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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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micktiegs_8: from Gabriel Dobrev, CEO, Director, and Founder of Haemimontgames:
"Hello Michael,
Thank you for the opportunity to provide an official answer to this question.

Treasure Hunts and Bounties do not unlock new areas. In order to complete them the player must visit a number of areas which she have gained access to while playing the game. They provide new and interesting challenges to players that have already completed the story and unlocked all areas in the game.

Each Treasure Hunt and Bounty has a Treasure Key which you can share with your friends or the community so they can redeem exactly the same item. Sharing is optional and you don't get any in-game benefits from sharing.

We created the GOG special GIFT-OF-GEAR using the same item sharing system that already existed. We did not realise that this will be considered as DRM by some people. The gift is not mandatory, it's a token of appreciation to the GOG community that we created with the tools we already had at our disposal."
Hah, this response just shows that the devs from Haemimont don't know what drm is. Its really no wonder since this is their first game that its not released by Kalypso (the drm king). They should have just delivered the game without it and forget the exclusives which itself are still more or less abhorred on gog. Eitherway they lost a lot of customers needlesly with this.
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MaGo72: First thanks for asking the Devs. So that means I can do the "normal" treasure hunts offline and claim the bounty offline for myself, the treasure hunt codes just com into play when I want to share them with another player? Only the GoG code is the exception?
Well, their steam board reply clearly says 'while playing online'. Dev response doesn't mention that at all. Maybe it got changed to work offline, or maybe he intentionally 'forgot' to mention it.
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MaGo72: First thanks for asking the Devs. So that means I can do the "normal" treasure hunts offline and claim the bounty offline for myself, the treasure hunt codes just com into play when I want to share them with another player? Only the GoG code is the exception?
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DeathDiciple: Well, their steam board reply clearly says 'while playing online'. Dev response doesn't mention that at all. Maybe it got changed to work offline, or maybe he intentionally 'forgot' to mention it.
Citing from the link:

"On the bottom of each scroll there is a key/code. These codes can be shared with friends/the community, so others may take part in the treasure hunt/bounty that you got.
To start a treasure hunt/bounty with the key/code, simply go to the Options menu -> Redeem Key.

Indeed they are a drop, but they only drop if you are playing online. Since they are generated server-side, they drop only while playing online, otherwise you get a replacement drop. However you can play and complete them offline if you so choose (simply redeem the code you have)."
Post edited July 25, 2015 by MaGo72
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DeathDiciple: Well, their steam board reply clearly says 'while playing online'. Dev response doesn't mention that at all. Maybe it got changed to work offline, or maybe he intentionally 'forgot' to mention it.
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MaGo72: Ok thanks for the clarification. So it seems you can do the treasure hunts, you just won't get a code drop.

"Since they are generated server-side, they drop only while playing online, otherwise you get a replacement drop. However you can play and complete them offline if you so choose (simply redeem the code you have)."
The code is for sharing purposes. What you get along with the code is the same loot. So, if you're not playing online, you don't get a code to share with others. The hunts and bounties don't lock any content out of the game.
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MaGo72: Ok thanks for the clarification. So it seems you can do the treasure hunts, you just won't get a code drop.

"Since they are generated server-side, they drop only while playing online, otherwise you get a replacement drop. However you can play and complete them offline if you so choose (simply redeem the code you have)."
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micktiegs_8: The code is for sharing purposes. What you get along with the code is the same loot. So, if you're not playing online, you don't get a code to share with others. The hunts and bounties don't lock any content out of the game.
Yeah, after the second reading I recognized that too. Treasure maps only drop in online mode, they do not drop offline.
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Matruchus: Hah, this response just shows that the devs from Haemimont don't know what drm is. Its really no wonder since this is their first game that its not released by Kalypso (the drm king). They should have just delivered the game without it and forget the exclusives which itself are still more or less abhorred on gog. Eitherway they lost a lot of customers needlesly with this.
How many sales do you think they've lost?
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Matruchus: Hah, this response just shows that the devs from Haemimont don't know what drm is. Its really no wonder since this is their first game that its not released by Kalypso (the drm king). They should have just delivered the game without it and forget the exclusives which itself are still more or less abhorred on gog. Eitherway they lost a lot of customers needlesly with this.
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CarrionCrow: How many sales do you think they've lost?
I think nothing now. In fact all this talk has raised sales among the curious.
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micktiegs_8: from Gabriel Dobrev, CEO, Director, and Founder of Haemimontgames:
"Hello Michael,
Thank you for the opportunity to provide an official answer to this question.

Treasure Hunts and Bounties do not unlock new areas. In order to complete them the player must visit a number of areas which she have gained access to while playing the game. They provide new and interesting challenges to players that have already completed the story and unlocked all areas in the game.

Each Treasure Hunt and Bounty has a Treasure Key which you can share with your friends or the community so they can redeem exactly the same item. Sharing is optional and you don't get any in-game benefits from sharing.

