nightcraw1er.488: Just sounds a bit “we like the extra income, but can’t be bothered with any extra effort”.
I think that may be it. Look, I don't claim to understand why soundtracks and artbooks for new releases are regularly (!) missing from GOG. But consider the fact that the EGS also typically doesn't sell such DLC for new releases. And the EGS is doing everything it can to become a true competitor to Steam - surely, if they were allowed to sell the DLC, they would. So what explanation is there, other than "devs/publishers/artists can't be bothered to put this extra content on stores that can't promise the same number of sales"?
Enebias: "Shadows" and "Fallen". The most generic title ever could be "Dungeon: Shadows of the Fallen".
Dogmaus: Shadows: the Fallen Dungeon (called after a severe collision problem that makes the characters fall and fluctuate forever)
You forgot ".... Chronicles"!
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EDIT: I just realised something interesting: The
Kickstarter project had originally planned for the game to release on PC, Mac and Linux on Steam and GOG. The Kickstarter had a stretch goal for an XBox One version but they didn't reach that goal.
Now, the game has been released on Steam, GOG, the EGS, XBox and GamePass, but only for Windows. So they cut builds they had promised from the beginning (Mac/Linux) and content stretch goals they DID reach (character-specific quests) while using development resources on stretch goals they DIDN'T reach (create an XBox build)...