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UPDATE: The Final Round is over - here are the winners!

First of all congratulations — and thanks for helping make GOG.com reviews awesome! Winners were chosen by vote from the pool of eligible entries. We judged the merits of the review itself – the game and rating were not taken under consideration.

As befitting of a grand finale, this time around we have not one but three ROCCAT prizes to give out: a <span class="bold">ROCCAT Aluma</span> in-ear headset, a <span class="bold">ROCCAT Kova</span> mouse, and a <span class="bold">ROCCAT Hiro+</span> mousepad!


We'll be contacting the winners in order of placement to ask them which piece of gear they prefer.
Now onwards to the future owners of sweet stuff:

1st Winner<span class="bold">Shadow9001 on Deus Ex</span>

2st Winner<span class="bold">Leonard03 on Worms Armageddon</span>

3st Winner<span class="bold">SDX on Fallout 2</span>

Honorable Mentions – $9.99 GOG.com Game Code

<span class="bold">Ingsco85</span> on Victor Vran
<span class="bold">Galleguian</span> on Hatoful Boyfriend
<span class="bold">PIXZEL</span> on Dead Space

Thanks everyone for participating in our Review of the Month contests and a huge thank you to our good friends at ROCCAT for providing us with all these excellent pieces of gaming gear.

We'll be contacting the winners soon!



Original announcement
Together with our friends at ROCCAT we venture to encourage and reward the best reviews on GOG.com – so welcome to the final edition of our Review of the Month contest! As in last time around, eligible entries can be about ANY game in our catalog. That's right, you can write about any game you fancy, regardless of when they were released!

A proper Review Contest must go out with a bang, so for the final round we have not just one, but 3 pieces of sexy gaming gear up for grabs: a <span class="bold">ROCCAT Aluma</span> in-ear headset, a <span class="bold">ROCCAT Kova</span> gaming mouse, and a <span class="bold">ROCCAT Hiro+</span> mousepad.

Here's what you need to know:

Once you have posted your review, submit it for consideration by also quoting it in this thread.
Keep the review guidelines in mind. A good review can be both entertaining and informative, it can be brief or extensive. It doesn't need to be positive in its overall assessment of the game - as long as it's eloquent and fair (or hilarious), it has our attention.
Deadline for submissions is the end of October, and winners will be announced in early November. Remember that if you're not happy with the shape of a review you've already posted, you can always contact our support team to rectify that.
The best 3 reviews will win a sweet piece of gaming gear, courtesy of the good people at ROCCAT. Any runner-ups will receive honorable mentions and one $9.99 code each, to be redeemed at GOG.com.

Let's celebrate the reviews that hit the nail on the head — the most constructive, informative, or fun to read. Grab your keyboards and make some magic happen, GOGers!
Post edited November 23, 2016 by maladr0Id
Guys, I'm not sure what went wrong but I actually never received any message after I got into the honorable mentions in the last contest. What can I do about it?
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XYCat: Guys, I'm not sure what went wrong but I actually never received any message after I got into the honorable mentions in the last contest. What can I do about it?
Is there a possibility that you got a stealth addition of 10 bucks to your GOG Wallet?
Wait, so now we can review any game we want?
How many entries are we allowed? I could do....a lot.
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zeogold: Wait, so now we can review any game we want?
How many entries are we allowed? I could do....a lot.
I have something like 30 reviews for games as well, but I'm assuming only 1 review per person... Else the last time I would have done more than the one I posted...
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XYCat: Guys, I'm not sure what went wrong but I actually never received any message after I got into the honorable mentions in the last contest. What can I do about it?
You could try waiting a couple of years and hoping they don't forget, and/or if they do remember that they don't randomly die on you. Cause they probably won't hand it off to another support member to deal with if they get over-occupied. :P

Source: Still waiting on a blue myself.
Might just have to enter this... I think I've given Halcyon 6 enough time to write a proper review.
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XYCat: Guys, I'm not sure what went wrong but I actually never received any message after I got into the honorable mentions in the last contest. What can I do about it?
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joppo: Is there a possibility that you got a stealth addition of 10 bucks to your GOG Wallet?
nope, the wallet is empty
Game: Heroes of Might and Magic 5 Bundle

Review Title: In many ways an improvement of Heroes 3

The Heroes of Might and Magic games are an acclaimed combination of RPG and turn-based strategy. There is some light base management, and they generally revolve around building an army, exploring the countryside, and leveling up your hero(es). There are different town types (wizards, necromancers, etc.) that offer different kinds of troops.

