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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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BKGaming: It's rather simple for me. If I can play said game offline in single player and experience it fully with all of it's content without restictions and I can install it or copy it as many times as I want then the game is DRM free to me.

Everything else is just fluff that really doesn't matter... call me when the release a game with locked content then I'll raise the pitchforks. ;)
Unfortunately life isn't that simple, black and white.

Almost no game is "complete" as released. KOTOR2 most famously had tons of content released in the game files that was disabled from the game, because they ran out of development time to properly integrate it. Similarly there is a lot of content in most games that never makes it into the player experience (for reasons ranging from not having time to integrate it to simply not doing a great job of cleaning up the resource files before release).

So technically, many games we play are "incomplete". In the case being discussed here there is an (online activated one time) code that enables additional content.

I agree with the general sentiment that if you buy a game that you download (say 20GB) and there are many hours of content in there that can be activated by buying/activating additional codes is not a pleasant experience so there must be a limit for this kind of practice after which I decide not to buy that game. But it isn't clear cut and black and white as you make it out to be.
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lazydog: Self deactivating DRM? I don't get it and I certainly won't buy it.
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BKGaming: This was only for the pre-load, you can't do a pre-load without locking the game since your downloading it before release. There was no DRM, they simply didn't provide a full game and left a small bit out until release day.

The game is fully DRM free...
Thank you for clearing that up.
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LiefLayer: I want gog to be 100% drm-free.
I want to support this.
I don't want gog to be steam just because there are people like you that don't understand the importance of drm-free.
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mattymuc: +1 from me. If GOG is not 100% DRM-free, I don't have a reason to buy here.
Count me in! I'm here because that is the place where I can get DRM-free games - to 100% DRM-free exactly defined. Every single argument for breaking with this policy is a further point for discussions like this here. I have a problem with the obligatory argument "It is just one activation!". We do not need another Steam! :)
Post edited July 25, 2015 by throgh
Of course Witcher 3 is DRM-free. Even the Retail IF you apply the Day1 patch. And so is Victor Vran. As Senteria said earlier - we are simply talking about flipping free content no one is required to get.
All this is about is blowing things out of proportion.
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dizzy_plays: Almost no game is "complete" as released. KOTOR2 most famously had tons of content released in the game files that was disabled from the game, because they ran out of development time to properly integrate it. Similarly there is a lot of content in most games that never makes it into the player experience (for reasons ranging from not having time to integrate it to simply not doing a great job of cleaning up the resource files before release).
I'm not talking about DLC or cut content. That is fine. I purchase DLC all the time and I understand how game development works.

I was referring to playing all my bought content (that was't cut) rather it be the base game or DLC, without restrictions or locks.

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dizzy_plays: So technically, many games we play are "incomplete". In the case being discussed here there is an (online activated one time) code that enables additional content.
It wasn't even additional content, that content is still in the game and obtainable by playing which is why I'm fine with this...

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dizzy_plays: I agree with the general sentiment that if you buy a game that you download (say 20GB) and there are many hours of content in there that can be activated by buying/activating additional codes is not a pleasant experience so there must be a limit for this kind of practice after which I decide not to buy that game. But it isn't clear cut and black and white as you make it out to be.
It's pretty black and white for me... though maybe I should have been more clear. ;)
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BKGaming: It's rather simple for me. If I can play said game offline in single player and experience it fully with all of it's content without restictions and I can install it or copy it as many times as I want then the game is DRM free to me.

Everything else is just fluff that really doesn't matter... call me when the release a game with locked content then I'll raise the pitchforks. ;)
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dizzy_plays: Unfortunately life isn't that simple, black and white.

Almost no game is "complete" as released. KOTOR2 most famously had tons of content released in the game files that was disabled from the game, because they ran out of development time to properly integrate it. Similarly there is a lot of content in most games that never makes it into the player experience (for reasons ranging from not having time to integrate it to simply not doing a great job of cleaning up the resource files before release).

