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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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jsjrodman: In the interim, it was determined that some endgamey content is also server-controlled, and will never be available if you do not go online or if their servers go down, so the problem turned out to be a bit larger than originally thought.
Can you explain what you mean with this?
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HijacK: Whatever dude. Believe what you may. I believe I already stated before I was done here. If you think we were still keeping that argument up you were wrong.
You've presented no support for your position at all. Therefore you have not supported the idea that anything is right or wrong about anything so far.

You seem to keep saying "you're done", but you keep posting, and yet do not ever advance an argument.

If you want to keep making claims, you should really support them *somehow*. Otherwise you look like someone who doesn't have a leg to stand on, but is unable to contemplate admitting error.
low rated
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zeffyr: 15 pages? What's going on here, can you summarize it for me? :)
People who are annoyed by accounts. People who dismiss directions then make a claim and are like "you can read for yourself" but then they say you can't support your claim after you've pointed out in the right direction. Not only hypocritical, but also quite sad. When someone tells you to show evidence you're not going to tell him/her "You first!" after they actually did. Oh and then some things about religion, umbrellas, cheese, games, prices, drm (lots of drm), craziness, off topic discussion (gotta love 'em), and.... yeah. I think that sums it up. So what's up with you?
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Lodium: You can get access to the same features if you play the game.
Il try to explain it.
In the old days there was something called cheat codes.
Those cheat codes coud get you :
Unlimited lifes.
Epic Sword
Special suit.
or something simmilar.

Now, you didnt have to use the cheat codes.
You coud simply play the game and get the items/stuff by your own efforts.
Pulling some examples from my head.
In one of the resident evil games you coud either cheat using a code or you coud complete the game or the special missions and then
gain unlimited ammo for a weapon or something.
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MaGo72: The provided GOG code seems to be part a gaming component of the game that requires being online ingame and redeeming a code.

This game component is called treasure hunts, which you can complete yourself or with other players when playing online by sharing a code for that treasure map. You can complete a treasure map you received online by redeeming the map later in single player offline.

However in single player offline made that game component is deactivated, so no treasure hunts for playing offline as the gaming component is hosted server side and not by the game itself.

I have not played the game, so I did put this together from fragments and I am not sure this is right. Some clarification would be great.
Now im getting confused again :(
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DoctorPirx: (...)
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Lodium: You can get access to the same features if you play the game.
Il try to explain it.
In the old days there was something called cheat codes.
Those cheat codes coud get you :
Unlimited lifes.
Epic Sword
Special suit.
or something simmilar.

Now, you didnt have to use the cheat codes.
You coud simply play the game and get the items/stuff by your own efforts.
Pulling some example from my head.
In one of the resident evil games you coud either cheat using a code or you coud complete the game or the special missions and then
gain unlimited ammo for a weapon or something.
That I understand.
Excuse me for being a bit thick, but again, why is there an acoount in the single player to log in to? What is the benefit for having an account for the game? Don't care if it's neccessary to play or not - why is it there?
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Lodium: Now im getting confused again :(
Never mind that! Just enjoy the games. That's why we're here, right? Right? Or am I the only one that's here for that...?!
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DoctorPirx: That I understand.
Excuse me for being a bit thick, but again, why is there an acoount in the single player to log in to? What is the benefit for having an account for the game? Don't care if it's neccessary to play or not - why is it there?
Dedicated servers. They help keep the online community of the game healthy by banning toxic players. So let's say you want to play this game with your friend from Africa online. You don't want some one from who knows where to troll you and ruin your game. Oh, and also some treasure hunt system that apparently nobody can properly understand. I won't bother explaining that since there seems to be no common consensus on it, only opinions, and I won't buy the game just to check this and see which side is right.
Post edited July 25, 2015 by HijacK
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MaGo72: The provided GOG code seems to be part a gaming component of the game that requires being online ingame and redeeming a code.

