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Fender_178: Not happening because it would go against GOG's DRM Free policy they have. Also not everyone has super fast Internet that can support online/cloud streaming in order for it to function properly and have a quality gaming experience. Cloud gaming is years away from becoming a quality way of playing games if it ever does. Also if you lose your Internet connection for a day then you wouldn't be able to play your games. Thanks but no thanks this method will NEVER work because I would like some control when I can play or can't play my games.
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jhAtgog: Again - why would this go against "DRM free"? Your games - you play them where you like and in which way you like - that is what DRM free means, at least to me.

Not everybody has a super fast rig - that doesn't stop GOG from selling games with high hardware requirements - and why should it?

Cloud gaming has come pretty far, as long as your internet connection is reasonable. (50 MBit downstream is usually more than enough) when have you tried it the last time?

A prognosis like something will NEVER work is pretty strong and sounds a lot like "640k ought to be enough for everybody" - how can you be so sure? Also, this isn't a thing for you, i get it (it isn't a thing for me either), but why not let others use it?
You have said it right there though: “cloud gaming”.
If you put the word cloud in anything it is intrinsically not yours. All you are doing is removing software protection and replacing it with hardware protection. Nvidia could quite happily turn off your connection and you are unable to play your game until you get the hardware to run it, in which case why not just get the hardware and not worry about it. The internet is there to remove your freedoms, to monopolise and tie you into things. Nvidia are not doing this for the good of humanity, they want to tie you into their service. Me, I already see GOG looking at various modern systems for various purposes, and none of it looks a plus point, and this is another one. If it’s so wonderful then why can you not just virtually run your offline installers?
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Fender_178: Not happening because it would go against GOG's DRM Free policy they have. Also not everyone has super fast Internet that can support online/cloud streaming in order for it to function properly and have a quality gaming experience. Cloud gaming is years away from becoming a quality way of playing games if it ever does. Also if you lose your Internet connection for a day then you wouldn't be able to play your games. Thanks but no thanks this method will NEVER work because I would like some control when I can play or can't play my games.
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jhAtgog: Again - why would this go against "DRM free"? Your games - you play them where you like and in which way you like - that is what DRM free means, at least to me.

Not everybody has a super fast rig - that doesn't stop GOG from selling games with high hardware requirements - and why should it?

Cloud gaming has come pretty far, as long as your internet connection is reasonable. (50 MBit downstream is usually more than enough) when have you tried it the last time?

A prognosis like something will NEVER work is pretty strong and sounds a lot like "640k ought to be enough for everybody" - how can you be so sure? Also, this isn't a thing for you, i get it (it isn't a thing for me either), but why not let others use it?
How many users would actually use it? Based on what I have seen and read that majority of users don't like cloud gaming because they can't control their games when you can and can't play if their Internet connection goes down. It is pretty much like physical vs digital releases because there are users who prefer physical vs digital. Also something like Stadia for example is a piss poor version because you have to repurchase a game or games that you probably more than likely own. I never said that others who like this sort of thing to enjoy it whatever makes them happy is what counts. I think it is correct of me to say it will take a while before cloud gaming could be come the standard no matter who far it has come. Also Developers/Game Studios have removed games from the service (Geforce Now) due to licensing. I do see the potential of cloud based gaming for those who can't upgrade their systems.
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jhAtgog: Again - why would this go against "DRM free"? Your games - you play them where you like and in which way you like - that is what DRM free means, at least to me.

Not everybody has a super fast rig - that doesn't stop GOG from selling games with high hardware requirements - and why should it?

Cloud gaming has come pretty far, as long as your internet connection is reasonable. (50 MBit downstream is usually more than enough) when have you tried it the last time?

