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T-Rex cutlets is what's for dinner.

<span class="bold">Turok</span>, the remastered fast-paced jurrassic FPS, is available now DRM-free on GOG.com with a 20% launch discount.

Remember when dinosaurs were all the rage and aliens were still scary? Ah, yes, the 90s. What a magical time to be growing up. Imagine a jungle-like land populated with unfriendly aliens. Now throw in some aggressive flora for added inhospitality. Surely, dinosaurs are the next logical addition. No wait, make that dinosaurs with guns. All that's missing now is an angry Native American warrior of time-travelling heritage to clean up the mess and thwart a great evil in the process. There, pure 90s.

Thankfully, Turok is not in the habit of entering such exotic-but-hostile lands unprepared. Strapped across his back are all kinds of devastating weapons, from the not-so-humble bow and knife to handheld instruments of mass destruction like miniguns and rocket-launchers. Plus all the havoc they wreak now looks extra spiffy in this remastered version, thanks to widescreen and high resolutions support, improved level design and fancy lighting effects.

Bring an army of oversized reptiles closer to extinction as the legendary <span class="bold">Turok</span>, now DRM-free on GOG.com. The 20% launch discount will last until December 24, 17:59 PM GMT.
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Falkenherz: I found that most of these platform jumping sections became much easier if you used the map as guidance instead of what you are actually seeing.
Now that you mention it, yeah I probably used the same method. Easier to see the edge of the platform from the automap enabled. That might also be why the platforming sections didn't annoy me that much.
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InfraSuperman: This is the remaster that the article is talking about. It supports HD resolutions and has added shading/lighting effects.
Ehmm ... really?
With a Glide wrapper (like Nglide or DGVoodoo) you could already have HD resolution and beyond.

Yes, the shading/lightning effects on the screenshot looks nice, but I really don't see much difference (maybe there is less fog now and you can see wider).

But, to be hones, I hoped for HD textures. Oh, well ... :(

Will invest, when the price will be right.
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Random_Coffee: Destructoids review is out, 6.5 out of 10.
It says this remake takes the best part(?) of both the old PC and N64 versions, and suggests the music is from the N64 version, if I understood right?

So, remembering how some said earlier that the N64 version had better music than the PC version, this remake now had better (and different) music than the earlier PC version?
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dirtyharry50: I'm a little surprised by the price myself but I assume it is a reflection of how much work was involved in reworking the engine to run on modern hardware. It is really nice that this new release supports widescreen modes too. I can appreciate that depending on what they had to work with it could well have been a daunting task to update this and comparisons to other games that have also been updated really wouldn't apply as every one is a unique project unto itself.
The old game already worked great with help of GLIDE wrappers (Nglide, DGVoodoo) ...
https://www.youtube.com/watch?v=3wzAwqXlUjo

With Glide wrappers you could even try to play on 4k and beyond. The only problems are the small resolution textures and so it can happen, that the whole thing looks blured.

And as you can see, this "HD remake" didn't include HD textures. So?

You want to see HD textures? Look:

Thief HD MOD:
https://www.youtube.com/watch?v=HPNGGxF2NVA
I don't bitch about prices. I simply don't buy something I feel is overpriced for my budget and interest for the game. There will be sales later, if I don't agree with the current price.

In Steam it is even more pricier for me (GOG 14.59€, Steam 15.99€), so... Are Steam users bitching about the price everywhere?
Welp, I've just played up til the save point in stage 2. I can safely say this feels like the definitive version of Turok 1.

The levels seem identical to what I remember, and the new graphics features are pretty subtle and also disabled by default, even the extended draw distance. Took me a while to readjust to the strafe tilting but movement feels good, the mouse is nicely responsive and the game runs smoothly.
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timppu: So, remembering how some said earlier that the N64 version had better music than the PC version, this remake now had better (and different) music than the earlier PC version?
The music is exactly the same as in the N64 version.
Post edited December 18, 2015 by ReynardFox
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ReynardFox: Welp, I've just played up til the save point in stage 2. I can safely say this feels like the definitive version of Turok 1.