This game component is called treasure hunts, which you can complete yourself or with other players when playing online by sharing a code for that treasure map. You can complete a treasure map you received online by redeeming the map later in single player offline.

However in single player offline made that game component is deactivated, so no treasure hunts for playing offline as the gaming component is hosted server side and not by the game itself.

I have not played the game, so I did put this together from fragments and I am not sure this is right. Some clarification would be great.
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Lodium: Now im getting confused again :(
Well count me in on that.
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zeffyr: 15 pages? What's going on here, can you summarize it for me? :)
The game has an online social feature called Treasure Keys. The GOG bonus is a special one-time use Treasure Key, but being part of that system, it requires that you be online and logged into both a game account and your GOG account to redeem it. Some consider this DRM, while others consider it trivial.

See:

http://www.gog.com/forum/general/release_victor_vran_92633/post390
Post edited July 25, 2015 by SeduceMePlz
high rated
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jsjrodman: In the interim, it was determined that some endgamey content is also server-controlled, and will never be available if you do not go online or if their servers go down, so the problem turned out to be a bit larger than originally thought.
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Matruchus: Can you explain what you mean with this?
Apparently, there is some late-game content, treasure hunts, which some feel is not very interesting. This entails a few elements.

* A dropped item (ingame loot)
* A code
* A series of game actions
* Rewards at the end of those game actions

It's a little convoluted. In-game you may get a loot drop that is some kind of item that contains a code. The code is text that you can read -- the idea is you share it with your friends or whoever, and then you can all do the treasure hunt. I'm not sure if you can all do it separately or all do it together or what, more later. Then you have to achieve a series of goals and get some rewards in game.

The rewards do not seem to be exclusive to the online content. And indeed, if you have a code, you apparently can enter it into the game and complete it offline. However, if you do not play online, you will never get a code in the first place, because the logic which decide that a treasure-hunt code drop item should occur is decided on a server. Therefore this chain can never start without being logged into the developer's servers.

Based on the fact that the codes may be used offline, we can presume that there is no (necessary) online check for code validity, and thus playing through that content could be theoretically done in an unrestricted way. However there is no provided tool or code to generate the codes in the first place, so the chain of play cannot be started. Even if someone were to crack the code system and build a generator, it would not complete the play experience of having them drop while playing.

In short, if the game servers were to stop working, or if you were to play this game without ever going online, this part of the game content would be unavailable to you. Of course if the servers still worked and a friend of yours played online and the game servers gave your friend codes, they could email them to you, so there is a possible chain by which you might experience the content without a personal online check of yours. However the content is still gated by online checks in a general sense.
Post edited July 25, 2015 by jsjrodman
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jsjrodman: snip
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HijacK: Whatever dude. Believe what you may. I believe I already stated before I was done here. If you think we were still keeping that argument up you were wrong.

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CarrionCrow: With all the stuff GOG's been putting out, my "going to purchase that next" list got very large, very fast.
Figured I'd take a break after the summer sale. So much for that idea. -laughs-
Would add on Final Liberation, Shadow of the Horned Rat, Prisoner of Ice and Trine 3, but I can only sell so many human organs in a month, ya know? ;)
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HijacK: Yeah, gaming is like no longer a thing for the lower middle class anymore. Like seriously. These new parts I have to buy, and these games? And...oh, but what is this?... a shiny collector's edition that I badly want even though I'm buying it just to read some books, enjoy some art or brag I have it.... So much money needed for this now.

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CarrionCrow: Beat Shadow Warrior 2013 a little while back, it was much better than I expected it to be.
Now looking forward to the sequel that much more.
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HijacK: Interesting. Can't wait to delve in it. But I first need to beat Bound by Flame. Fairly decent RPG. A bit clunky though. Still, I don't want to neglect it. Last thing I want is a backlog for yet another system. Like I didn't have enough.