We created the GOG special GIFT-OF-GEAR using the same item sharing system that already existed. We did not realise that this will be considered as DRM by some people. The gift is not mandatory, it's a token of appreciation to the GOG community that we created with the tools we already had at our disposal."
avatar
Matruchus: Hah, this response just shows that the devs from Haemimont don't know what drm is. Its really no wonder since this is their first game that its not released by Kalypso (the drm king). They should have just delivered the game without it and forget the exclusives which itself are still more or less abhorred on gog. Eitherway they lost a lot of customers needlesly with this.
There's nothing exclusive about it. If you don't want to use it, then don't. You can find all of the content in the game, regardless of what platform you might be playing it on. I would simply treat it as a starter boost for those who feel like having an advantage early on to get a grip on the game. Can you please explain a little more, why you think it's DRM. It locks nothing from the single player experience, and it's entirely optional whether you want to use it.
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Matruchus: Hah, this response just shows that the devs from Haemimont don't know what drm is. Its really no wonder since this is their first game that its not released by Kalypso (the drm king). They should have just delivered the game without it and forget the exclusives which itself are still more or less abhorred on gog. Eitherway they lost a lot of customers needlesly with this.
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CarrionCrow: How many sales do you think they've lost?
I would say about 40-50% at least. Usually new arpgs are on the 1st spot on gogs sales list in a matter of less then an hour. Any customer on gog that is serious about any kind of drm definitely avoided the game. Sad thing is though that this game has 94% reception on Steam and only three stars on gog which will more or less certainly fall down to 2.5 or 2 in a couple of days cause of that drm in game online activated bonus feature. I just wish devs would think more when they release games with such options on gog since it will generally product a shitload of negative posts especially if it relates to drm. Eitherway at this point I will wait for Van Helsing from Neocore.
Post edited July 25, 2015 by Matruchus
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jsjrodman: That is certainly *not* the only way. There are many possible ways from simply providing an additional file in the download which contains the code that the game silently uses without phoning home, or by providing a different build that is specific to GOG, or any other number of fairly straightforward measures that do not require an online check.
Additional file? You do realize these files already exist in the game, right? And what's it to stop someone from just uploading these "miraculous files" for people to use on other services? Where's the exclusivity then? And as a matter of fact, why do people bitch about such an nonsensical thing when they don't even have to use the freaking code to get the items. Just use the console commands and get on with your lives.
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micktiegs_8: There's nothing exclusive about it. If you don't want to use it, then don't. You can find all of the content in the game, regardless of what platform you might be playing it on. I would simply treat it as a starter boost for those who feel like having an advantage early on to get a grip on the game. Can you please explain a little more, why you think it's DRM. It locks nothing from the single player experience, and it's entirely optional whether you want to use it.
It was explained several times already by others. First: game itself is drm-free. Second: Exclusive bonus features included with the game need online activation which falls under drm definition. And yes I know you can get the same bonus feature in game by playing it. But if a company give us a free (dlc or whatever) booster pack and I need online activation for that to get it then it certainly falls under drm. Eitherway that's my stance on this.
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micktiegs_8: The code is for sharing purposes. What you get along with the code is the same loot. So, if you're not playing online, you don't get a code to share with others. The hunts and bounties don't lock any content out of the game.
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MaGo72: Yeah, after the second reading I recognized that too. Treasure maps only drop in online mode, they do not drop offline.
Indeed, this whole segment of game logic is hidden on the servers. It's not clear whether this is intended as copy protection, or whether it is an "innocent" result of modern game "practice". Either way, the game certainly is not complete in a local fashion, and is DRM even if only accidentally so.
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CarrionCrow: How many sales do you think they've lost?
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Matruchus: I would say about 40-50% at least. Usually new arpgs are on the 1st spot on gogs sales list in a matter of less then an hour. Any customer on gog that is serious about any kind of drm definitely avoided the game. Sad thing is though that this game has 94% reception on Steam and only three stars on gog which will more or less certainly fall down to 2.5 or 2 in a couple of days cause of that drm in game online activated bonus feature. I just wish devs would think more when they release games with such options on gog since it will generally product a shitload of negative posts especially if it relates to drm. Eitherway at this point I will wait for Van Helsing from Neocore.
At the moment, Victor Vran is ranked fifth, behind a dual new release/heavy discount promo and what's looking like the biggest triple-A RPG, and possibly one of the biggest triple-A titles in general to come out this year.

Still looking forward to playing it myself. I could go for an action-RPG that's high quality.
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micktiegs_8: There's nothing exclusive about it. If you don't want to use it, then don't. You can find all of the content in the game, regardless of what platform you might be playing it on. I would simply treat it as a starter boost for those who feel like having an advantage early on to get a grip on the game. Can you please explain a little more, why you think it's DRM. It locks nothing from the single player experience, and it's entirely optional whether you want to use it.
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Matruchus: It was explained several times already by others. First: game itself is drm-free. Second: Exclusive bonus features included with the game need online activation which falls under drm definition. And yes I know you can get the same bonus feature in game by playing it. But if a company give us a free (dlc or whatever) booster pack and I need online activation for that to get it then it certainly falls under drm. Eitherway that's my stance on this.
So just because they gave you the option, you're completely against it? So, if the game released here with all the same features but didn't give announce that we had an appreciation gift, you'd buy the game??
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jsjrodman: That is certainly *not* the only way. There are many possible ways from simply providing an additional file in the download which contains the code that the game silently uses without phoning home, or by providing a different build that is specific to GOG, or any other number of fairly straightforward measures that do not require an online check.
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HijacK: Additional file? You do realize these files already exist in the game, right? And what's it to stop someone from just uploading these "miraculous files" for people to use on other services? Where's the exclusivity then? And as a matter of fact, why do people bitch about such an nonsensical thing when they don't even have to use the freaking code to get the items. Just use the console commands and get on with your lives.
Indeed, with any DRM-free game, there is no technical measure that stops that experience from being duplicated for other users.