Posted December 11, 2023
There are certain bad tropes common in media including games.
First, most games and novels set in a high magic low tech environment almost always have some kind of royalty if a government system is mentioned at all. And this royalty is almost always portrayed as either a good thing in the world, or neutral but necessary. Some stories even go as far as to say if the royal family is killed by whatever evil force, a whole nation will crumble, like these parasites are somehow a necessary stabilizer for the people under them. But it also just seems to be a convenient way to assign quests to people and get rewards for doing those quests because the person giving the quest is somehow the king and they have endless power to reward you. In many asian reincarnation into another world stories a MC will often save a carriage filled with some lesser nobility who will then be very grateful for MC and thus aid MC in getting all they want in their rise to wealth and power.
Like the game For the King, which even has serving royalty in the title.
A exception to this is if there is a queen but no king, for example Queens Wish game. Such Queens are vast majority malicious, power hungry, trying to usurp the 'natural order of things' in their greed for power, unlike Kings somehow. Decent odds that the Queen arranged for the death of the King directly. So a big exception to 'aristocracy is good or at least necessary' is a sexism clause. Sometimes this Queen like character is not actually in power yet, just a evil force plotting for power no matter what evil things they need to do.
Another partial exception is where a uncle or upper royalty do a power grab against the 'rightful' rulers. A Main Character may need to be smuggled away from the evil forces trying to take away that 'rightful' rule and MC may grow up in ignorance of their royal nature, only to learn latter as a teenager or something and set right the world by gaining their 'rightful' place as rulers. Implications sometimes that MC is smarter, stronger, more skilled etc. because they are royalty, because royalty is naturally better.
Note: You may notice in that last paragraph I put ' around 'rightful' each time since all 'royal bloodlines' start with someone taking power with violence. No royalty is ever truly 'rightful' and the concept itself is sickening.
Also in games you will find enemies with royal additions to their names to indicate being stronger, like "King slim" boss etc adding to the whole concept that royals are inherently better than everyone else.
In general MC often find out they have royal roots thus have a 'inherent greatness' you as a reader can live vicariously through.
Subnote: the toxic concept of 'princesses' that Disney pushes hard. To their credit they will sometimes 'girl power' put a female in actual ruling position in a small amount of more recent stuff.
Also while with high magic and low tech you may get the inane argument that royalty is a necessary 'realism' for the genre, (like pay no mind to the magic, monsters, it being nothing like Earth or Earth history etc.) this toxic genera trope is not limited to low tech. There is plenty of media set with high tech, with or without magic, and this nobility crap, and those same people who argue that low tech must have royalty for 'realism',. never seem to mind this.
Also a side note that idea that some people are just better than others can also be found in other stuff like in many super hero stories.
And that takes us to capitalism and cyberpunk. There are very few authors who imagine a utopia future, a future with a working socioeconomic system that isn't royalty or capitalistic. I watched a YT video awhile back about a female author I think the name is Ursula K. Le Guin because I sort of remember Earthsea being one of her series. Who imagines other utopiac systems free of the rule of aristocracy or capitalism, even one where a alien society is imagined free of the concept of "gender". The YT video talked about the sexism involved in the sci-fi genera and how hard it was for her to get published and taken serious.
But aside from Ursula K. Le Guin, alot of authors seem to be pessimistic about the future and about better ways of doing things. Even Startrek is very vague on their utopia future. Which is why much Cyberpunk stuff has a very grim decayness to it. Even to the point where in political discussion about socio-economic systems the term "utopiac" is sometimes weaponized as a way of saying something is unrealistic. A alternative vision of "cyberpunk" is called "solarpunk" because it imagines a world where people are more equal and free while being mindful of the environment, and "solar" probably stems from photovoltaic use, but it isn't just about that
I am saying to all future writers and game designers, please consider these factors in your next work and to all readers and RPG game players, please consider these matters as well even slightly as you digest your mental media meal.
