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There will be blood. Delicious blood.



<span class="bold">Vampire&reg;: The Masquerade - Bloodlines&trade;</span>, the timeless RPG masterpiece that has sucked many a gamer's time, is now available, DRM-free on GOG.com.

Intoxicating. Macabre. Vital. These are both traits of blood and of Vampire®: The Masquerade - Bloodlines™, the RPG that forever changed expectations on how the creatures of the night should be depicted in videogames. Was it the ridiculous replayability? The versatility of our vampiric abilities? The gripping visual and sound design? Perhaps the memorable NPCs and stellar writing. One thing is for certain: much like the daunting Antediluvians, this is a game whose allure only grows stronger with time. No point in resisting it any longer.



Sink your teeth into the definitive bloodsucking experience that is <span class="bold">Vampire&reg;: The Masquerade - Bloodlines&trade;</span>, DRM-free on GOG.com.

Note: This version includes third-party technical fixes, courtesy of Wesp5. The full unofficial patch, which also includes additional content, can be found over at <span class="bold">Patches Scrolls</span>.


Twitch alert
Want to watch some entrancing nightly exsanguinations? Join Memoriesin8Bit as he launches a series of Bloodlines streams on <span class="bold">twitch.tv/gogcom</span>, starting Monday, 6 PM UTC.
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SeduceMePlz: Any chance we could get an official TPG GOG version as an alternate download? I don't have strong feelings for or against either patch, but I find the "fixes-only" motto of TPG appealing.
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Thiev: No. We can support only one version.
Then given the availability of two popular alternatives, I'd have preferred GOG remain neutral instead of creating a situation where one option requires extra effort on the part of the user. Or at least offered vanilla as an alternate download for easy patching.

Still, including the original files is better than nothing, so I appreciate that. And if there aren't too many files to delete and rename, it might not be too big a pain.
Post edited April 29, 2016 by SeduceMePlz
Has anyone installed the Antitribu mod on the gog version of the game?

After I´ve installed the gog version I "updated" the files with the unofficial patch plus (the gog version has the basic unofficial patch) and I don´t know if I´m able to install the Antitribu mod without complications.
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NuffCatnip: snip
Why didn't you simply patch the non-patched (1.2) version that is included? I think you can install mods and possibly even apply patches in seperate folders similarly to how you can choose to play the 1.2 version.

I haven't yet purchased it, so I'm speculating.
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NuffCatnip: snip
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0Grapher: Why didn't you simply patch the non-patched (1.2) version that is included? I think you can install mods and possibly even apply patches in seperate folders similarly to how you can choose to play the 1.2 version.

I haven't yet purchased it, so I'm speculating.
Thanks!

I didn´t pay attention to the folders and didn´t realize that I have two "Vampire" folders one patched and one vanilla folder. :)
Well, since I already patched the 9.5 version I could just install the Antitribu mod and see what happens, if it messes up the game I´ll just do a clean install and patch the 1.2 version.
Okay, so after some reading, I better understand the situation: Wesp5 (not GOG) created the dual-option setup for the more recent versions of the UP (starting around the beginning of last year it seems). I feel like the blues mislead us here somewhat by allowing people to assume that GOG had provided the vanilla option themselves, but whatever, I'm not going to make too big a deal of it (and perhaps I just got the wrong impression anyway).

Now I'm somewhat torn: I find the "fixes-only" motto of TPG appealing, but I really like what Wesp5 has done with the dual setup. Leaning slightly toward UP basic, but wary of unwanted changes. Decisions, decisions.
Post edited April 30, 2016 by SeduceMePlz
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aJillSandwich: Thank you both for the info. One last question: How do the Unofficial Patch and the "True Patch" mod compare to just running the official patch for the game (version 1.2)?
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Lucky4LeafClova: You're very welcome. Before you're even able to start a new game both versions 1.0 and 1.2 on modern systems (especially if you're on Windows 7, 8 and 10) are likely to crash at start up for a number of reasons or crash as soon as you click "new game". The Unofficial Patch addresses most of these issues but if you're not keen on it there are a number of solutions in this Steam guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=113161476

1.0 is very buggy whilst 1.2 is mostly playable but do expect quite a bit of bugs as well as a few gamebreakers (these can be circumvented by using the in-game console and typing in "noclip" (without quotes) and hitting the Enter key on your keyboard -- that'll allow you to pass through normally impassable objects.... Once you've got past the troublesome area, just type in "noclip" again to turn the cheat code off).

