Telika: Hopefully not, as this is typically one of these games "about evolution" that actually teach "intelligent design" (with you as the intelligence teleologically nudging mutations in the right direction).
Again, player interaction defeats the point of illustrating passive accidental evolutions - but without them you get a video instead of a game. Or, at best, what is commonly called a "walking simulator" (which this project will probably end up as).
Having read science communicators and listened to probably a hundred people getting evolution dead wrong, I do thing
player interaction is possible and would clear up several fundamental misconceptions ("survival of the fittest" my ass): change conditions and see which creatures get to live, which die out, and how traits spread in a population.