A prognosis like something will NEVER work is pretty strong and sounds a lot like "640k ought to be enough for everybody" - how can you be so sure? Also, this isn't a thing for you, i get it (it isn't a thing for me either), but why not let others use it?
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nightcraw1er.488: You have said it right there though: “cloud gaming”.
If you put the word cloud in anything it is intrinsically not yours. All you are doing is removing software protection and replacing it with hardware protection. Nvidia could quite happily turn off your connection and you are unable to play your game until you get the hardware to run it, in which case why not just get the hardware and not worry about it. The internet is there to remove your freedoms, to monopolise and tie you into things. Nvidia are not doing this for the good of humanity, they want to tie you into their service. Me, I already see GOG looking at various modern systems for various purposes, and none of it looks a plus point, and this is another one. If it’s so wonderful then why can you not just virtually run your offline installers?
If nvidia switched off their service i still would have the game on Gog. Same happens if your rig breaks - where is the difference?

The internet is surely not there to remove my/your freedoms - we are currently using the internet to communicate with each other right now, and also use Gog as a platform for getting DRM free games - copy-protection existed way before the internet became open for most people - i have fond memories of exchanging cracked floppies with games with my school-comrades way back in the 80s. The internet is more or less what you make of it for yourself.

And of course Nvidia isn't doing this for the good of the people, and neither is Gog. That is really not a strong argument against either of them.

Concentration and monopolization is also not a problem the internet introduced to human kind, i would say it is more an effect of unregulated capitalism.

i get your argument and your hesitation and the fear that this platform might change for something worse which is definitely not unlikely, considering how business develops. But refusing any change, even the positive one is not really a strategy i would prefer.
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jhAtgog: Again - why would this go against "DRM free"? Your games - you play them where you like and in which way you like - that is what DRM free means, at least to me.

Not everybody has a super fast rig - that doesn't stop GOG from selling games with high hardware requirements - and why should it?

Cloud gaming has come pretty far, as long as your internet connection is reasonable. (50 MBit downstream is usually more than enough) when have you tried it the last time?

A prognosis like something will NEVER work is pretty strong and sounds a lot like "640k ought to be enough for everybody" - how can you be so sure? Also, this isn't a thing for you, i get it (it isn't a thing for me either), but why not let others use it?
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Fender_178: How many users would actually use it? Based on what I have seen and read that majority of users don't like cloud gaming because they can't control their games when you can and can't play if their Internet connection goes down. It is pretty much like physical vs digital releases because there are users who prefer physical vs digital. Also something like Stadia for example is a piss poor version because you have to repurchase a game or games that you probably more than likely own. I never said that others who like this sort of thing to enjoy it whatever makes them happy is what counts. I think it is correct of me to say it will take a while before cloud gaming could be come the standard no matter who far it has come. Also Developers/Game Studios have removed games from the service (Geforce Now) due to licensing. I do see the potential of cloud based gaming for those who can't upgrade their systems.
I really can't tell you how many users would use it and I assume you can't either, and what would the numbers change about "DRM-free or not"?
I would never deny that cloud gaming/streaming however you might call it doesn't have it's downsides: if you have no connection, your virtual hardware would be unavailable, and the problem of privacy breaches is also pretty grim. It is a tradeoff for people who cannot afford a high-end rig or use a system, the game doesn't run on, but the Geforce-Client does (like a Mac for example) nothing more.

i wouldn't agree with your statement that this (streaming on Geforce Now) is like physical vs. digital releases - your rights on the software are completely untouched here, it is the hardware your are renting, the software stays the same as before - your bought it on Gog, you keep it on Gog - no difference.

Stadia on the other hand is completely different and an extremely bad choice for customers, i totally agree.
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jhAtgog: And to be honest - since the games on Gog are DRM free, there would be no good reason to enforce the use of Galaxy there either (again: customer's freedom). There are other streaming services out there which provide you with a virtual PC on which you could install software whichever way you like - nobody would expect that Galaxy would be enforced there, so why should it on Geforce Now? Simply run a browser in the virtual PC, log in on Gog and download the offline installer and run it - problem solved.
Because that's not how the service works. You specifically need to use their API's. No-one's going to be able to install their own offline installers into it (and other services that do offer renting custom virtual PC's don't offer any equivalent GPU acceleration for games via it).

