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Rolling in the deep.

Unworthy is now available, DRM-free on GOG.com.
A lone warrior rises from the grave only to find himself in a desolate world tangled in sin and pervading filth. On his enigmatic quest he will face foul creatures and brutal bosses which will test his cunning, reflexes and patience but also help him hone his skills and grow ever stronger. Dodge, swing, die, rise and remember: the only way to conquer the nightmares is to stop dreaming.

Get the haunting Soundtrack for your collection.
The art style will take some getting used to but as this is a Metroidvania, I will keep an eye on it for now. I will wait for some reviews to come in before I decide to wishlist it or not.
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FutureSuture: The art style will take some getting used to but as this is a Metroidvania, I will keep an eye on it for now. I will wait for some reviews to come in before I decide to wishlist it or not.
Steam seems to like it from a small sample size of under 50.
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CharlesGrey: On the topic of 2D Dark Souls clones -- GOG, why u no sell Salt & Sanctuary?! Seems like that game has a lot more to offer, at a similar price point.
I spoke to the developers and they told me that they were waiting to hear back from GOG. They use Steam backend services for things like all the asynchronous online features that the game has and wanted to know if those would still be functional if the game were released on GOG. That was on the 15th of October of 2016. They were still waiting to hear back from GOG on the 18th of November of 2016. GOG either never got back to them or told them it is not possible. I will keep waiting but until it is released here, neither GOG nor the developers will get my money.
For what it's worth, I haven't had any trouble distinguishing the player character from enemies or anything else. I really like the silhouetted look. Each enemy has a different silhouette, so you always know what you're fighting.

Yeah, the game is difficult, but that doesn't mean it's artificially difficult. The enemies have clear animations and patterns, so you can deal with them if you know what you're doing.
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fortune_p_dawg: i like the way this looks but that save file nonsense is a 100% dealbreaker for me.
What save file nonsense?

Upon investigating, I found this:
Saves will only work on a machine they were created on.
Seriously? That also explains why the game does not have cloud saves. I won't keep the same computer around forever. I understand why the developers did it (save file sharing), but this is ridiculous.
Post edited May 31, 2018 by FutureSuture
How did this shit get past curation ? while so many other games don't
Post edited May 31, 2018 by ChrisGamer300
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ChrisGamer300: How did this shit get past curation ? while so many other games don't
Although I would not call this game "shit" just yet, the save file nonsense is not my cup of tea either. That, along with what I posted regarding Salt And Sanctuary up above, makes me one of many who question the person or people who make these curation decisions here at GOG. More options are always nice, but do not reject games that have proven themselves amongst reviewers and gamers alike, GOG!
I'm surprised how many people can criticise such graphics for a lack of effort. The pixelated style doesn't have to be to everybody's taste, but I think some people just see a low resolution and conclude "lazy programmer art". It's not as quick and easy as it looks.

Also, about the price… this seems to be a one-person project, which makes it a lot of work for just one guy. Likely more than just a little side project. If you invested, say, three months of effort into something like this, how much would you have to make back from it to not lose money over it? How would you have to set the price if you can't expect to sell more than a few thousand copies? (Most indie games, even the critically acclaimed ones, don't sell more than 5,000 copies). It's the price of a lunch. This is entirely not my kind of game, but if it was, it would seem worth it if it entertained me for a weekend and was fun enough to replay later. Indie games' market value has dropped way too far.
Yep,it's Unworthy.
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Anamon: I'm surprised how many people can criticise such graphics for a lack of effort. The pixelated style doesn't have to be to everybody's taste, but I think some people just see a low resolution and conclude "lazy programmer art". It's not as quick and easy as it looks.
In spite of this, I've seen other "one man games" that look far more capable and visually better. Planet X2, most anything by Jeff Vogel, many Steve Moraff games, and countless other shareware titles from the 90s.

Or if you want to argue those were paid, there's games like the first Spelunky, La-Mulana, and Cave Story.

Point is, even in as little as 8 x 8, you can make things visually distinct, pretty and more importantly, COLORFUL.

Edit: Even the minimalsitic styles of Nifflas show more, such as Knytt Underground.
Post edited June 05, 2018 by Darvond
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Darvond: In spite of this, I've seen other "one man games" that look far more capable and visually better. Planet X2, most anything by Jeff Vogel, many Steve Moraff games, and countless other shareware titles from the 90s.

Or if you want to argue those were paid, there's games like the first Spelunky, La-Mulana, and Cave Story.

Point is, even in as little as 8 x 8, you can make things visually distinct, pretty and more importantly, COLORFUL.

Edit: Even the minimalsitic styles of Nifflas show more, such as Knytt Underground.
I kind of like the visuals of this one, though. Particularly the animations are definitely not someone's first attempts. Those are quite tough to get them to look even remotely decent.

Of course there are levels. There are some developers who definitely are bad enough at doing visuals, to the point that they should really hire an artist. I don't think that this one falls in that category, though. Now, on the other hand, if you look at the screenshots of about 95% of Indie releases on Steam…

I agree that Spiderweb Games look pretty decent, but personally disagree strongly on Moraffware… not to criticise his games as such, but even back in the 90s I always thought the Moraffware titles were some of the ugliest-looking on the Shareware CD-ROMs. I definitely think Unworthy looks miles better. And knowing that I'm in the minority, I also don't like Knytt's visuals too much. Compared to Unworthy, they look to visually disjoint and concept-less to me.

Edit: Jeff Vogel actually doesn't seem to do his own graphics anymore. At least their About page says that they're always looking for contractors for graphics work.
Post edited June 05, 2018 by Anamon