If you're only going to buy or play one Heroes of Might and Magic game, it should be this one.

I say that even though the graphics of 3 are more timeless (and in my opinion, better), and 2 is undoubtedly the most charming of the series. It's hard to go back to them after playing this one.

In many ways this game is similar to 3: The towns and troops (besides for the expansions) are almost identical. However, just about everything was tweaked and enhanced to make it more enjoyable. The heroes can all have unique abilities that greatly affect your tactics. The towns are more balanced (Inferno isn't terrible anymore). The heroes have much more interesting skill trees to follow through. Magic is actually useful in combat, even the damaging spells.

And finally, the campaign is fantastic. The story is typical video-game quality, bombastic and silly, but the actual missions are very well designed, and they make you play to the strengths of your assigned heroes, all of whom are unique to the campaign and have some fun abilities. My favorite is the demon who boosts the initiative of his forces - it led to some nail-biting battles that I shouldn't have won, but did.

I could never bring myself to get into a campaign in Heroes 3, but I played all through this one and had a blast. And that's not even getting into the expansions, which introduce all new races and mechanics, such as Rage and Runes.

In short - if you've played HoMM 3 and liked it, try this. If you are new to the series, this is the best, deepest one available.
Since I've made on this month, I might as well enter.

Game: Spore
Title: The worst game I ever pirated

Spore had much hype leading up to its release. It was touted as being a masterpiece from designer Will Wright (of SimCity and Maxis fame) in which you could guide the evolution of a species.

What we got was 5 shallow mini-games stuck end to end.

The 1st has you controlling a creature, strictly in 2D. You swim around, eat food, and avoid other bigger creatures. You collect "DNA points" in some form which then allows you to evolve parts onto your creature. Spikes, teeth, mouths, various locomotion parts. No real depth the evolution. It was somewhat like character customisation in any RPG

When you finally leave the primordial ooze you enter the 2nd part of the game where you fight to become the dominant form of life on the planet. You romp about a small continent in search of yet more body parts and food, either vegetarian or carnivorous. This time in more of a 3D world with different but still shallow action.

Transitioning to the 3rd and you leave control over a single character and now control a tribe of your finalised creatures. Now you must make a civilization. Gameplay now changes to be more RTS like. You still gather food and try to fight other tribes of your creatures to become dominant on your continent.

When you do that you move to the 4th stage. You civilization is now in the modern era. You get to design a few buildings, using much the same designer as you did for the creatures. You fight other "countries" to gain control over the planet.

When you've done that I've heard you get to fly about in space. That would be the 5th stage. I never bothered to make it that far. I didn't want to. Allegedly you could fly around to other planets which were going to be populated by the creations of other people. No, not multiplayer just seeing what content they had made for EA to put in its game.

Now that brings me to the Creature Creator. That was the best bit making various Eldritch Abominations (and cock monsters). You would never be able to make anything like those in game because you could never have enough "DNA points" to buy all those appendages.
Is it allowed to post reviews over 2000 characters? I wrote it over 2000 characters, clicked Submit button, and it seems like my review is submitted, so I sended a message to support team to delete my incomplete review. Of course it would be good for me if that's allowed, but I wonder..
Post edited September 27, 2016 by Lotus_Cocktail
I'm really annoyed there's a limit to how many characters you can post in a review. It really limits the quality of reviews. We aren't adding a synopsis, we're reviewing the title. 2000 characters is not enough. Not nearly. Why limit it?