- Out of 30,000 titles available to buy on Steam, barely 791 (under 3%) are available on GeForce Now, most of those are dominated by franchises unavailable on GOG (Assassins Creed, Far Cry, Watch Dogs, The Crew, Tom Clancy, etc). Many are also only half a series vs what's on the stores (Styx Shards of Darkness but no Master of Shadows, QUBE2 but not QUBE1, Thief 4 but not the actual decent first 3, etc).

- A large number of supported games that are on GOG like Amnesia: Dark Descent, Party Hard, FTL, Prison Architect, Papers Please, Stardew Valley, Cuphead, Torchlight 2, Terraria, etc, are already so lightweight that you can run them on a typical baseline Intel UHD630 iGPU / AMD 3200G APU, which defeats the whole purpose of streaming them due to lack of powerful enough local hardware in the first place. And if I need a GPU anyway to play Prey (2017) or Dishonored, then why would I remain interested in streaming games on that list that are the same or lighter weight? The whole concept seems to be "all or nothing" where it only makes sense if you literally don't own a single game outside of that list that causes you to end up buying a GPU anyway...

- Finally it kills off modding, so even if games like Doom 1-2, Thief, Neverwinter Nights were added, you'd lose access to all available community content which is hardly worth it vs buying a cheap APU / 2nd hand dGPU.

- Factor all that in and the "791 title Sales Brochure" falls to barely a couple of dozen "heavier" titles minus most of the AAA's recently released on GOG (there's no Dishonored, no Prey, no Bioshocks, etc), so for all those you'll still need a GPU anyway). And if yet more publishers decide to drop support, then yet again you'll need to go out and buy a GPU to continue playing what you've just been remotely cut-off from mid-game...

I'm sure cloud gaming has its fans but "I want to move 3% of my GOG offline installers back online again to avoid needing to buy a GPU that I'll need anyway for the 97% of unsupported titles" really doesn't sound that much of a sales pitch, let alone grasps why many people specifically buy the GOG version vs just buying everything on Steam if they intend to cloud-game in the first place (and I'm not even going to touch on latency, video compression vs local uncompressed, etc)...
Post edited September 13, 2020 by AB2012
Nein! No! Não!
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jhAtgog: And to be honest - since the games on Gog are DRM free, there would be no good reason to enforce the use of Galaxy there either (again: customer's freedom). There are other streaming services out there which provide you with a virtual PC on which you could install software whichever way you like - nobody would expect that Galaxy would be enforced there, so why should it on Geforce Now? Simply run a browser in the virtual PC, log in on Gog and download the offline installer and run it - problem solved.
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AB2012: Because that's not how the service works. You specifically need to use their API's. No-one's going to be able to install their own offline installers into it (and other services that do offer renting custom virtual PC's don't offer any equivalent GPU acceleration for games via it).
I know, it isn't how Geforce Now works. I was trying to make a point that DRM free games wouldn't need a Client in streaming solutions since there would be no need for any kind of copy-protection in this case. I was referring to other solutions where you get to use installers (like Shadow for example) and was implying that nobody would expect that Galaxy would be enforced there (like on any other PC), so there wouldn't be a need for Geforce either. I probably should have have made that a little clearer.

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AB2012: - A large number of supported games that are on GOG like Amnesia: Dark Descent, Party Hard, FTL, Prison Architect, Papers Please, Stardew Valley, Cuphead, Torchlight 2, Terraria, etc, are already so lightweight that you can run them on a typical baseline Intel UHD630 iGPU / AMD 3200G APU, which defeats the whole purpose of streaming them due to lack of powerful enough local hardware in the first place. And if I need a GPU anyway to play Prey (2017) or Dishonored, then why would I remain interested in streaming games on that list that are the same or lighter weight? The whole concept seems to be "all or nothing" where it only makes sense if you literally don't own a single game outside of that list that causes you to end up buying a GPU anyway...
So you are saying that the large part of GOGs games are old and run on low end machines? Sure, no point denying that. I was never arguing that old games were of any interest for streaming. Newer games with high hardware requirements are the ones that would make sense.