...
Wow, thanks for all the info!
Post edited April 30, 2016 by aJillSandwich
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SeduceMePlz: Now I'm somewhat torn: I find the "fixes-only" motto of TPG appealing, but I really like what Wesp5 has done with the dual setup. Leaning slightly toward UP basic, but wary of unwanted changes. Decisions, decisions.
For what it is worth: I had not played Bloodlines in about ten years or so and am now in the midst of a new playthrough with the GoG version. The only difference I can make out with the basic patch, is, that the game can be played without having to address bugs or having to restart the game every 15 minutes now. Not a single crash to desktop, broken level or quest yet; the most I had was a stuck walking animation in a far-away character (npc did not "walk" but "floated" rigidly, without moving their legs, from point A to B).
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Thiev: No. We can support only one version.
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SeduceMePlz: Then given the availability of two popular alternatives, I'd have preferred GOG remain neutral instead of creating a situation where one option requires extra effort on the part of the user.
What extra effort? I think the situation is ideal and GOG remaining "neutral" would have been worse for most people or arguably everyone.
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SeduceMePlz: Okay, so after some reading, I better understand the situation: Wesp5 (not GOG) created the dual-option setup for the more recent versions of the UP (starting around the beginning of last year it seems). I feel like the blues mislead us here somewhat by allowing people to assume that GOG had provided the vanilla option themselves, but whatever, I'm not going to make too big a deal of it (and perhaps I just got the wrong impression anyway).
I think Judas stated that GOG had already prepared a vanilla version of the game in case they wouldn't have been able to use the unofficial patch. I don't know if it's their or Wesp5's version they included, but does it really matter which version it is? GOG weren't lazy and (if it's actually not their version) could have included the vanilla version themselves.

[Edit:] Okay, so the problem is that engine related changes were made to the 1.2 version as well? Does that cause compatibility issues with mods? If so, that would be pretty awful.
Post edited April 30, 2016 by 0Grapher
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oriberu: For what it is worth: I had not played Bloodlines in about ten years or so and am now in the midst of a new playthrough with the GoG version. The only difference I can make out with the basic patch, is, that the game can be played without having to address bugs or having to restart the game every 15 minutes now. Not a single crash to desktop, broken level or quest yet; the most I had was a stuck walking animation in a far-away character (npc did not "walk" but "floated" rigidly, without moving their legs, from point A to B).
Cool. Vanilla 1.2 (the last official patch) worked for me on Win7 64-bit (using the CD version of the game). I don't recall any bugs, but maybe they were so minor or easy to circumvent that they've slipped my mind. Or maybe bugs mostly apply to other clans (I played Brujah that game), or maybe I got lucky. *shrugs*

This time I'll probably play with UP basic to be safe (and to see any dialogue or events that might have had faulty triggers rather than being intentionally cut).

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0Grapher: What extra effort?
The TPG docs very specifically say to install it over a fresh install of the game, so I'd guess installing it over a UP-modified directory could possibly cause problems. The setup GOG is using (which is Wesp5's dual vanilla/UP setup) can be restored to fresh condition by deleting some files and renaming others (I think).

Edit: Thinking more about it, I'm wondering if it's possible to use TPG's content fixes with UP's dlls and exe... It's probably too much to hope for, but with a bit of tweaking we might be able to change the vanilla/UP setup into a TPG/UP setup. Being able to switch between the two on a single installation (even if the savegames likely wouldn't be cross-compatible) would be nice!

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0Grapher: Okay, so the problem is that engine related changes were made to the 1.2 version as well? Does that cause compatibility issues with mods? If so, that would be pretty awful.
Some mods are built on a UP base, others on a TPG base. Most of the big ones on UP iirc. Some might be more-or-less cross-compatible depending on what exactly they modify, but of course you run a risk of things not working correctly when disregarding stated requirements for a mod.

I think I'm going to go with UP basic (GOG's default) for my next game of Bloodlines. Even so, unless I get lazy or busy, I'll look into the possibility of using TPG with the GOG version.
Post edited May 01, 2016 by SeduceMePlz
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SeduceMePlz: Cool. Vanilla 1.2 (the last official patch) worked for me on Win7 64-bit (using the CD version of the game). I don't recall any bugs, but maybe they were so minor or easy to circumvent that they've slipped my mind. Or maybe bugs mostly apply to other clans (I played Brujah that game), or maybe I got lucky. *shrugs*

This time I'll probably play with UP basic to be safe (and to see any dialogue or events that might have had faulty triggers rather than being intentionally cut).
1.2 Worked for me as well(same cd version and same os)playing a toreador and a brujah and aside from some graphical glitches i was able to complete the game without problems,the only major problem i had was the one related to blurry textures appearing due to the game having a problem with a certain amount of RAM,i think i've used wesp patches since 8.4 and aside from some content restored(or the afwul voiced cop in the tutorial :D) the only major thing i noticed is that some items in the vanilla game are not in the same place in the patched game,i'm sure there are other differences as others have stated but i'm replaying through it now with the gog version and that magic feeling is still there,still an awesome experience
Post edited April 30, 2016 by EraVasher
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EraVasher: 1.2 Worked for me as well(same cd version and same os)playing a toreador and a brujah and aside from some graphical glitches i was able to complete the game without problems,the only major problem i had was the one related to blurry textures appearing due to the game having a problem with a certain amount of RAM,i think i've used wesp patches since 8.4 and aside from some content restored(or the afwul voiced cop in the tutorial :D) the only major thing i noticed is that some items in the vanilla game are not in the same place in the patched game,i'm sure there are other differences as others have stated but i'm replaying through it now with the gog version and that magic feeling is still there,still an awesome experience
You were using the plus version of the Unofficial Patch because the awfully voiced cop in the tutorial is a piece of restored content. That's why you had a lot of weapon locations being changed too.
Post edited May 01, 2016 by Lucky4LeafClova
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Lemon_Curry: Sure thing, thanks for the advice. :)
You're very welcome. I was happy to help!

