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Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
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adamhm: I am also concerned by this ... if the extra stuff is for single player only then why require online authentication for it?
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d2t: for the same reason you have to authenticate on the gog website or in their client to download free dlc for the witcher 3 which is also a single player game....

are you really offended with game developer rewarding legal owners of the game with some extra downloadable items which in no way are required to play or complete the game?
Yes. Because it requires you to ask their permission to use the content. If I wanted to do that, I'd buy my games somewhere else.
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synfresh: It is DRM-Free. Ask yourself if the exclusive content is required to play the game then come back to me. If something like this is required to you, then I guess something like GoG Galaxy would be required for you.
I don't want exclusive content, I'm against GOG exclusives just as much as I'm against Steam exclusives. I don't want DRM on exclusive content if I do have exclusive content. I don't want DRM on any content.

I don't want GOG to be like Steam, if I wanted to I'd use Steam not GOG. I am not against GOG client as long as it's not like Steam - required for me to use the content I bought. Wether it's exclusive or not. The reason some of us use or put up with galaxy is exactly that: promise it will be optional. You claim you have some data on it, so please show me the data that shows x% of GOG users would want, or be fine with, Galaxy to be mandatory client as Steam is.
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shmerl: Hm, that sounds better. and it can be seen as a direct purchase from developer. The problem is, it still ties installation to availability of their service. I.e. you don't have an easy DRM-free backup after you bought the game on GOG. Or can you achieve it after first authentication?
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synfresh: If you pull the extra content into the game and then back that game up, I don't see why it still wouldn't be there if what GoG says is true (one-time). I still don't see how that makes the game all of a sudden DRM.
It makes original package from GOG crippled, i.e. missing content. I'd say it's not really DRM but split installation which has similar to DRM problem - you can't reinstall the full game from initial package (without relying on external service).

Why can't they just provide the add-on through GOG regular game page? Then user can download everything at once after buying (game, add-ons and etc). And avoid all this mess.
Post edited July 24, 2015 by shmerl
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d2t: for the same reason you have to authenticate on the gog website or in their client to download free dlc for the witcher 3 which is also a single player game....

are you really offended with game developer rewarding legal owners of the game with some extra downloadable items which in no way are required to play or complete the game?
There's no good reason why GOG can't just include it with the base installer rather than requiring online authentication every time you reinstall (or having to make a backup of all files it downloads/changes for manual reinstallation, assuming there's nothing to prevent that).
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ne_zavarj: Some people call this a review ?

Heads-Up: Online and Galaxy Required, Not DRM-free by
Gilozard

Bluetext: "The key is a one-time-use deal, so you do have to be logged in to your GOG.com account to redeem it." https://www.gog.com/forum/general/release_victor_vran_92633/post52

User Randoo: "btw, you have to log in once again in the game even when starting the game from galaxy." https://www.gog.com/forum/general/release_victor_vran_92633/post53

So the game requires a GOG login just to play, and the special GOG bonus key has to be redeemed online. This game isn't DRM-free at all.
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ne_zavarj:
Yes, and a very helpful one.
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Randoo: So :
*online to redeem
*then, login to redeem

(with create account it ask for a serial)
FUBAR
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synfresh: How exactly do you expect this stuff to work without some sort of authentication feature? You think the dev is going to go out of their way to actually code all this extra stuff in the game and then make a special GoG build that includes it? That's not realistic.
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jalister: One way that could be done is to give all GOG purchases a unique code. Then have a spot in the game to enter that code to unlock the content. That could be done offline without DRM. I've seen in it done for some Kickstarter bonuses in games.
Yea but then you have to give codes to all other stores for their own content and I don't think that happened (I don't think Steam users get exclusive content with this). So then you got Steam users bitching there is a place for a code and nowhere to use it. You may not care about that, but the devs would, especially since those customers probably dwarf GoG users by a lot.
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barleyguy: If it's not realistic to remove all of the online authentication for single player content, then they shouldn't sell it here.
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synfresh: Fine but then don't bitch and whine that GoG doesn't get exclusives that places like Steam gets then. You want GoG to be like Steam but expect devs to jump through a millions hoops in the process. It's not going to happen.
I actually wish store exclusive and pre-order exclusives would just have a horrible fiery death. If exclusives are free, give them to everyone that purchases the game.
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While I don't know how much I view this as DRM I am worried that it's a slippery slope that eventually ends with Galaxy basically being mandatory for game updates and expansion / addon / DLC installs.

Like others, I don't see why this in game content couldn't just be a download on my browser download page like a lot of other previous content. Would have prevented, well, exactly what's occurring in this thread right now.
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synfresh: If you pull the extra content into the game and then back that game up, I don't see why it still wouldn't be there if what GoG says is true (one-time). I still don't see how that makes the game all of a sudden DRM.
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shmerl: It makes original package from GOG crippled, i.e. missing content. I'd say it's not really DRM but split installation which has similar to DRM problem - you can't reinstall the full game from initial package (without relying on external service).

Why can't they just provide the add-on through GOG regular game page? Then user can download everything at once after buying (game, add-ons and etc). And avoid all this mess.
You mean like a seperate DLC package? I guess they could of did that although I'll be honest I don't see much difference there, the only difference is you are redeeming out of game vs. in. You still have to log into the gog account to get it.
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ne_zavarj: Some people call this a review ?
Yes, because it's a useful information that will determine wether people want to buy a game or not. Gilozard , please continue informing people on issues in games sold at GOG, I would much appreciate knowing that if I were looking at buying a game here.
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ne_zavarj: Some people call this a review ?

Heads-Up: Online and Galaxy Required, Not DRM-free by
Gilozard

Bluetext: "The key is a one-time-use deal, so you do have to be logged in to your GOG.com account to redeem it." https://www.gog.com/forum/general/release_victor_vran_92633/post52

User Randoo: "btw, you have to log in once again in the game even when starting the game from galaxy." https://www.gog.com/forum/general/release_victor_vran_92633/post53

So the game requires a GOG login just to play, and the special GOG bonus key has to be redeemed online. This game isn't DRM-free at all.
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ne_zavarj:
~_~ That went far and too quickly
galaxy not required and online is required only at the redeem key step (one time too many)

Why can't it be bonus content unlocked with a passphrase as it was done in the (too far) past. Who cares if the key can be found on internet after a few month..
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synfresh: What game had exclusive content in game that was exclusive to GoG?
3 examples I can think of are Shadow Warrior (2013), Unepic, and Vertical Drop Heroes HD. All of them had exclusive GOG-related in-game content with no online requirements like Victor Vran.
Post edited July 24, 2015 by Grargar
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Riotact: The stuff that comes with the key is droppable loot, you will pick this stuff up in game any way, so if logging into Galaxy for this gift is a negative aspect for you then just don't bother with the gift, its no big thing really.
So do I understand correctly, these are just regular items which drop in-game?
Hi,

Maybe someone could sum up for me. I was just about to purchase VV, came here to check if there were problems as the order keeps changing currency. However I see this has been raised, correct me if I am wrong:

- The additional content is delivered *only* via Galaxy, and only via logged in. I.e. it is not available via browser download?