Having Prey or Dishonored would probably be completely out of the question, if you wouldn't have had the machine that could run it (and couldn't afford it!), at the time you bought them, right? The whole point is, that these services might be a way around buying expensive hardware on top of the game. You and I have obviously no problem to buy a new GPU/CPU/Mainboard/RAM whatever. that is not the case for everybody.

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AB2012: - Finally it kills off modding, so even if games like Doom 1-2, Thief, Neverwinter Nights were added, you'd lose access to all available community content which is hardly worth it vs buying a cheap APU / 2nd hand dGPU.
Doom 1-2 and Thief belong to the "old games low requirements" faction and are not affected. But yes you got a point here - platforms like Geforce Now would probably prevent you from using mods. Not sure about features like steam workshop, but in general, modding would be left out which is bad. But when you have the choice of running a game not at all or without mods, i would guess without mods is the better choice still not a good one.

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AB2012: - Factor all that in and the "791 title Sales Brochure" falls to barely a couple of dozen "heavier" titles minus most of the AAA's recently released on GOG (there's no Dishonored, no Prey, no Bioshocks, etc), so for all those you'll still need a GPU anyway). And if yet more publishers decide to drop support, then yet again you'll need to go out and buy a GPU to continue playing what you've just been remotely cut-off from mid-game...
The problem that publishers decide to drop support - this is concerning, yes, i agree.

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AB2012: I'm sure cloud gaming has its fans but "I want to move 3% of my GOG offline installers back online again to avoid needing to buy a GPU that I'll need anyway for the 97% of unsupported titles" really doesn't sound that much of a sales pitch, let alone grasps why many people specifically buy the GOG version vs just buying everything on Steam...
Sure, i wouldn't use Geforce either - i have no problem having a machine that runs current titles. I was just arguing that Geforce isn't the devil and streaming isn't the root of all evil. Many posters here were using DRM (or more the lack thereof) as an argument against streaming in general which it isn't in my opinion.
The better thing to do would be for Geforce Now to be recoded so the user can run arbitrary executables there of their own choosing, completely eliminating any time to a game library (and also eliminating the fucked-up idea of some publishers saying that consumers can't use a rented cloud GPU).
Post edited September 13, 2020 by mqstout
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jhAtgog: Having Prey or Dishonored would probably be completely out of the question, if you wouldn't have had the machine that could run it (and couldn't afford it!), at the time you bought them, right?
I have a secondary rig (old HTPC) that was in that situation. Solution = grab a cheap 2nd hand £105 GTX 1060 on Ebay, and it gets +200fps in Dishonored, DX:HR, etc. Even a brand new equivalent (£150 1650S), I'm still struggling to see where the money saving is in subscribing to a £60 / year service when measured over 5 years (£300 streaming vs £150 budget GPU) to avoid the huge restriction of getting kicked out of your games every 60 minutes on the free tier.

It also brings up the age-old paradox - if someone can't afford even a budget dGPU, then how are they going to afford a lot of AAA games after they start subscribing? If I were in that situation (and I was for a while in my teens) I'd rather buy a couple less expensive games just to be able to run everything else normally, then buy them cheap at a later date when they are old games. Most budget gamers on Youtube have long figured out the best "bang per buck" is grabbing 2nd hand last generation hardware rather than ongoing subscriptions for new Gamer Services. Likewise in the real world many cash strapped students are known to pirate it when their income is low but then buy them legally when their income rises. Can't do that with Streaming services so it's far less appealing and more expensive for that demographic.

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jhAtgog: Many posters here were using DRM (or more the lack thereof) as an argument against streaming in general which it isn't in my opinion.
It's hard to see how Geforce Now specifically would work with GOG without DRM given how it works with Steam / uPlay (DRM'd API's). Even if it were technically possible, I doubt nVidia would pump a large sum of money into recoding it just for GOG, which is presumably why they don't support GOG in the first place. Publisher demands are another issue. If they demand games be DRM'd or removed from the service, guess which nVidia will find more appealing (given they've already lost some major publishers there?...)

