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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
*edit* Never mind. I'm out.
Post edited July 25, 2015 by Coelocanth
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CharlesGrey: In general, I'm glad that people here are so strongly opposed towards DRM and other negative aspects of the modern day games industry, but I hope this kind of overreaction won't keep other game developers away from GOG.
Overreaction is a bit of an understatement. This thread went from kinda sad to pretty disgusting fairly fast. As for GOG, it's kind of being stuck between a rock and a hard place. Seeing this type of backlash can potentially drive game publishers and devs away, but they can't simply advertise themselves as "Hey, you know, our community will go bat shit toxic on you if you do this, you know?" That's not a smart move to attracting more business.

A solution would probably be polls and surveys. Ask the consumers what they want and majority decides. Of course, there will always be the overly self entitled pricks who victimize themselves and see everything as a conspiracy of companies to put DRM everywhere. Heck, today people got to discuss how much of a game percentage wise is DRM'd, and apparently some poor items got a whooping 10% DRM! But I digress.

Regardless, I think GOG should try to work with devs a bit harder to bring products here. If anything, games that even remotely attempt to integrate microtransactions, or account systems are apparently not welcome here since other solutions exist.
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lazydog: And with that statement, that it does not impact single player offline use, I will repeat my statement again: that is DRM.
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BKGaming: It's DRM because it does not impact single player offline use? I think you better think about that statement... as that is the total opposite of DRM or clear that up some because what you said makes no sense.
Please review my response to your statement, I believe it is you who are confused not I.
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j0ekerr: Allow me to get my serious hat on. Now let us think about what does DRM stand for?

Is this a system meant to manage and enforce the developer's rights over the product by impeding a user's access to the game's content?

Nope. It's a system for server based distribution of cheat codes.

Then it ain't DRM.
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Gearmos: You can see this on GOG's front page:

"DRM-Free Content: DRM-free means no copy protection, no on-line checks or any other annoyances."

So it has DRM...
On-line checks does not mean no authentication... it means you don't have to check in online to play your games. If that was the case we would have no MP games.

Unless you mean annoyances which is crazy because you can completely ignore this and still play the full game. This is a simple cheat to unlock stuff early, nothing more.

It is DRM free...
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BKGaming: It's DRM because it does not impact single player offline use? I think you better think about that statement... as that is the total opposite of DRM or clear that up some because what you said makes no sense.
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lazydog: Please review my response to your statement, I believe it is you who are confused not I.
I've read it more than once, if your not going to clarify then I'm not going to argue. My mind is sound. What you stated does not make sense.
Post edited July 25, 2015 by BKGaming
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throgh: Phew, complicate to count that games. Either I have no one really in my library or I haven*t bought one until now.
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mrkgnao: Here is the list of games that have a serial number or key (from the games I own -- can't know about games I do not own):
[url=http://www.an-ovel.com/cgi-bin/magog.cgi?ver=534&scp=gdspur&dsp=iD&ord=&flt=Dhs~1~&opt=&myf=FriJul242324002015_P94pvKuSu7Psp]http://www.an-ovel.com/cgi-bin/magog.cgi?ver=534&scp=gdspur&dsp=iD&ord=&flt=Dhs~1~&opt=&myf=FriJul242324002015_P94pvKuSu7Psp[/url]

Note that a few of these are not really serial numbers or keys, but rather gift codes, because GOG uses the same field to carry both types of info. These are noted as such.

I don't have any problem with these myself. Don't consider them as DRM. Just thought you might be interested.
Does that apply to this case? Genuine question.
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j0ekerr: Allow me to get my serious hat on. Now let us think about what does DRM stand for?

Is this a system meant to manage and enforce the developer's rights over the product by impeding a user's access to the game's content?

Nope. It's a system for server based distribution of cheat codes.

Then it ain't DRM.
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Gearmos: You can see this on GOG's front page:

"DRM-Free Content: DRM-free means no copy protection, no on-line checks or any other annoyances."

So it has DRM...
Do you even know what an online check is? An online check is when you are required to go online to play the game. In GOG's case you download the game, install it and, tadaaaaaaah! You get to play the game. Please! This ridiculously hideous definition of DRM that some of the more sheltered users of GOG push around is only hurting the overall business of GOG and pushing devs away.