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CarrionCrow: Don't feel too badly, I've had that series for a while but haven't gotten into it yet.
Full series runs are such time destroyers. Got Original Sin, but I don't want to play it until I clear the earlier entries in the series. So that's 4 games, low-ball estimate of 25 to 30 hours apiece, so that's 100 to 120 hours conservatively before I so much as install the last one.
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HijacK: I know what you're talking about. I always get this itch to replay the Mass Effect series from beginning to end and then I just remind myself of how many hours it takes to complete one game for the best outcome and I'm like "Yeah, let's work on that backlog of not so long series."
Console gaming especially is really expensive. If you try to keep up, the cost of 60 dollar day one titles will get larger than the cost of a new computer in a hurry.
PC gaming has the constant obnoxious mantra of "upgrade, upgrade, upgrade", but the software market is totally flooded, driving the price of so many games down just to try to be competitive.
Bad position to be in when people can get bundles of games for a dollar whenever they want.
And I'm not even including the collector's edition stuff. Those prices are through the roof.

There's one thing about that game that is intensely annoying, that being trying to do keyboard button combinations that are also mapped to movement keys.
Had a few times that I was trying to heal and it didn't want to register since I was also trying to run like hell from some demon that wanted to smash my torso in.
Hello, game over screen.

Saw a Let's Play for Bound by Flame (the start of it, anyway), and it sounds like your description.
Not world-shatteringly good by any means, but decent.

I still remember how long that took me - 135 hours across the entirety of the Mass Effect series.
Serious time sink right there. (Is time sink one word or two? I've seen it both ways more than once. Need to check that later.)
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zeffyr: 15 pages? What's going on here, can you summarize it for me? :)
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SeduceMePlz: The game has an online social feature called Treasure Keys. The GOG bonus is a special one-time use Treasure Key, but being part of that system, it requires that you be online and logged into your GOG account to redeem it. Some consider this DRM, while others consider it trivial.

See:

http://www.gog.com/forum/general/release_victor_vran_92633/post390
Potential correction: I believe you are required to create an account on their server to access that feature, hence the backlash.
Post edited July 25, 2015 by HijacK
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zeffyr: 15 pages? What's going on here, can you summarize it for me? :)
drm on bonus of a gog game
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zeffyr: 15 pages? What's going on here, can you summarize it for me? :)
Long story short, it's a heated argument over who ends up in which bracket for the nude/intoxicated thumb wrestling tournament.
Tried to ask why nudity had to be involved at one point, but never got an answer. =(
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zeffyr: 15 pages? What's going on here, can you summarize it for me? :)
Simple said a drm-free game comes with a booster pack that requires online activation (drm) for single player use of the booster pack contents. But you can get that content also with playing the game and earning the drops. This is basically what the 15 pages are about :)
Post edited July 25, 2015 by Matruchus
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Lodium: You can get access to the same features if you play the game.
Il try to explain it.
In the old days there was something called cheat codes.
Those cheat codes coud get you :
Unlimited lifes.
Epic Sword
Special suit.
or something simmilar.

Now, you didnt have to use the cheat codes.
You coud simply play the game and get the items/stuff by your own efforts.
Pulling some example from my head.
In one of the resident evil games you coud either cheat using a code or you coud complete the game or the special missions and then
gain unlimited ammo for a weapon or something.
avatar
DoctorPirx: That I understand.
Excuse me for being a bit thick, but again, why is there an acoount in the single player to log in to? What is the benefit for having an account for the game? Don't care if it's neccessary to play or not - why is it there?
Im not too sure what im even talking about now.
Got confused again because of claims lol.
Though my understanding is that if you want an easy play lets say with unlimited ammo just to say something then you log online to gain it at the start of the game.
If you dont want an easy play, play the game withouth logging in and withouth the cheat and unlock the feature in the game or at the end of the game.
So i imagine the account is there to prevent people activating the cheat by accident or for people that want a challenge/pure first gameplay withouth being too easy to just activate the cheat.