I'm not opposed to it as an option on principle, it just seems remarkably limited and overly convoluted vs just buying a budget GPU on credit / 2nd hand once you start measuring "Total Cost of Ownership" (ongoing subscription costs vs one off purchases) over 5 years.
Post edited September 13, 2020 by AB2012
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jhAtgog: Having Prey or Dishonored would probably be completely out of the question, if you wouldn't have had the machine that could run it (and couldn't afford it!), at the time you bought them, right?
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AB2012: I have a secondary rig (old HTPC) that was in that situation. Solution = grab a cheap 2nd hand £105 GTX 1060 on Ebay, and it gets +200fps in Dishonored, DX:HR, etc. Even a brand new equivalent (£150 1650S), I'm still struggling to see where the money saving is in subscribing to a £60 / year service when measured over 5 years (£300 streaming vs £150 budget GPU) to avoid the huge restriction of getting kicked out of your games every 60 minutes on the free tier.
This is probably getting too far off the original discussion but just one point:

Your budget rig (which also had to be paid at some time, not only the GPU) and the 1060 might run current stuff right now (with some restrictions), but surely not in two or three years as things usually go. This is a corollary to "Sam Vimes Theory of Economic Injustice" - you would have to pay more often for the cheaper solution.

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AB2012: It also brings up the age-old paradox - if someone can't afford even a budget dGPU, then how are they going to afford a lot of AAA games after they start subscribing? If I were in that situation (and I was for a while in my teens) I'd rather buy a couple less expensive games just to be able to run everything else normally, then buy them cheap at a later date when they are old games. Most budget gamers on Youtube have long figured out the best "bang per buck" is grabbing 2nd hand last generation hardware rather than ongoing subscriptions for new Gamer Services. Likewise in the real world many cash strapped students are known to pirate it when their income is low but then buy them legally when their income rises. Can't do that with Streaming services so it's far less appealing and more expensive for that demographic.
There are free-to-play titles which you could grab, there are be giveaways on Humble for example, and on other platforms, too. You can ride with a pretty low profile money.wise, if you really have to. Pirating has been,is, and probably will be always an option, too, there is no denying it.

We running in some kind of arguing clash here where you bring points why this isn't a good idea for some reasons and I bring up certain condition and examples where it might be. I'm pretty sure we won't come to a conclusion here. The only thing that would interest me is: could you agree that some people might have their reasons for wanting to use streaming, which you and I clearly don't?

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jhAtgog: Many posters here were using DRM (or more the lack thereof) as an argument against streaming in general which it isn't in my opinion.
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AB2012: It's hard to see how Geforce Now specifically would work with GOG without DRM given how it works with Steam / uPlay (DRM'd API's). Even if it were technically possible, I doubt nVidia would pump a large sum of money into recoding it just for GOG, which is presumably why they don't support GOG in the first place. Publisher demands are another issue. If they demand games be DRM'd or removed from the service, guess which nVidia will find more appealing (given they've already lost some major publishers there?...)

I'm not opposed to it as an option on principle, it just seems remarkably limited and overly convoluted vs just buying a budget GPU on credit / 2nd hand once you start measuring "Total Cost of Ownership" (ongoing subscription costs vs one off purchases) over 5 years.
Services like gfn (Geforce Now) would indeed need some kind of "proof of ownership" which steam (and others) provide, before they would let you install games the way they currently handle it, which makes it much more complicated than necessary, I agree. Whether or not the game itself has some kind of copy protection realized on gfn itself really doesn't seem to matter here since free-to-play games work too, so DRM doesn't seem to be a necessary requirement, at least technically.

If publishers would demand that games would have to be DRMed after you bought them on Gog, or do you mean in general on other platforms? As far as Gog is concerned, i doubt that this would be possible in a legal way.

You are right, gfn is currently definitely struggling with publishers who want to get payed at least twice for their games (once for your pc and once for every streaming service you want to play it on, obviously) and remove their games from gfn since gfn isn't a shop system like Stadia. A classic dick move the publishers made there. But yes, i agree that nvidia wouldn't pump large amounts of money in this, especially in their current situation.