The levels seem identical to what I remember, and the new graphics features are pretty subtle and also disabled by default, even the extended draw distance. Took me a while to readjust to the strafe tilting but movement feels good, the mouse is nicely responsive and the game runs smoothly.
I have to agree. From a technical point of view, the game plays extremely smooth and one can concentrate on exploring levels and shooting dinos. Level design is still fantastic (except for those one or two excessive jumping sections).
I've already dumped all my N64 carts. That feeling of having legal ROMs: (^_^)
I was away from GOG for a couple of days and this happens? I love you GOG and Night Dive. Maybe I should leave again and see if more Turok games appear. :)
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Lesser: How expensive were the HD versions of Serious Sam when they were released?
I for one never buy games on day of release. There are so many games on the market that you simply don't have time to play all of it. So you must make a selection. What to play (and buy) and what not.
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ReynardFox: Welp, I've just played up til the save point in stage 2. I can safely say this feels like the definitive version of Turok 1.

The levels seem identical to what I remember, and the new graphics features are pretty subtle and also disabled by default, even the extended draw distance. Took me a while to readjust to the strafe tilting but movement feels good, the mouse is nicely responsive and the game runs smoothly.
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Falkenherz: I have to agree. From a technical point of view, the game plays extremely smooth and one can concentrate on exploring levels and shooting dinos. Level design is still fantastic (except for those one or two excessive jumping sections).
This game was littered with jumping puzzles, not just one or two as you suggest, it was part of the reason for the games average reviews. Some of these made you run through small sections of the level over again. The worst ones made you fall to your death. I can remember 7 off the top of my head but I know there were lots more.


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Random_Coffee: Destructoids review is out, 6.5 out of 10.
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timppu: It says this remake takes the best part(?) of both the old PC and N64 versions, and suggests the music is from the N64 version, if I understood right?

So, remembering how some said earlier that the N64 version had better music than the PC version, this remake now had better (and different) music than the earlier PC version?
Strange, Turok for PC had CD audio music and from a technical standpoint, I thought CD audio would sound better considering the N64 cartridges had limited space. A CD with 650MB vs an N64 cartridge 4-64MB. Hmmmm

*sigh* then again it's been so long since I last seen an N64, never mind the last time I played Turok on one so I might be wrong. I definately remember the CD audio in Star Wars: Shadows of the Empire was WAAAAAYYYYYYY better than the N64s music
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IwubCheeze: Strange, Turok for PC had CD audio music and from a technical standpoint, I thought CD audio would sound better considering the N64 cartridges had limited space. A CD with 650MB vs an N64 cartridge 4-64MB. Hmmmm

*sigh* then again it's been so long since I last seen an N64, never mind the last time I played Turok on one so I might be wrong. I definately remember the CD audio in Star Wars: Shadows of the Empire was WAAAAAYYYYYYY better than the N64s music
A techincally superior medium doesn't automatically equal better result, the N64's music used better instrumentation and changed dynamically in water, caves etc, the PC just streams worse arrangements of the music and calls it a day. Also it caused the game to freeze for a second when it seeks to a new music track.

Shadows of the Empire used audio directly sampled from the movies, the N64 couldn't hope to compete with CD storage there.
Post edited December 18, 2015 by ReynardFox
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orbika: Yes, the shading/lightning effects on the screenshot looks nice, but I really don't see much difference (maybe there is less fog now and you can see wider).

But, to be hones, I hoped for HD textures. Oh, well ... :(

Will invest, when the price will be right.
I am actually pretty glad that they didn't change much about the graphics themselves. There are very few HD remasters/remakes where I found the ultimate result to be appealing at all and I don't really see the point in re-releasing old games only to change everything about them.
Turok aside, what happened to Lost Eden? Why isn't it on GOG?
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ReynardFox: A techincally superior medium doesn't automatically equal better result, the N64's music used better instrumentation and changed dynamically in water, caves etc, the PC just streams worse arrangements of the music and calls it a day. Also it caused the game to freeze for a second when it seeks to a new music track.

Shadows of the Empire used audio directly sampled from the movies, the N64 couldn't hope to compete with CD storage there.
I was thinking more along the lines of music compression. I was under the impression that because of the much smaller storage space on a cartridge, the music would have to be compressed more that CD audio would have to be. Some audio for N64 games wasn't that good and I assumed over compression to be the reason. However, this was simply an educated guess, nothing more.

Now that you mention it, I do remember the split second freeze when I jumped into the water in certain areas and exiting caves. The game skipping while the game CD switches track, I totally forgot about that little quirk with PC gaming in the 90's :)
Post edited December 18, 2015 by IwubCheeze