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aJillSandwich: Wow, thanks for all the info!
You're also welcome. I hope it helped in some way.

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SeduceMePlz: Some mods are built on a UP base, others on a TPG base. Most of the big ones on UP iirc. Some might be more-or-less cross-compatible depending on what exactly they modify, but of course you run a risk of things not working correctly when disregarding stated requirements for a mod.

I think I'm going to go with UP basic (GOG's default) for my next game of Bloodlines. Even so, unless I get lazy or busy, I'll look into the possibility of using TPG with the GOG version.
I'm not trying to be snarky but I don't know of any mods based on the TPG. You are right about most of the major overhaul mods being based on the UP though.

I believe the system used by GOG is probably the best way to do it. If it's anything like a Steam patched copy, the Unofficial Patch should be in its own subfolder and not affect the base game (allowing you to apply another modloader compatible mod such as Clan Quest Mod or Antitribu and possibly any other mod instead). Shared engine files *should* be fine too. I can't promise anything for obvious reasons though. Back to the point I was going to raise... I don't know when you last played this game SeduceMePlz but this game has a few issues today on modern PCs, including a notorious new game crash (which was actually caused by a Windows update from months ago). It can be fixed in a number of ways but the UP takes care of this for you. There's also an issue related to people being on Windows 10 which again the Unofficial Patch addresses.

For most people: this is awesome because this means no mucking around. The TPG just doesn't address these issues and hasn't been updated in years. It makes sense that the version of the patch GOG is going to support is the one that allows for convenience and gives you automatic widescreen. I'm not saying the Unofficial Patch is a better patch, just that it's much better in this area.

I've already said what I've wanted to about the UP and TPG pages ago but in the end it's not worth giving yourself a headache over which patch you're going to use! Go for one (TPG should work just fine) but I'm fairly sure you'll have no issues with the UP basic in its latest form and you'll enjoy the game just as much. There's been a lot of needless drama about these patches (mostly related to how the UP started out as a restoration mod with no way to choose just bug fixes at the time) when both are fine IMHO. If you have any issues, feel free to leave another post.
Post edited May 01, 2016 by Lucky4LeafClova
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shmerl: I don't think so. GOG credit Wesp5 in the announcement.
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JudasIscariot: Actually, we already had a version of the game where all you would have is the original executable without Wesp's patch in case a) we couldn't come to an agreement with Wesp5 and patches-scrolls and b) we wanted to have the original version in case people wanted to use other mods that may have been incompatible with Wesp5's patch.
Oh, hey, I don't know why this didn't cross my mind before (not enough sleep, probably... running on far too little lately), but could you offer that version as an unsupported extra?

That'd make it quite easy for those who want it to have both the normal GOG UP installation and a second TPG installation.

Or maybe offer it as an 'invisible' download that you have know about to access (I recall you guys doing this for some older patches for Shadow Warrior 2013).

Sidenote: 12-hour shits really suck, even on the slow nights when you have time to play around on the forums.
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Lucky4LeafClova: I'm not trying to be snarky but I don't know of any mods based on the TPG. You are right about most of the major overhaul mods being based on the UP though.
It's been a while, but I thought Tessera & company based their mods on TPG (since he created TPG).

Edit: Yep, just confirmed. Tessera's site is adult-oriented, and some mods there contain mature content. You'll need to register and confirm that you're of legal age to see many of the forums. Some interesting stuff there... Might be enough to convince me to go TPG after all. Link (nsfw).

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Lucky4LeafClova: I don't know when you last played this game SeduceMePlz but this game has a few issues today on modern PCs, including a notorious new game crash (which was actually caused by a Windows update from months ago). It can be fixed in a number of ways but the UP takes care of this for you. There's also an issue related to people being on Windows 10 which again the Unofficial Patch addresses.
2013, on Win7 64-bit.

I appreciate your perspective on the matter, Lucky. Thank you for taking the time to share it.

I'm leaning toward UP basic, but I really do think GOG should support the TPG crowd (even if only via an unsupported vanilla build offered as an extra) as a matter of fairness and user choice.
Post edited May 01, 2016 by SeduceMePlz
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JudasIscariot: Actually, we already had a version of the game where all you would have is the original executable without Wesp's patch in case a) we couldn't come to an agreement with Wesp5 and patches-scrolls and b) we wanted to have the original version in case people wanted to use other mods that may have been incompatible with Wesp5's patch.
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SeduceMePlz: Oh, hey, I don't know why this didn't cross my mind before (not enough sleep, probably... running on far too little lately), but could you offer that version as an unsupported extra?
In case you missed it, that unsupported original version of the binary is included in GOG package. The file is called vampire.exe.12. Use at your own risk ;)
Post edited May 01, 2016 by shmerl