never know, 7 unsecured doors or something could trip a scripted consequence and it would not probably be one I would want to have happen!
It could be something minor like "you left the supply door open and rathounds got in and we are low on food for a week and so you need to 1.) pay out of your pocket or (more likely) 2.) go on a quest to kill some rathounds or gather other food or somesuch. To something more minor like "these 3 doors were left open and so such-and-such faction scouts reported it and 12 hours went by and they were still left open so we got attacked. etc. etc.
Also, I find the music incredibly atmospheric and good, and the sounds are great too.
1.) I turn off the lights in rooms that have the lights off after I exit because I don't want to use power unnecessarily.
2.) I make sure to close gates and doors that would be a bad idea to just have open for defense/invasion purposes (even with just a stray rathound running up to a territory's boundary, it is better that the guards have the doors closed for strategic defense purposes,) so I always close them after I go through. I never know, 7 unsecured doors or something could trip a scripted consequence and it would not probably be one I would want to have happen!
It could be something minor like "you left the supply door open and rathounds got in and we are low on food for a week and so you need to 1.) pay out of your pocket or (more likely) 2.) go on a quest to kill some rathounds or gather other food or somesuch. To something more minor like "these 3 doors were left open and so such-and-such faction scouts reported it and 12 hours went by and they were still left open so we got attacked. etc. etc.
Also, I find the music incredibly atmospheric and good, and the sounds are great too.
Post edited February 01, 2016 by drealmer7
![THESLITHERYDEE](https://images.gog.com/5321742c30e34a443586d6a2d2a09937d407b19e5b96acba7524e7f52a3587a2_forum_avatar.jpg)
THESLITHERYDEE
Abattoir
Registered: Sep 2013
From United States
Posted February 01, 2016
Do obscuring walls turn transparent when your standing behind them like in Fallout?
![mobutu](https://images.gog.com/a3550ea03801e0b1c753b304b92a07221fcecce7b3ec2260497467687db4cc52_forum_avatar.jpg)
mobutu
down with DRM
Registered: Sep 2010
From Other
Posted February 02, 2016
I will sometime, it's on my wishlist :)
![drealmer7](https://images.gog.com/0620ef089804fd2d3d36d66702e41cdd5f3925bc78e6b1d497e1626c7697a661_forum_avatar.jpg)
drealmer7
finding balance
Registered: Dec 2010
From United States
Posted February 02, 2016
No, which bothered me at first but now it doesn't, it's not like they are hiding things you can't see/click on in the obscuration. Everything that is "click"able is viewable. And you can press "tab" to bring up text above all things around you.
Post edited February 02, 2016 by drealmer7
![OneFiercePuppy](https://images.gog.com/a094ac7af595366ffc9ddcbe5bdb10b85101ec5c4d33cab50b14804fce5ab7b9_forum_avatar.jpg)
OneFiercePuppy
Old and Cranky
Registered: May 2010
From United States
Posted February 02, 2016
My only complaint (and this is minor) is that there's very little information about the game mechanics. I had to start over six times to create the character I wanted; twice before getting my first four Oddity xp and levelling, three times at level 3, and one more time at level 5.
But now, nine playtime hours later, I'm about to start an actual playthrough, and I have a really good feeling about this one. >.>
But now, nine playtime hours later, I'm about to start an actual playthrough, and I have a really good feeling about this one. >.>
![drealmer7](https://images.gog.com/0620ef089804fd2d3d36d66702e41cdd5f3925bc78e6b1d497e1626c7697a661_forum_avatar.jpg)
drealmer7
finding balance
Registered: Dec 2010
From United States
Posted February 02, 2016
I usually find that with an in-depth complex RPG with multiple builds to be had that are viable, that I will easily spend 5-10 hours replaying the beginning little bit of the game and re-making my char(s) until I have what I want. Fallout1+2, Arcanum, Wasteland 2, UnderRail, all require character and/or group build-planning and going back over it several times to fine-tune it and do a pretty much already aware false-start until I start the real playthrough. I've enjoyed every minute of replaying the beginning tiny tiny bit a handful of times getting a feel for things a bit and re-doing character creation screen/poring over it for a good few hours more than anything. I just started going more into it now since the last patch, really getting into it a bit, and really enjoying it!
Post edited February 02, 2016 by drealmer7
![drealmer7](https://images.gog.com/0620ef089804fd2d3d36d66702e41cdd5f3925bc78e6b1d497e1626c7697a661_forum_avatar.jpg)
drealmer7
finding balance
Registered: Dec 2010
From United States
![OneFiercePuppy](https://images.gog.com/a094ac7af595366ffc9ddcbe5bdb10b85101ec5c4d33cab50b14804fce5ab7b9_forum_avatar.jpg)
OneFiercePuppy
Old and Cranky
Registered: May 2010
From United States
Posted February 04, 2016
Yeah. This is my constant complaint with the game, but since I'm playing on the middle difficulty, it's not gamebreaking. But it just sucks not to have the information needed to plan out your character build. Or the information needed to choose between two things that both look good.
Still - there is the wiki. I guess that's nice. But it's too much like Terraria in that regard - on your own, there's no chance you'll get what you want out of the game. :/
(Stealth is monstrously powerful, as it turns out. And the scaling on the cryothermics means with 10-12 Will and constant max on the skill, you usually two-shot anything that's roughly level-appropriate. Couple that with the slowing nature of the ice and the Sprint perk, and you can ignore Dodge in favor of Evasion, since nothing melee will get close enough to play with you. Shame none of that was obvious via tooltips :P )
Still - there is the wiki. I guess that's nice. But it's too much like Terraria in that regard - on your own, there's no chance you'll get what you want out of the game. :/
(Stealth is monstrously powerful, as it turns out. And the scaling on the cryothermics means with 10-12 Will and constant max on the skill, you usually two-shot anything that's roughly level-appropriate. Couple that with the slowing nature of the ice and the Sprint perk, and you can ignore Dodge in favor of Evasion, since nothing melee will get close enough to play with you. Shame none of that was obvious via tooltips :P )