I'm still not convinced that your total cost of ownership calculation is entirely accurate here, given that you compare a budget solution (parts of it only, btw.), to a pretty powerful rig you would get from streaming. But yes it still would cost money, and gfn isn't the most expensive by far.

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mqstout: The better thing to do would be for Geforce Now to be recoded so the user can run arbitrary executables there of their own choosing, completely eliminating any time to a game library (and also eliminating the fucked-up idea of some publishers saying that consumers can't use a rented cloud GPU).
Absolutely, that would be best for customers and would be the only way I would consider using it maybe. The problem that the concept has some serious privacy issues would still remain though.
Post edited September 13, 2020 by jhAtgog
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AB2012: [...]
It also brings up the age-old paradox - if someone can't afford even a budget dGPU, then how are they going to afford a lot of AAA games after they start subscribing? [...]
there is no paradox here. one has a finit amount of money. one can be in the situation where that finite amount can either be used to buy a new card or buy new games. Geforce Now solves this, and it also solves the problem of having to upgrade later as well

And i really do not get people in this thread.... it is about choice. having Geforce Now does not take away anything gOg already offers. People still buy the DRM free games. The still can download installers. Having Gefore Now does not change any such thing, it is there. For those who do not want to use it, nothing changes at all for you. it stays exactly the same.

But all I can see here is a lot of people who do not understand what Geforce Now is, or can be bothered to find out. The only attitude I see is 'I don't like, therefore no one else should have it'

This would only be an extra option that people who would like to do so, would then be able to do. It could in fact get more customers to gOg with such a partnership

For the record, I would probably never use such a service, but I have not problem with anyone else using it if they would.
Post edited September 13, 2020 by amok
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paladin181: >.> HTF would that even work? Streaming games by nature are anti-consumer DRM.
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How could this ever work with GOG and DRM free purchases?
The same way as it works with Steam. Last I checked, Steam is not a streaming service, yet Geforce Now supports it.

As far as I've understood, Geforce Now simply checks whether you have a certain game on your Steam account, and if the game is supported also on Geforce Now and the publisher allows it, you can play it also on the Geforce Now service.

Not really that different from how e.g. GOG Connect works. It checks if you have the game on your Steam account, and then adds it to your GOG account.

However, I am not optimistic about Geforce Now starting to support GOG, as to my knowledge some other stores were also dropped from its support. It has concentrated pretty much to supporting only Steam at this point.

I myself would prefer a streaming gaming service that just offers a gaming-capable online virtual machine, to which you can yourself install any game you want, e.g. a GOG game.
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jhAtgog: Geforce is more or less a virtual PC that is streamed to you.
It is not quite that, though I originally hoped it was. If it was, then you could install your GOG games on it as well.

It basically is a separate gaming streaming service which checks if you have the game on Steam, and then lets you play the same game also on the streaming service. I think it used to support some other store in the past as well (maybe it was EA Origin), but apparently not anymore. At this point it seems to be only for Steam users.
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Swedrami: Authentification/confirmation of the games you own on GoG and therefore could theoretically be streamable likely isn't that easy to do, both on the technical side of things and without severely violating the DRM-free core value.

For all we know it might require Galaxy for this to work, and you know what a large portion of GoG's userbase would have to say about that.
Not necessarily. GOG would just have to offer some kind of API for Geforce Now to check whether this and this user is eligible to play this particular game (and whether the publisher has allowed that the GOG game can be played also on Geforce Now; maybe that information would already exist on the Geforce Now service itself).

Pretty much the same way like Steam has allowed GOG Connect to check whether a user has a certain game on Steam, and then add it to their GOG account.

I don't think you need to run your Steam client in order to play the game on Geforce Now, the service sees the eligible game regardless. It is not tapping to your Steam client, but to the main Steam service.
Post edited September 13, 2020 by timppu
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Breja: Gog and geforce now... what? Gog and geforce now eat toast? Gog and geforce now travel to Spain? Gog and geforce now run on the beach? What are Gog and geforce supposed to do now?
Understandable questions, if you are not familiar at all with the Geforce Now service, and how it interacts with e.g. the Steam service.