First, most games and novels set in a high magic low tech environment almost always have some kind of royalty if a government system is mentioned at all. And this royalty is almost always portrayed as either a good thing in the world, or neutral but necessary. Some stories even go as far as to say if the royal family is killed by whatever evil force, a whole nation will crumble, like these parasites are somehow a necessary stabilizer for the people under them. But it also just seems to be a convenient way to assign quests to people and get rewards for doing those quests because the person giving the quest is somehow the king and they have endless power to reward you. In many asian reincarnation into another world stories a MC will often save a carriage filled with some lesser nobility who will then be very grateful for MC and thus aid MC in getting all they want in their rise to wealth and power.
Like the game For the King, which even has serving royalty in the title.
A exception to this is if there is a queen but no king, for example Queens Wish game. Such Queens are vast majority malicious, power hungry, trying to usurp the 'natural order of things' in their greed for power, unlike Kings somehow. Decent odds that the Queen arranged for the death of the King directly. So a big exception to 'aristocracy is good or at least necessary' is a sexism clause. Sometimes this Queen like character is not actually in power yet, just a evil force plotting for power no matter what evil things they need to do.
Another partial exception is where a uncle or upper royalty do a power grab against the 'rightful' rulers. A Main Character may need to be smuggled away from the evil forces trying to take away that 'rightful' rule and MC may grow up in ignorance of their royal nature, only to learn latter as a teenager or something and set right the world by gaining their 'rightful' place as rulers. Implications sometimes that MC is smarter, stronger, more skilled etc. because they are royalty, because royalty is naturally better.
Note: You may notice in that last paragraph I put ' around 'rightful' each time since all 'royal bloodlines' start with someone taking power with violence. No royalty is ever truly 'rightful' and the concept itself is sickening.
Also in games you will find enemies with royal additions to their names to indicate being stronger, like "King slim" boss etc adding to the whole concept that royals are inherently better than everyone else.
In general MC often find out they have royal roots thus have a 'inherent greatness' you as a reader can live vicariously through.
Subnote: the toxic concept of 'princesses' that Disney pushes hard. To their credit they will sometimes 'girl power' put a female in actual ruling position in a small amount of more recent stuff.
Also while with high magic and low tech you may get the inane argument that royalty is a necessary 'realism' for the genre, (like pay no mind to the magic, monsters, it being nothing like Earth or Earth history etc.) this toxic genera trope is not limited to low tech. There is plenty of media set with high tech, with or without magic, and this nobility crap, and those same people who argue that low tech must have royalty for 'realism',. never seem to mind this.
Also a side note that idea that some people are just better than others can also be found in other stuff like in many super hero stories.
And that takes us to capitalism and cyberpunk. There are very few authors who imagine a utopia future, a future with a working socioeconomic system that isn't royalty or capitalistic. I watched a YT video awhile back about a female author I think the name is Ursula K. Le Guin because I sort of remember Earthsea being one of her series. Who imagines other utopiac systems free of the rule of aristocracy or capitalism, even one where a alien society is imagined free of the concept of "gender". The YT video talked about the sexism involved in the sci-fi genera and how hard it was for her to get published and taken serious.
But aside from Ursula K. Le Guin, alot of authors seem to be pessimistic about the future and about better ways of doing things. Even Startrek is very vague on their utopia future. Which is why much Cyberpunk stuff has a very grim decayness to it. Even to the point where in political discussion about socio-economic systems the term "utopiac" is sometimes weaponized as a way of saying something is unrealistic. A alternative vision of "cyberpunk" is called "solarpunk" because it imagines a world where people are more equal and free while being mindful of the environment, and "solar" probably stems from photovoltaic use, but it isn't just about that
I am saying to all future writers and game designers, please consider these factors in your next work and to all readers and RPG game players, please consider these matters as well even slightly as you digest your mental media meal.
Post edited December 11, 2023 by myconv