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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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Konrad: In short, you get specific in-game drops more quickly. Everything included in the GOG Treasure Key is present in-game, like regular loot. The items available are simply a few useful items that you can find during gameplay. The treasure key is basically a cheat code to get them right off the bat, nothing is locked behind it and nothing new is added to your game.
Here's the problem:

If I install the game on machine A, I can use the Treasure Key. I then install it on Machine B, and I cannot use the treasure key... because my digital rights to it have been managed and restricted to only Machine A.

Actually, the real problem is that if I, the consumer, have to explain this to you, the GOG rep, then not only is the battle over - but the entire war is lost.
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yogsloth: Here's the problem:

If I install the game on machine A, I can use the Treasure Key. I then install it on Machine B, and I cannot use the treasure key... because my digital rights to it have been managed and restricted to only Machine A.

Actually, the real problem is that if I, the consumer, have to explain this to you, the GOG rep, then not only is the battle over - but the entire war is lost.
If I understood it correctly, it's even worse since it's not just locked to Machine A, but also to Installation A and in-game character A.
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BKGaming: You have full access to the game and there is no limitations though. That is the point. The "cheat" is limited, you access to the game or its content is not.
There were times where cheats were just parts of the game and I did not have to ask someone to use them. ;)
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Konrad: Bonus content:

In short, you get specific in-game drops more quickly. Everything included in the GOG Treasure Key is present in-game, like regular loot. The items available are simply a few useful items that you can find during gameplay. The treasure key is basically a cheat code to get them right off the bat, nothing is locked behind it and nothing new is added to your game.
So it basically means that game has a built in system for distributing some bonuses even for single player mode? That's of course not up to you to control, but at least you could avoid using such bonuses for GOG release to preserve the DRM-free spirit. Or somehow figure out how to include this bonus in the package itself.
Post edited July 24, 2015 by shmerl
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BKGaming: Features are not being carved out, rather your being rewarded for by the special access.
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shmerl: OK, call it a reward, a bonus whatever - it doesn't matter. My point is, why can't it be provided in DRM-free fashion by GOG, and requires some special carved out access which is very DRM-like? We are talking about GOG here.
Oh I agree there was better ways, an one time use unlock cheat code would have been enough and sure it would have been more in GOG's way of doing things... but I'm not going to call this out as DRM because of it , not when both ways would have had the exact same results. It's by no means DRM though, even it it kind of seems that way to some people...

Not everything online focused falls under DRM just because we want everything offline...
I am just asking myself: what is the point of making a treasure key cheat code only accessible through online redemption of a key, as a gift that you have bought the game. That makes no sense at all.


PS:
It sucks enough that people can't play Defcon in multiplayer because they ban the keys.
Post edited July 25, 2015 by MaGo72
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mrkgnao: What the online activation offers access to is basically a cheat that makes the game easier. And it makes it easier only once (it's a one-time-use).

Now, suppose GOG sold a game that had three difficulty settings: "Easy", "Normal" and "Hard". But you had to log online in order to play on easy and you were allowed to play on easy only once. You get 100% DRM-free on normal and hard, but you can't play on easy without logging in. Would you consider that DRM?

I would. And that's what we have here (based on what I have read).
These are 2 different situations. You're comparing a bunch of microtransaction-like bonus content to stimulate sales by dragging in the casual audience with an outright cut of content. In this case they added content. They didn't lock anything up. If you think what they are offering is the easy option, then that's just you. I see this perspective as flawed and outright opportunistic.
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Konrad: Bonus content:

In short, you get specific in-game drops more quickly. Everything included in the GOG Treasure Key is present in-game, like regular loot. The items available are simply a few useful items that you can find during gameplay. The treasure key is basically a cheat code to get them right off the bat, nothing is locked behind it and nothing new is added to your game.
So the dev might throw in some key again later for special occasion.
Interesting.
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Konrad: In short, you get specific in-game drops more quickly. Everything included in the GOG Treasure Key is present in-game, like regular loot. The items available are simply a few useful items that you can find during gameplay. The treasure key is basically a cheat code to get them right off the bat, nothing is locked behind it and nothing new is added to your game.
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yogsloth: Here's the problem:

If I install the game on machine A, I can use the Treasure Key. I then install it on Machine B, and I cannot use the treasure key... because my digital rights to it have been managed and restricted to only Machine A.

Actually, the real problem is that if I, the consumer, have to explain this to you, the GOG rep, then not only is the battle over - but the entire war is lost.
Not speaking English every day is difficult for me to explain it better then this..
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BKGaming: Not everything online focused falls under DRM just because we want everything offline...
It's enough DRM-like to be annoying. If you can't install it from a backup - your game is incomplete (missing that bonus at least).

And regarding extra content and bonuses, it's not the first time GOG includes DRMed stuff. For instance Witcher comics by Dark Horse which are bonuses for TW3 are all DRMed.
Post edited July 24, 2015 by shmerl
I think the moral of the story is that when devs and publishers think it's a good idea to make cheat codes as bonus redeemable content the world is just a shittier place.
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Konrad: The online features include multiplayer, as well as the in-game key redemption system. Like a few of you mentioned, the latter is used for things like the Treasure Key that the devs provided with your game, and if they choose to distribute additional keys for any reason, that part is totally up to them.
That cinches this for me, this is NOT DRM but an online feature built in the game itself.

It is a form of remote controlling your gameplay? Absolutely.
Does it detract my gaming experience if I pull off the network cable when playing the gog version? Absolutely not.

Good enough for me.

Anything else is needless e-drama.
Post edited July 24, 2015 by j0ekerr
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immi101: so for me i can say:
- i don't like store-exclusive game bonuses. we need less of those. not more
- i don't like buying a game bonus that I can only use once
- a single player cheat code that has to be activated online is just absurdly stupid from a technical point of view.
+1
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Konrad: Bonus content:

In short, you get specific in-game drops more quickly. Everything included in the GOG Treasure Key is present in-game, like regular loot. The items available are simply a few useful items that you can find during gameplay. The treasure key is basically a cheat code to get them right off the bat, nothing is locked behind it and nothing new is added to your game.
So yes, it's the Newbie Defense Package to make your first foray into online multiplayer more enjoyable while you learn the game system. It's like training wheels that get taken away once you're ready to bike with the big kids. I have no problem with the type of items included here as bonus content, nor with them being limited to one-time use in multiplayer. As for the delivery method of said content, I can see both sides of the argument, but you have to log in to play online multiplayer anyway.

Edit: Bolded to emphasize the crucial aspects involved that make me cautiously agree this is OK.
Post edited July 24, 2015 by Luned
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HijacK: I think the moral of the story is that when devs and publishers think it's a good idea to make cheat codes as bonus redeemable content the world is just a shittier place.
I thought it was... whatever you do, people will hate it.