In short: if you have a game in your Steam account and it is supported also in the Geforce Now streaming gaming service, you can play it also on Geforce Now. Similar idea as GOG Connect, except the streaming part (which is not relevant to the comparison).
Post edited September 13, 2020 by timppu
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AB2012: It also brings up the age-old paradox - if someone can't afford even a budget dGPU, then how are they going to afford a lot of AAA games after they start subscribing?
I am currently at the situation that I would mind having either Geforce Now or some online virtual gaming machine on which to play some of the more demanding games that I already own.

I'd like to try out e.g. Control or Kingdoms of Amalur that I just bought from GOG, but I am quite sure even without trying that they will struggle with my current gaming laptops that are not quite there for those games (then again I was somewhat surprised how well they coped with GTA IV and GTA V, so I might be surprised...).

I am not going to buy a "GPU" because on laptops they are not replaceable, and my only desktop PC is probably almost 20 years old so it doesn't support modern GPUs.

I am looking for a new more capable gaming PC (most probably a laptop), but now I am back to wait-and-see mode, to see how well the NVidia RTX 3000 series convert to laptops (there are suspicions that they are just too power-hungry to be suitable for laptops, let's see how NVidia tries to solve that), and maybe also see what the next-gen AMD GPUs will be like, specifically for gaming laptops.

So yeah, now I am waiting, and wouldn't mind renting a "virtual online PC" (or streaming service) to see how those games, that I already own, are. I am still going to buy a new gaming PC at some point though, so the streaming service or online virtual machine wouldn't be a replacement for it. Just an additional service used occasionally.

And no I am not interested in Google Stadia at all since there I'd have to buy those same games again.
Post edited September 13, 2020 by timppu
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nightcraw1er.488: You have said it right there though: “cloud gaming”.
If you put the word cloud in anything it is intrinsically not yours. All you are doing is removing software protection and replacing it with hardware protection. Nvidia could quite happily turn off your connection and you are unable to play your game until you get the hardware to run it, in which case why not just get the hardware and not worry about it. The internet is there to remove your freedoms, to monopolise and tie you into things. Nvidia are not doing this for the good of humanity, they want to tie you into their service. Me, I already see GOG looking at various modern systems for various purposes, and none of it looks a plus point, and this is another one. If it’s so wonderful then why can you not just virtually run your offline installers?
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jhAtgog: If nvidia switched off their service i still would have the game on Gog. Same happens if your rig breaks - where is the difference?

The internet is surely not there to remove my/your freedoms - we are currently using the internet to communicate with each other right now, and also use Gog as a platform for getting DRM free games - copy-protection existed way before the internet became open for most people - i have fond memories of exchanging cracked floppies with games with my school-comrades way back in the 80s. The internet is more or less what you make of it for yourself.

And of course Nvidia isn't doing this for the good of the people, and neither is Gog. That is really not a strong argument against either of them.

Concentration and monopolization is also not a problem the internet introduced to human kind, i would say it is more an effect of unregulated capitalism.

i get your argument and your hesitation and the fear that this platform might change for something worse which is definitely not unlikely, considering how business develops. But refusing any change, even the positive one is not really a strategy i would prefer.
You're being highly naive. I see the potential for cloud gaming to offload some localized hardware issues, and possibly allow things like larger gamespaces, etc, but I feel you're being optimistically disingenuous. Where there is money to be made, it will, and if things like Now haven't been monetized yet, it will be, once the "right" people feel like there's money they're throwing away. I also don't believe that things like 1 time installations or unique hardware model profiles won't eventually become a thing to restrict unlimited streaming, especially by publishers who may feel like people could be sharing their games without paying.

It's not a question of if, it's a question of when, which ultimately isn't up to GOG or Nvidia, as ultimately, the people who will decide will be the owners of the IP, not the distributors. All it takes it one to start setting precedence, and the rest will follow suit, and that includes the eventual usage of streaming to deny consumer rights, which would then make it a DRM issue, in a way that's no different to how music services.

No change in gaming technology has been positive for years now.