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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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Smannesman: Only if those achievements unlocked ingame content and then erased itself and you could never get those achievements ever again.
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BKGaming: That really doesn't matter, the point being argued is locking an online feature to a one time use is DRM. And achievements are a one time use online feature.

The only difference here is most people don't care about achievements on GOG...
achievements is not part of the game, usually (not always) achievements is part of a client (like gog or steam)...
Gog is walking on very thin ice here.
This situation reminds me of the Dragon Age and Mass effect ingame login system, required to acess the dlc, without logging in, the installed dlc wasnt playable. Granted, the "login" on VV is only blocking the cheat code, wich itself can be obtained ingame trough normal play, but i would have prefered a normal installer for such bónus. I think the procedure is somewhat acceptable considering the multiplayer component of the game, but unacceptable for single play, since i have no plans to login to a third party when playing solo.
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HijacK: Don't buy the game then, go to humble bundle instead maybe, cry in a corner if you have to, just don't come to me with nonsense like this is imposed drm or it is only 90% drm free as if the publisher is giving you meaningful content by authenticating the copy.

Sure, you voiced your choice and you vote with your wallet. So does everyone else. Looking at things only from a victim viewpoint weakens your argument though.
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LiefLayer: I want gog to be 100% drm-free.
I want to support this.
I don't want gog to be steam just because there are people like you that don't understand the importance of drm-free.
You're an ignorant prick if you think I don't understand DRM free importance or I don't want GOG to be DRM free. I however, besides you, choose to not be a bitching kid who only sees things from one viewpoint. I rationalize in all directions. Regardless, at the end of the day I vote with my wallet.

This being said, I'm done talking to an ignorant like you.
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Smannesman: Only if those achievements unlocked ingame content and then erased itself and you could never get those achievements ever again.
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BKGaming: That really doesn't matter, the point being argued is locking an online feature to a one time use is DRM. And achievements are a one time use online feature.

The only difference here is most people don't care about achievements on GOG...
If I could play through half of all the games I've bought just on GoG.com,
that would be a major achievement I would care about... and even celebrate. :D
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HijacK: So don't go online while playing the game and yous till get 100% of the game. Same thing if you ask me. The fact that people have a problem with games that offer nonsensical bonuses through their in game interface while the game themselves are 100% DRM-free, not 90% like you say they are, is frankly ridiculous.
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throgh: In fact one part of the game is therefore not usable under the circumstance to have a DRM-free usage. Again: This should be mentioned. From my understanding the game should also be removed from the catalogue at all because it doesn't fit the "100% DRM-free"-argument.
but this bonus / dlc / cheat (call it whatever you want) is NOT part of the game. it's optional bonus offered to you by developer for a limited time period as a thank you for buying game legally.

claiming that a game should be removed from the store just because the developer want to give gamers optional extra on top of the purchase is simply stupid.

i would like to remind you that during preorders of the witcher 3 , game developer was also offering product key to access some comic on darkhorse website - not a drmfree bundled comic download. and nobody complained or demanded witcher 3 delisting.
Post edited July 24, 2015 by d2t
high rated
It's not like this is the first time GOG has offered DLC or exclusive content. The precedent all ready exists for them to have handled this in an acceptable format (separate DRM-free download or already activated in the main game download).

From the sounds of this exclusive content, it should have just been already activated in the download. No one would have been crying foul then, and everyone would have been praising GOG for the exclusive content.

Everyone except us Linux users who are feeling a little left out....
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BKGaming: That really doesn't matter, the point being argued is locking an online feature to a one time use is DRM. And achievements are a one time use online feature.

The only difference here is most people don't care about achievements on GOG...
Yeah, but achievements are not a gameplay feature are they? They're not really anything, just stamps that give you bragging rights.

And surprisingly effective at that. Bow down to me all players who have less achievements than I do at a specific game! I am your lord and master!
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Megalomany aside, my definition of bad DRM is a lot looser than others here.

