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Straight from Akupara, Zoeti is now available on GOG, and with a -10% launch discount! The offer ends on April 27th, 4 PM UTC.

Zoeti is a turn-based roguelite game with deck-building elements, where you use your cards to create combos and activate skills in the heat of a battle. You’ll find yourself in a once peaceful land, now overrun by monsters – as a Star-Soul here, you’ll be selected among a few blessed who are strong enough to raze the land of evil. Bolster your arsenal of skills through battles, discoverable upgrades, or aid from the locals to enhance your plays – all that, to overcome the evil plaguing your land!

Now on GOG!
Oh well. Into the forums you go...
> turn-based roguelite

that would've been a roguelike back when words had meaning. now everything is lazily randomly generated, fuck balancing and actual content, and so automatically (and incorrectly) likened to rogue. mandatory deckbuilding too, of course.
Oh cool, jRPG poker!

Kinda like what Steamworld Quest tried, but with actual regular playing cards and actual winning poker hands.
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MischiefMaker: Kinda like what Steamworld Quest tried, but with actual regular playing cards and actual winning poker hands.
It's called a deckbuilder game. They've been around for some time in physical form before they caught on in the video game realm once Slay the Spire hit.
I almost ignore this when I saw cards in the trailer, but when I see it use a poker rule and not the "CollectCardAthon" game I got interested.
I mean, I don't hate card based games but I don't grow up with card based games. So no MtG, Pokemon, Yu-Gi-Oh that kind of stuff. Such a waste of money when I can get a video game cartridge that have a full game that don't force you to buy packets of cards and expect for the best.

Wishlisted.
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Dohi64: > turn-based roguelite

that would've been a roguelike back when words had meaning. now everything is lazily randomly generated, fuck balancing and actual content, and so automatically (and incorrectly) likened to rogue. mandatory deckbuilding too, of course.
I take it back, seems the definition of a roguelike changed since my days.

The game looks interesting but I played one of those Poker card games before and damn that was rngbonanza.
Post edited April 20, 2023 by Reaper9988
Played it for a few levels and overall I am enjoying it, uses standard poker system but it does point out what you have in your hand so it's friendly for people who are unfamiliar to the rules of poker.

You can swap and out skills and abilities so you don't have to worry about getting stuck with an ability you don't like as you can just switch back to a previous one and you can upgrade skills and abilities.

It does take a little bit to get into the game proper in story mode but it is rather well done overall.
Wishlisted now that there's system requirements posted, and I can see that it will run on my laptop.
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Dohi64: > turn-based roguelite

that would've been a roguelike back when words had meaning. now everything is lazily randomly generated, fuck balancing and actual content, and so automatically (and incorrectly) likened to rogue. mandatory deckbuilding too, of course.
Back when you could rely on "phone" meaning you'd get a decent rotary dial, a cord and a cable and not these newfangled devices that you can shoot photos with and play games on!
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Dohi64: > turn-based roguelite

that would've been a roguelike back when words had meaning. now everything is lazily randomly generated, fuck balancing and actual content, and so automatically (and incorrectly) likened to rogue. mandatory deckbuilding too, of course.
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Leroux: Back when you could rely on "phone" meaning you'd get a decent rotary dial, a cord and a cable and not these newfangled devices that you can shoot photos with and play games on!
Actually he got it backwards, way back Roguelike only meant have one or more parts of the system of rogue, a real "Rogue" was basically a rogue clone with a different setting.
Since 2008 the definitions seems to have changed:
https://screenrant.com/roguelike-roguelite-difference-permadeath-hades-rogue-slay-spire/

Learned something, but the game is correctly named roguelite so I don't see where there is no meaning.
Post edited April 21, 2023 by Reaper9988
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Leroux: Back when you could rely on "phone" meaning you'd get a decent rotary dial, a cord and a cable and not these newfangled devices that you can shoot photos with and play games on!
I don't know about you, but most people still call devices that can do the same things as my phone, but don't have the telephony feature for which it was named, a tablet. I suppose that will one day change as well, when people forget what phone originally meant, but it hasn't yet.

On the other hand, rogue has a specific, concrete meaning which technical people knew, but marketing people have twisted to mean something completely different. When called on it, instead of coming up with a word or set of words which actually convey meaning, they doubled down and called it "roguelite". It's like calling portapotties skyscraper-likes because they both have toilets, and then doubling down when called on it by calling them skyscraper-lites and saying you should get with the times and learn the new lingo.

edit: I suppose that's a bad example on my part. Since people are embarrassed about talking about such things, I could actually see a world in which "mini skyscraper" became a euphemism for port-a-potty. I can't think of a better one off the top of my head, though. And maybe the reason "rogue" caught on is because devs are embarrassed to say the word "random" even though they already have the perfectly adequate "procedural generation". In any case, since gaming (both playing and development) is dominated by the young, I'm sure most people who bandy the term about have no idea what rogue even is, and would be shocked if forced to play it.

edit 2: I suppose the word you were meaning to use was "dial". Yes, we don't use rotary dials any more, unless we want to (and even those aren't supported by most POTS switches any more: they get converted to DTMF along the way). However, at least the primary function of dialing was to enter a phone number. The same cannot be said about rogue vs. modern "rogue-likes" or "rogue-lites".
Post edited April 22, 2023 by darktjm
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Leroux: Back when you could rely on "phone" meaning you'd get a decent rotary dial, a cord and a cable
Well, about that...
Attachments:
phone.jpg (79 Kb)
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Leroux: Back when you could rely on "phone" meaning you'd get a decent rotary dial, a cord and a cable
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BreOl72: Well, about that...
That looks like it could be a character in a children's TV show. Or Mystery Science Theater 3000. ;)
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darktjm:
Well, I guess mine wasn't the best example either, just a random one that entered my mind. The whole point was just that the meaning of words changes over time and it doesn't always have to make sense. That's just how language works. Elder people have always complained about the youth ruining perfectly good language and how nothing makes sense anymore like it did back in the days. They certainly did back when I was young, too.

To me, the complaints about "rogue-lites" are vastly exaggerated. When I read "rogue-lite" I know very well that I won't get Rogue but very different games that nevertheless share a couple of features that Rogue made popular, and I have a pretty good idea about what they are (and it's not just procedural generation, but a typical combination of various things that other games without the label do not offer combined).

It does not really matter whether the name makes sense or not, as long as it's understood. Most adventure games are nothing like "Colossal Cave Adventure" where they got the name from either, not to mention that not all adventure games are about adventures and not all games about adventures are adventure games. And yet most gamers know what to expect from an adventure game - apart from the ones who do the tags on GOG games maybe. ;)
Post edited April 22, 2023 by Leroux