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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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d2t: did anyone else noticed how many of vocal complainers about this game (if not majority?) are linux folks? just compare it to any linux topic on gog. rather interesting considering that the game is not even available on that platform and the platform is likely a fraction of osx userbase from gog perspective.

if my memory serves me well it was the same with the installers butthurt this or last year.

anyhow, seems that either linux users perception of gog and drm is vastly different from majority of the gog userbase or there is something very funny going on here
Well I use both Windows & Linux... not sure what that says about me then. :D
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d2t: did anyone else noticed how many of vocal complainers about this game (if not majority?) are linux folks? just compare it to any linux topic on gog. rather interesting considering that the game is not even available on that platform and the platform is likely a fraction of osx userbase from gog perspective.

if my memory serves me well it was the same with the installers butthurt this or last year.

anyhow, seems that either linux users perception of gog and drm is vastly different from majority of the gog userbase or there is something very funny going on here
Game is available for Linux on Steam.
Anything that can be said in terms of its story?
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throgh: Besides: "Torchlight 2" is also available for Linux and DRM-free on Humble-Store. ;-)
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jalister: Sigh. It really is starting to look the GOG is dropping the Linux ball a lot lately. I know it may be the fault of the developer or publisher, but maybe GOG could put more into getting those versions here.

There have been a lot of games that wanted in on the Humble Indie Bundles that debuted their Mac and Linux versions so they could take part. The Humble Indie Bundles are required to be DRM free, and to provide versions for Windows, Mac and Linux.
That is also one point but we should ask / discuss in another thread. I'm already very enraged about the last games added to the catalogue. But let's keep an eye on that for the moment. I think the main problem are legal issues. It could be that the Linux-versions are bound on more interests or have to get a special build to get rid of some API-implementations and the developer or publisher is not willing to do this for GOG. So we have only Windows-builds for now. It's a pity but it is the case at all, which in fact is not the fault of GOG.
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d2t: anyhow, seems that either linux users perception of gog and drm is vastly different from majority of the gog userbase
You mean, you and those three others?
low rated
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d2t: did anyone else noticed how many of vocal complainers about this game (if not majority?) are linux folks? just compare it to any linux topic on gog. rather interesting considering that the game is not even available on that platform and the platform is likely a fraction of osx userbase from gog perspective.

if my memory serves me well it was the same with the installers butthurt this or last year.

anyhow, seems that either linux users perception of gog and drm is vastly different from majority of the gog userbase or there is something very funny going on here
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Ritualisto: Game is available for Linux on Steam.
and yet the majority of linux users complain across 20 pages how gog introduces drm because of some cheat code requiring logging into the game instead of complaining about gog not having the game in the first place?

interesting logic guys
This looks absolutely amazing! I'd say Insta-buy but I've bought too many games lately and am currently enjoying a nice, slow and thorough playthrough of Witcher 3, so it's going on the wishlist with priority.

I have to say that one thing really disappoints me in regards to this release. The art style is really really good, and the monsters look great. It seems like a total lost opportunity to show that off by not releasing any goodies with the game, such as an artbook or just individual files of the game art like you can find in so many GOG classic releases. If you're reading devs, please release such. You'd get in a lot better with your fans if you offered it.
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Ritualisto: Game is available for Linux on Steam.
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d2t: and yet the majority of linux users complain across 20 pages how gog introduces drm because of some cheat code requiring logging into the game instead of complaining about gog not having the game in the first place?

interesting logic guys
Seems so. :)
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throgh: That is also one point but we should ask / discuss in another thread. I'm already very enraged about the last games added to the catalogue. But let's keep an eye on that for the moment. I think the main problem are legal issues. It could be that the Linux-versions are bound on more interests or have to get a special build to get rid of some API-implementations and the developer or publisher is not willing to do this for GOG. So we have only Windows-builds for now. It's a pity but it is the case at all, which in fact is not the fault of GOG.
From this it sounds like here it's a technical / lack of knowledge issue.