Does it impede me playing and enjoying the game in any significant way?
If the answer is no, I don't care.
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BKGaming: Features are not being carved out, rather your being rewarded for by the special access.
OK, call it a reward, a bonus whatever - it doesn't matter. My point is, why can't it be provided in DRM-free fashion by GOG, and requires some special carved out access which is very DRM-like? We are talking about GOG here.
Post edited July 24, 2015 by shmerl
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hummer010: It's not like this is the first time GOG has offered DLC or exclusive content. The precedent all ready exists for them to have handled this in an acceptable format (separate DRM-free download or already activated in the main game download).

From the sounds of this exclusive content, it should have just been already activated in the download. No one would have been crying foul then, and everyone would have been praising GOG for the exclusive content.

Everyone except us Linux users who are feeling a little left out....
This, this one, he's being calm and reasonable, and even making sense.

STOP IT!
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BKGaming: That really doesn't matter, the point being argued is locking an online feature to a one time use is DRM. And achievements are a one time use online feature.

The only difference here is most people don't care about achievements on GOG...
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j0ekerr: Yeah, but achievements are not a gameplay feature are they? They're not really anything, just stamps that give you bragging rights.

And surprisingly effective at that. Bow down to me all players who have less achievements than I do at a specific game! I am your lord and master!
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Megalomany aside, my definition of bad DRM is a lot looser than others here.

Does it impede me playing and enjoying the game in any significant way?
If the answer is no, I don't care.
They are a game-play feature... they are programmed within the game. And one could argue bragging rights is just, if not more important to some people than cheating...
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BKGaming: That really doesn't matter, the point being argued is locking an online feature to a one time use is DRM. And achievements are a one time use online feature.
Well that's also not entirely true since most clients/networks allow you to unlock achievements even when offline.
And you can usually get them again with another account, so it's only once per account.
Still, I consider the 'cheat' code DRMed because it literally matches what DRM stands for.
The game itself I don't know enough about to have an opinion other than that I think it's (regionally) over-priced.
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immi101: it might be better to actually look at the business practice used here instead of just saying it is bad because it is DRM. and then argue endlessly about the exact semantic definition of DRM :p

so for me i can say:
- i don't like store-exclusive game bonuses. we need less of those. not more
- i don't like buying a game bonus that I can only use once
- a single player cheat code that has to be activated online is just absurdly stupid from a technical point of view.
Agreed on all points.
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hummer010: Everyone except us Linux users who are feeling a little left out....
It's getting there, don't worry. Games are coming to Linux left and right.
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yyahoo: Logged in, saw the thread size on a brand new game, thought "uh oh, this can't be good". Starting reading, yup...

The only thing that surprises me in all of this is that apparently GOG didn't see this kind of reaction coming. Either that, or they didn't care. SMH
This surely showed GOG how much the community values DRM-Free and it's not something they should repeat. Personally this itches me as well because I dislike online activation, but since the items are obtainable in game I consider it a plus since I enjoy hunting them myself.

If it was some exclusive items unobtainable any other way, I doubt I would buy any more games here.
high rated
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LiefLayer: you don't need galaxy to use the key...
also they say it's optional...
also we use gog because it's 100% drm-free... if they start sell 90% drm-free I will buy my games on humble bundle that give me a steam key... there is a reason for me to use gog, it's to support drm-free, in games, movies etc...
I don't give a crap about galaxy or have a drm game on gog.
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HijacK: So don't go online while playing the game and yous till get 100% of the game. Same thing if you ask me. The fact that people have a problem with games that offer nonsensical bonuses through their in game interface while the game themselves are 100% DRM-free, not 90% like you say they are, is frankly ridiculous.
What the online activation offers access to is basically a cheat that makes the game easier. And it makes it easier only once (it's a one-time-use).

Now, suppose GOG sold a game that had three difficulty settings: "Easy", "Normal" and "Hard". But you had to log online in order to play on easy and you were allowed to play on easy only once. You get 100% DRM-free on normal and hard, but you can't play on easy without logging in. Would you consider that DRM?

I would. And that's what we have here (based on what I have read).
Post edited July 24, 2015 by mrkgnao