mqstout: I don't know how a game can be called a metroidvania and "A rogue-lite journey through the multiverse The various branches of the multiverse are always changing. Fight through a combination of procedurally-generated levels". They are literally mutually exclusive by definition.
It may be a fine action platformer (it looks like it), but it
can't be a metroidvania.
Of course it is not mutually exclusive. Just because you do not like the 'rogue-like' or 'rogue-lite' moniker does not change this.
What are the defining features of a Metroidvania? In most definitions, it involves utility-based exploration, progress, and non-linearity. That is, the game world usually consists of a large set of interconnected areas that you can unlock and explore after gaining new abilities. Most Metroidvanias are open world, allowing you to backtrack to acquire new skills and so on.
There is nothing here that states it cannot include rogue-like or -lite elements as well. The world can be procedurally created, it can have permadeath, and so on. What makes it a rogue-lite and not a rogue-like is that rogue-likes have turn-based movements, but then this game calls itself rogue-lite anyway.
If you do not agree, then provide the definitions of each and explain why they are 'mutually exclusive by definition'. Simply stating it does not make it true.
Edit - this is not even the first rogue-lite Metroidvania game. There are several others, such as Dead Cells, Sundered, Rogue Legacy 1 and 2, Patch Quest, and others. In itself, there are enough games in this genre that it can now be called a sub-genre of both rogue-likes and Metroidvanias.