It's enough for a potential dev to come to this news post and be like "Alright, I'm outta this place! Deuces!"
Correct me if I'm wrong but 90% of the controversy has centered on the treasure key hasn't it?

I find it funny because making the multiplayer require a separate account is technically a form of DRM, yet no one is raising a ruckus about it.

And no, I'm not criticizing the multiplayer part for that.
Post edited July 25, 2015 by j0ekerr
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throgh: Phew, complicate to count that games. Either I have no one really in my library or I haven*t bought one until now.
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mrkgnao: Here is the list of games that have a serial number or key (from the games I own -- can't know about games I do not own):
[url=http://www.an-ovel.com/cgi-bin/magog.cgi?ver=534&scp=gdspur&dsp=iD&ord=&flt=Dhs~1~&opt=&myf=FriJul242324002015_P94pvKuSu7Psp]http://www.an-ovel.com/cgi-bin/magog.cgi?ver=534&scp=gdspur&dsp=iD&ord=&flt=Dhs~1~&opt=&myf=FriJul242324002015_P94pvKuSu7Psp[/url]

Note that a few of these are not really serial numbers or keys, but rather gift codes, because GOG uses the same field to carry both types of info. These are noted as such.

I don't have any problem with these myself. Don't consider them as DRM. Just thought you might be interested.
Thanks. Yes there are some games I also own. But no serial needed for most of them using multiplayer-modes for example "Far Cry 2" - perfect to play using VPN.
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lazydog: Does that apply to this case? Genuine question.
Not sure I understand the question. Please elaborate.
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j0ekerr: Correct me if I'm wrong but 90% of the controversy has centered on the treasure key hasn't it?

I find it funny because making the multiplayer require a game account is technically a form of DRM, yet no one is raising a ruckus about it.

And no, I'm not criticizing the multiplayer part for that.
Isn't that the case with Age of Wonders 3 too though?
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j0ekerr: Correct me if I'm wrong but 90% of the controversy has centered on the treasure key hasn't it?

I find it funny because making the multiplayer require a game account is technically a form of DRM, yet no one is raising a ruckus about it.

And no, I'm not criticizing the multiplayer part for that.
GOG users are selective about what is and isn't DRM... it's like literally however there feeling in the moment. Honestly if I was a dev, I wouldn't want to release here... beyond ridiculous.
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j0ekerr: Correct me if I'm wrong but 90% of the controversy has centered on the treasure key hasn't it?

I find it funny because making the multiplayer require a separate account is technically a form of DRM, yet no one is raising a ruckus about it.

And no, I'm not criticizing the multiplayer part for that.
You got my point for criticism. ;-)
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j0ekerr: Correct me if I'm wrong but 90% of the controversy has centered on the treasure key hasn't it?

I find it funny because making the multiplayer require a game account is technically a form of DRM, yet no one is raising a ruckus about it.

And no, I'm not criticizing the multiplayer part for that.
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BKGaming: GOG users are selective about what is and isn't DRM... it's like literally however there feeling in the moment. Honestly if I was a dev, I wouldn't want to release here... beyond ridiculous.
Interesting how you step on with some arguments here in the thread.
Post edited July 25, 2015 by throgh
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HijacK: Isn't that the case with Age of Wonders 3 too though?
The whole AoW3 controversy flew right over my head so I have no idea.

But I do think it's a form of DRM since they are in a way, managing and limiting how you access a portion of the game content.

It's also an almost unavoidable form of DRM. Particularly where dedicated servers are concerned. But I don't even think it's all bad, It doesn't stop you from playing the game offline, yet it can get your average CODBro banned, which is always a good thing.
Post edited July 25, 2015 by j0ekerr
GOG makes it quite clear what DRM free means to them. Which matters more than what it means to you because they advertise DRM free games and as far as I am concerned this game does not break on what they advertise as DRM free. An online check is not the same thing as online authentication. Authentication for a cheat is not an annoyance because it totally optional, but authentication for playing would be.

"DRM-Free Content: DRM-free means no copy protection, no on-line checks or any other annoyances."
Post edited July 25, 2015 by BKGaming
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BKGaming: GOG users are selective about what is and isn't DRM... it's like literally however there feeling in the moment. Honestly if I was a dev, I wouldn't want to release here... beyond ridiculous.
You need thick skin to survive the internet, mate.