It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Have it your way.

<span class="bold">Way of The Samurai 4</span>, a crazy, feudal samurai adventure, is available now, DRM-free on GOG.com with a 40% launch discount.

You haven't roamed like this before (unless you played this series before). Way of the Samurai is a previously Playstation exclusive series that's famous for being positively ridiculous, and immensely influenced by your own choices. The series premieres on PC with Way of the Samurai 4, the biggest, most malleable entry so far. You arrive at a fictional Japanese port in a vaguely feudal setting, from this point on - the story is yours.

Way of the Samurai 4 presents a uniquely Japanese take on nonlinearity. You're both capable of changing the world around you, and impressively insignificant.
The world isn't going to wait up for you to make up your mind, events will continue taking place, and the end is inevitable. How you choose to play the cards you're dealt, and whether you decide do anything at all, will affect the outcome. Beneath an action-adventure layer, the game is also a true role playing sandbox - become a samurai hero, a selfish bandit, or a suave, silent protagonist. You'll have a huge amount of control in creating your character or how you play him, and if you ever want to interrupt a cutscene by slashing everyone to pieces, well, that's your prerogative.

You can also pick up the <span class="bold">Way of The Samurai 4 DLC Pack</span>, including new missions, new weapons, new clothing, and returning characters! Check it out.

Walk your path in the <span class="bold">Way of The Samurai 4</span>, available now, DRM-free on GOG.com. The launch discount will last for one week, until October 9, 12:59 PM GMT.
Oh, a modern Japanese game, DRM-Free, with free DLC, at 40% at launch and non-regionally priced. O.o

Thanks GOG. :-)
Yay, I always wanted to play Wheel of Half Naked Lady with a fruity looking occasionally high-heels wearing samurai.

But what I REALLY wanted, was to be a lumberjack!
avatar
DrearierSpider: For those unaware, the game is locked to 30 fps with no way to unlock it.
avatar
Smannesman: So a lazy console port.
I vaguely remember TotalBiscuit talking about another one a couple of months ago.
The problem is that a lot of Japanese devs tie game logic (i.e. physics, animation, game speed, etc.) to the framerate when they design their engines, so it can't be unlocked without re-writing a huge amount of code. I have no idea why they still do this, western developers have mostly gotten around that sort of thing for well over a decade.
Ka-ching!

;o)
Hmm, I was reading review recently, and it seemed interesting... wishlisted for now.
avatar
darthspudius: Never heard of the series.
avatar
nightcraw1er.488: Me neither. Appears the first 3 are PS3 only games. Is there much point buying the fourth in the series if we don't have the background three? Looks ok though.
First thing when I saw it was "oo Yakuza style..." Oh so wrong.
Oh boy, Samurai! That is certainly tempting my 13 Assassins obsession.

I don't often get to be a Samurai, very welcome.
avatar
DrearierSpider: The problem is that a lot of Japanese devs tie game logic (i.e. physics, animation, game speed, etc.) to the framerate when they design their engines, so it can't be unlocked without re-writing a huge amount of code. I have no idea why they still do this, western developers have mostly gotten around that sort of thing for well over a decade.
Tying game logic to the framerate instead of the internal timer is often an option when your game relies on twitch reactions that are based on specific animation frames - a typical characteristic feature of many Japanese games. Depending on how you choose to design your game, you may prefer that the game slows down under load instead of skipping frames, which is where tying it to framerate becomes preferable.

Of course, the better option is usually to optimise the assets and engine enough to ensure as high a frame rate as possible and make sure that it never drops below your locked frame rate if you choose to use one to ensure stability (be it 30, 60 or whatever).

This, by the way, illustrates why unlocked frame rates can be a tricky thing. You can design game logic to refresh at fixed intervals (usually 60 refreshes a second), but if your rendering engine supports refreshes in excess of that, then your game logic needs to refresh to match that. This means that the game logic either needs to scale accordingly - a difficult thing to develop for - or refresh by default at the maximum foreseeable refresh rate - which consumes additional CPU resources whether you use them or not.
Post edited September 29, 2015 by jamyskis
A game about internet forums???
Attachments:
Post edited September 29, 2015 by real.geizterfahr
Yes ! I have play the third on Xbox a long time ago, it was a good game.
And human cloning by the looks of it.
Those who defy the will of the GOG Shogun shall at least receive the honor of commiting to Seppuku.
Post edited September 29, 2015 by Elmofongo
avatar
DrearierSpider: For those unaware, the game is locked to 30 fps with no way to unlock it.
Fuck, I guess I'll wait for a sale. :(
If someone is interested in this game, here is a bit of the gameplay:
https://www.youtube.com/watch?v=VztKXb2kqzo

Video is not mine.
avatar
DrearierSpider: For those unaware, the game is locked to 30 fps with no way to unlock it.
avatar
omega64: Fuck, I guess I'll wait for a sale. :(
Why is it now in this generation of gaming that people have only just starting using this as a reason not to buy? If the game is well made, I'd guess that the game is perfectly playable at 30fps!