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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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classicgogger: Guys, Skysect already posted it, but some people seem to overlook it or don't care at all:
http://www.gog.com/forum/general/release_victor_vran_92633/post65

Either it's badly worded or you simply won't get these special drops without a) an internet connection and b) an online account.
I did indeed miss Skysect's post, thanks.

I understand this to mean that there are some side-quests (e.g. treasure hunts) that you cannot obtain unless you are connected online. Is that how you understand it?
Post edited July 25, 2015 by mrkgnao
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lazydog: Apart from the fact that this will impact single player games?
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BKGaming: How exactly?

Can you not obtain the items in single player? Yes. It doesn't impact single player at all, it simply impacts you because you might want that feature without having to be online. Doesn't make is suddenly DRM.

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throgh: Sounds like you get those keys in multiplayer-sessions and they could be used also offline when redeemed. But this doesn't make the problem even better at all. It only explains why there is no LAN-mode for this game and a user-specified login is needed.
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BKGaming: Well no LAN mode, but one of the upcoming features that will be added appears to be a co-op mode for 2 people on the same PC.
And with that statement, that it does not impact single player offline use, I will repeat my statement again: that is DRM.

I wonder now, are you impartial to this discussion?
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BKGaming: If that the case, GOG users should have rised up when the first MP game came here then all those many years ago... and it's really not giving you items, it unlocking them early for you. There is a difference.

This is a online component, no different than online multiplayer...
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throgh: Would be interesting to hear which game you are referring to. Most of the games have also a LAN-option and therefore I see no problem using this. Some of them have also account-based multiplayer-options with servers deactivated long before. So which game should have given this rise?
Any GOG game with no LAN that had online multiplayer with a key, which is quite a few games here... this is the same things really an online component which you have to authenticate against a server to play.
I HATE exclusive content, but this look like bonus normal loot already in game, that can be gotten without the code.

It is annoying, but not that big of a deal...


DRM-free just means that you get a game without DRM. With GOG I expect to download and play a game without any extra steps, unless it is multiplayer. As long as I can do this and also redownload as well, it is cool.

While galaxy is optional, and should stay that way, it is not really any more DRM than having to log onto the gog site to download games.

Expanding the definition of DRM will not help DRM-free, as we are getting close to calling gog accounts, stores and money DRM...
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BKGaming: Well no LAN mode, but one of the upcoming features that will be added appears to be a co-op mode for 2 people on the same PC.
Seems that at all I could not count me to the target group for this game. Perhabs giving this another look when the linux-version is available. But with the missing LAN-mode it won't be my favorite. The splitscreen sounds like a little bit of fun though but it cannot replace a good LAN-session with friends or family. :-)
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BKGaming: How exactly?

Can you not obtain the items in single player? Yes. It doesn't impact single player at all, it simply impacts you because you might want that feature without having to be online. Doesn't make is suddenly DRM.

Well no LAN mode, but one of the upcoming features that will be added appears to be a co-op mode for 2 people on the same PC.
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lazydog: And with that statement, that it does not impact single player offline use, I will repeat my statement again: that is DRM.
It's DRM because it does not impact single player offline use? I think you better think about that statement... as that is the total opposite of DRM or clear that up some because what you said makes no sense.
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throgh: Would be interesting to hear which game you are referring to. Most of the games have also a LAN-option and therefore I see no problem using this. Some of them have also account-based multiplayer-options with servers deactivated long before. So which game should have given this rise?
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BKGaming: Any GOG game with no LAN that had online multiplayer with a key, which is quite a few games here... this is the same things really an online component which you have to authenticate against a server to play.
Phew, complicate to count that games. Either I have no one really in my library or I haven*t bought one until now.
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Piranjade: Listening to the dev on stream right now they seem to care a lot about GOG and being DRM-free and they are very open for community feedback. Let's see how this continues.
I do feel a bit sorry for them seeing how high the emotions got in this thread. :-(
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CharlesGrey: Indeed. A few hundred posts of people arguing about the definition of DRM and GOG's business practices, while hardly anyone discusses the content and quality of the new game. ( Which I'd personally be much more interested in. )

You can't even blame the devs, since I doubt they had any ill intent with this ( quite the opposite ). They probably weren't expecting this kind of backlash at all. If anything, GOG were in a position to expect this reaction, based on similar situations in the past, and probably could have advised the game dev/publisher to handle this release differently.

In general, I'm glad that people here are so strongly opposed towards DRM and other negative aspects of the modern day games industry, but I hope this kind of overreaction won't keep other game developers away from GOG.
In my opinion, the content and quality of a new game should be discussed by gamers, both here on Gog and elsewhere.

But please remember, the game should not be here if it contains DRM, Gog know this, the devs know this, we all should know this by now.
I think after this many pages in just a few hours, I've come to the conclusion that there is a subset of users on here (which I think are not many) that have a very warped view of what DRM is and is not. They also have this specific idea of what GoG represents and what they should and should not sell. This game is currently the 6th most popular game on the site. That should tell you all you need to know.
Allow me to get my serious hat on. Now let us think about what does DRM actually mean.

Is this a system meant to manage and enforce the developer's rights over the product by impeding a user's access to the game's content?

Nope. It's a system for server based distribution of cheat codes.

Then it ain't DRM.
Post edited July 25, 2015 by j0ekerr
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synfresh: I think after this many pages in just a few hours, I've come to the conclusion that there is a subset of users on here (which I think are not many) that have a very warped view of what DRM is and is not. They also have this specific idea of what GoG represents and what they should and should not sell. This game is currently the 6th most popular game on the site. That should tell you all you need to know.
Oh they do, and it's rather sad honestly. Instead were arguing over the issue that really isn't an issue and in the long run only hurting ourselves and the DRM free revolution.

Calling this DRM is a sad day for the fight against real DRM... instead we fight each other. :/
Post edited July 25, 2015 by BKGaming
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BKGaming: Any GOG game with no LAN that had online multiplayer with a key, which is quite a few games here... this is the same things really an online component which you have to authenticate against a server to play.
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throgh: Phew, complicate to count that games. Either I have no one really in my library or I haven*t bought one until now.
Here is the list of games that have a serial number or key (from the games I own -- can't know about games I do not own):
[url=http://www.an-ovel.com/cgi-bin/magog.cgi?ver=534&scp=gdspur&dsp=iD&ord=&flt=Dhs~1~&opt=&myf=FriJul242324002015_P94pvKuSu7Psp]http://www.an-ovel.com/cgi-bin/magog.cgi?ver=534&scp=gdspur&dsp=iD&ord=&flt=Dhs~1~&opt=&myf=FriJul242324002015_P94pvKuSu7Psp[/url]

Note that a few of these are not really serial numbers or keys, but rather gift codes, because GOG uses the same field to carry both types of info. These are noted as such.

I don't have any problem with these myself. Don't consider them as DRM. Just thought you might be interested.
low rated
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BKGaming: Oh they do, and it's rather sad honestly. Instead were arguing over the issue that really isn't an issue and in the long run only hurting ourselves and the DRM free revolution.

Calling this DRM is a sad day for the fight against real DRM... instead we fight each other. :/
Eh, social justice warriors, whatcher gonna do about it.

I just have fun watching 'em holler.
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j0ekerr: Allow me to get my serious hat on. Now let us think about what does DRM stand for?

Is this a system meant to manage and enforce the developer's rights over the product by impeding a user's access to the game's content?

Nope. It's a system for server based distribution of cheat codes.

Then it ain't DRM.
You can see this on GOG's front page:

"DRM-Free Content: DRM-free means no copy protection, no on-line checks or any other annoyances."

So it has DRM...
Hmmmmm...