In more general sense, the issue is still the fact that GOG is treated as an afterthought by developers. Steam's towering size is a problem. I.e. thought process goes like this:

1. Release is approaching. Where should we release? Steam first obviously. Also GOG, and HB. May be somewhere else too.
2. Steam release is polished and all running.
3. Oh-oh, we can't release Linux version on GOG - we rely on Steam runtime (and we have no clue it's actually FOSS and can be used outside Steam).
4. OK, we'll just push GOG Linux release off, until the time we'll sort it out, after all Steam is more important so let's release now on Steam for all platforms, and on GOG on Windows only.

So, in order for #4 to change, GOG needs to grow. Then developers will treat GOG releases as a first class citizen.
Post edited July 24, 2015 by shmerl
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d2t: did anyone else noticed how many of vocal complainers about this game (if not majority?) are linux folks? just compare it to any linux topic on gog. rather interesting considering that the game is not even available on that platform and the platform is likely a fraction of osx userbase from gog perspective.

if my memory serves me well it was the same with the installers butthurt this or last year.

anyhow, seems that either linux users perception of gog and drm is vastly different from majority of the gog userbase or there is something very funny going on here
Seriously? Did I missed some kind of arguments? There is a Linux-version, a native one and you think the people should not complain about it? This is not a problem of GOG for the moment but the developer and publisher should also hear / read the criticism. Perhabs it could be easier for the GOG-team getting the whole content here.

Also your argument is a very funny one: You think my interpretation of DRM is another one then yours? Let's talk about it: You have a account-based multiplayer-part in a game on a platform which exclusive sells DRM-free installable and usable entertainment-software. This doesn't fit really well within DRM? Oh come on, you're kidding me, do you?

@shmerl: Good point and thanks for the link. I thought about it but had no further proof just my thoughts comparable to yours.

@Developers: I'd buy the game instant when the Steam-only issue is sorted out and there is also usable multiplayer perhabs via LAN as an option. ;-)
Post edited July 24, 2015 by throgh
low rated
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d2t: anyhow, seems that either linux users perception of gog and drm is vastly different from majority of the gog userbase
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classicgogger: You mean, you and those three others?
mhmmm, because gog userbase is gazillion of linux people an 4 pc gamers... yeah sure.

if gog usebase equally believed there is really an issue here, linux posts here would be 1% of complainers, not around half...
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vulchor: This looks absolutely amazing! I'd say Insta-buy but I've bought too many games lately and am currently enjoying a nice, slow and thorough playthrough of Witcher 3, so it's going on the wishlist with priority.

I have to say that one thing really disappoints me in regards to this release. The art style is really really good, and the monsters look great. It seems like a total lost opportunity to show that off by not releasing any goodies with the game, such as an artbook or just individual files of the game art like you can find in so many GOG classic releases. If you're reading devs, please release such. You'd get in a lot better with your fans if you offered it.
The devs are on stream and on twitch chat right now:
http://www.twitch.tv/gogcom
:-)
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jalister: Sigh. It really is starting to look the GOG is dropping the Linux ball a lot lately. I know it may be the fault of the developer or publisher, but maybe GOG could put more into getting those versions here.
See my post above. The developers are working on a Steam-free version.

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jalister: There have been a lot of games that wanted in on the Humble Indie Bundles that debuted their Mac and Linux versions so they could take part. The Humble Indie Bundles are required to be DRM free, and to provide versions for Windows, Mac and Linux.
Games usually aren't on Humble Bundle on release day though. It's difficult, if GOG refuses to sell it until the Linux version is ready, they'll have the game late and likely lose Windows sales. And the devs don't want to delay because they need to be paid, especially smaller indies often can't just put off release. So it really sucks that Linux always falls between the cracks, but in this case, the devs have been very good about supporting Linux on Steam, and they seem to be working on getting it on GOG as well. So I'm willing to give them the benefit of the doubt (for now).
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throgh: Seriously? Did I missed some kind of arguments? There is a Linux-version, a native one and you think the people should not complain about it? This is not a problem of GOG for the moment but the developer and publisher should also hear / read the criticism. Perhabs it could be easier for the GOG-team getting the whole content here.
The dev just said on stream that the Linux version is coming. :-)
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shmerl: So, in order for #4 to change, GOG needs to grow. Then developers will treat GOG releases as a first class citizen.
Which won't happen when we all argue of insignificant stuff like a bonus "cheat"... just saying.