So technically, many games we play are "incomplete". In the case being discussed here there is an (online activated one time) code that enables additional content.

I agree with the general sentiment that if you buy a game that you download (say 20GB) and there are many hours of content in there that can be activated by buying/activating additional codes is not a pleasant experience so there must be a limit for this kind of practice after which I decide not to buy that game. But it isn't clear cut and black and white as you make it out to be.
What you are describing almost to the letter is SecuRom.
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mattymuc: +1 from me. If GOG is not 100% DRM-free, I don't have a reason to buy here.
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throgh: Count me in! I'm here because that is the place where I can get DRM-free games - to 100% DRM-free exactly defined. Every single argument for breaking with this policy is a further point for discussions like this here. I have a problem with the obligatory argument "It is just one activation!". We do not need another Steam! :)
This, just this. Clear and simple.
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micktiegs_8: Race the sun would give you different levels daily, although not dramatic; the levels would be the same if there was no internet connection. So, it would be a very drab experience without logging in for that game.
edit: not talking about the fan made levels, but the core levels.
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Piranjade: Nope, even if you play Race The Sun offline, the levels change each day.
Ah, I see. I was probably testing the offline ability all in the same day, which is why it was probably the same haha!
GoG launchs content with online activation, what's next?, a whole game?.
low rated
There's all this placard waving and I'm just sitting here, seeing it all pass by, and ha-ha'ing at all the holy crusading going around.

Teflon coated genitalia, those who have it, know it. Those who don't... make much ado about nothing.

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Xabyer_B: GoG launchs content with online activation, what's next?, a whole game?.
This... I don 't even...!

So I won't even try, and just much on more butthurt popcorn.
Post edited July 25, 2015 by j0ekerr
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Xabyer_B: GoG launchs content with online activation, what's next?, a whole game?.
The content is in the game and can be obtained by playing... this is nothing more than a cheat to get it early.
GOG (and the game's developer) wants to give you some in-game items so you don't have to hunt for them. They want this to be a promo instead of a crutch, and the only way they can really do that is to give out a code to punch into your GOG account.

The game does not have DRM. This is so far removed from DRM that I'm starting to question the kind of people this site attracts, if an entire thread can mount a total lie against a tiny promo. Please wait for there to be actual DRM to complain about.
Post edited July 25, 2015 by Tsugaru
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Tsugaru: The game does not have DRM. This is so far removed from DRM that I'm starting to question the kind of people this site attracts, if an entire thread can mount a total lie against a tiny promo. Please wait for there to be actual DRM to complain about.
Easy as that to answer the question: People react very negative on any kind of bindings and that is easy to summarize the discussion. It is also good that this discussion started so everybody can check personal restrictions on DRM, either existing or even not.
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Tsugaru: GOG (and the game's developer) wants to give you some in-game items so you don't have to hunt for them. They want this to be a promo instead of a crutch, and the only way they can really do that is to give out a code to punch into your GOG account.

The game does not have DRM. This is so far removed from DRM that I'm starting to question the kind of people this site attracts, if an entire thread can mount a total lie against a tiny promo. Please wait for there to be actual DRM to complain about.
I feel bad for the developer honestly... there going to get bad reviews here on GOG simply because some people are being ridiculous. I'm all for for voting with your wallet if you don't agree but they're going to flag this game bad. I really hope it continues to sell and makes it to number one.

This is a promo, and should be viewed as nothing else...
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BKGaming: I was referring to playing all my bought content (that was't cut) rather it be the base game or DLC, without restrictions or locks.
One can argue that you haven't purchased the part unlockable by a code, that it's a free bonus (but one that requires online DRM to take advantage of). The part that you bought is DRM-free. As long as this aspect is transparent (ie the game description doesn't try to fool anyone into thinking that they're also buying the unlocked bonus content as DRM-free) it should be of no concern.