Please let me know if I can somehow submit reviews over 2000 characters somewhere. I'd love to enter, but that is the one thing that has always kept me away from reviewing titles on gog.
Game: Dead Space
Rating: Five Stars
Review Title: "A Quicksaver's Nightmare"

Most games I play have a quick save ability. Whenever I expect something to be hiding around a suspicious corner, I save. Whenever a horde of enemies appear, I save. Whenever the game auto-saves, I save. The games I've played that lacked this ability tended not to be so immersive making my experience playing it rather standard... except for Dead Space.
Dead Space is one the most captivating and immersive games I have ever played. Despite the third-person camera, I felt as if I were playing through the eyes of Isaac, himself. The somewhat stiff controls remind the player that Isaac isn't anything special, he's merely an engineer investigating a derelict ship. It's this reasoning that makes him such a relatable protagonist.
The content of the game is terrifying, resembling the likes of Resident Evil. The different types of enemies allow for a vast array of strategies to be used and while throughout the game Isaac acquires quite a large arsenal, each weapon has distinct strengths and weaknesses among the different enemies.
As a chronic quicksaver, the scariest part for me is the lack of a quicksave ability. You have to save at designated "save" locations marked by a holographic camera icon. All those suspicious corners I'm about to turn into? All those hordes of enemies charging at me? Scare the ever living shit out of me when the lack of quicksave is combined with an immersive and terrifying world.
In case the terrifying necromorphs aren't enough to scare you, Dead Space offers psychological horror elements when Isaac continues to watch the last transmission sent by his girlfriend - that he received before her ship went out of communication - all throughout the game.
Not only is this game scary, for you horror-loving masochists, its also carries a very deep story unlike most games in its genre.
Dead Space is a unique game paralleled only - in my opinion - by its sequel.
Game: Hatoful Boyfriend
Title: Reverse Harem with birds

Hatoful Boyfriend it's one of those games (visual novel, really) with a premise so ridiculous that you just have to try it. Fortunately for me, when I discovered this... thing, the game was on a sale on GOG, so I decided to buy and see how the hell this could work.

I was pleasantly surprised.

The birds rule the world. You play as a human girl that got accepted to one of the most prestigious bird schools. There, you met a diverse cast of... well, birds, which you can romance. From there on it plays like a typical VN of this sort: you choose the prettiest bird you fancy, and give them your attention to romance them (and get their ending).

While the characters aren't specially original (well, maybe Okosan is the exception), they are well diferentiated, so you don't fell like is a chore to romance them all. Plus, the overarching story is interesting enough, so you fell compelled to see everything. The flow of the game is also smooth, so it never feels like a drag. Once you complete all the routes, you unlock the last arc. I don't want to spoil anythinhg, so I will just say that I did not expect it to be as good as it was. Certainly it made playing the whole game worthwhile.

So, if you like good stories with a ridiculous premise, you want something different, or you simply like birds, this game is for you. You definitely won't regret your purchase.
Post edited September 26, 2016 by Galleguian
Game: Memoria
Title: What a great adventure
Memoria improves on almost all of its predecessor's aspects, delivers a strong, original and thought-provoking story, a unity of effect that would make Edgar Allan Poe proud, and features some good puzzles, terrific characters, excellent voice acting and beautiful art. It's a bit of a shame that Geron and Nuri, the characters of the previous entry, get second billing, but their story arc gets told to a satisfactory conclusion as they serve as vehicles to tell the story of Sahja, the new protagonist.

The only reason it doesn't get five stars is because of the odd graphical glitch, some dialogue which doesn't correspond to the text and some misplaced sound files that fail to take into account what has already happened (describing objects that are no longer there or have been changed, for instance). And because of what I assume is an infuriating bit of poetic license taken with the English localization in a puzzle, which forced me to use a walkthrough, as I was stumped due to being led to a wrong conclusion. That being said, Memoria is a great point&click adventure with a fantastic story, and it can get four and a half stars, for all I care.

Also, game developers take note: Sahja is how you write a "strong" female character. Not an all-conquering Mary Sue who can do no wrong and can do everything on her own and better than everyone else, but a compelling, fallible character with an actual personality instead of being a gestalt of "badass" traits.