It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Tomb Raider I-III Remastered is now available on GOG!

Whether you’re a long-time fan of the tough as nails archeologist or a newcomer to the series, Tomb Raider I-III Remastered is the perfect opportunity to (re)discover Lara Croft’s original adventures, now lovingly restored. This definitive collection will allow you to play the original three Tomb Raider adventures with all expansions and secret levels.

The Remastered Collection includes:

Tomb Raider I + The Unfinished Business Expansion

Tomb Raider II + The Golden Mask Expansion

Tomb Raider III + The Lost Artifact Expansion

Within those timeless classics you’ll be uncovering treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. It’s a globe-trotting adventure, where you follow Lara Croft facing off against deadly foes and dangerous myths.

All of that with upgraded graphics, but also with the option to switch to the original polygon look at any time.

Tomb Raider I-III Remastered, out now!
avatar
WinterSnowfall: I highly doubt the remasters need or use any dx12 features. They are far more likely to rely on dx12 (as in only run on Win10+), but use only feature level 11_0.
DX12 seems to have some features that make programming for it easier than for previous versions.
I never really looked into it, but devs seem to prefer it over DX11 (see Monkey Island 6).
avatar
neumi5694: DX12 seems to have some features that make programming for it easier than for previous versions.
I never really looked into it, but devs seem to prefer it over DX11 (see Monkey Island 6).
Quite the contrary, D3D12 is a low level API (much like Vulkan), whereas D3D11 is not (much like OpenGL). Devs "prefer" it because you sort of have to use it to target the latest generation XBox.
Post edited February 18, 2024 by WinterSnowfall
Best experience of the game to be had on Linux.

https://www.youtube.com/watch?v=6yw5Xn-2FiE

No stuttering and frametime spikes.

Linux wins again.
Post edited February 18, 2024 by rojimboo
Who cares the Xbox, it is almost dead yet... the only reason to use DX12 is PC games... which are indeed a huge market. Although, yes the Xbox is supporting DX12. Without it... Raytracing is impossible. The true reason dev still enjoy DX11 is simply, because a high level API is much more forgiving if it comes to issues and it may almost work "out of the box". But the highest potential is by using a low level (close to the hardware) API.

PS5 API is GNMX, Apple is using Metal but for games not a matter and in my mind Vulkan is a very good... and actually the only "non proprietary" low level API i know of. Although, mostly not supported very well, so it may lack some performance.
Post edited February 18, 2024 by Xeshra
avatar
rojimboo: Best experience of the game to be had on Linux.

https://www.youtube.com/watch?v=6yw5Xn-2FiE

No stuttering and frametime spikes.

Linux wins again.
I cant see such a "difference" as long as the hardware is fine, as it seems to run fine on any solid hardware or system. Just do not use a Switch, there is clearly a muscle-issue. Hopefully the Switch 2 may become a game changer.

Clearly, the PC versions are currently lacking. I guess the console versions got priority as they did not even bother putting custom settings inside.

The PC version is actually with highest importance because i was constantly struggling getting the classic version to run properly on PC... even with many mods, i just failed, and worst... not even the pad was working. Still 2 more titles left which got high issues on PCs (basically any 1996 engine Tomb Raider). "Angel of Darkness" and up is already running properly.

Of course, a console port moved to a PC OS that was simply a nightmare... no wonder it is full of issues. Even this remaster/remake or whatever... is still having issues with the untouched "classic version". The best option for the classics (up to Angel of Darkness) would be to use a emulator or simply use a completely reworked game such as the new release.
Post edited February 18, 2024 by Xeshra
The debate on what is a remaster/remake will never stop being funny.
avatar
Xeshra: I cant see such a "difference" as long as the hardware is fine, as it seems to run fine on any solid hardware or system. e.
I don't know what you mean by "seeing" but it's a know issue and it's been measured.

And if you look at the requirements, it's not even a little bit demanding. This isn't Cyberpunk.

People with beefy rigs have camera stuttering and frametime spikes apparently on Windows, it's all over the place and in that review too.

I'm sure they will fix it eventually, but this seems to be the same as when Elden Ring released and you got a smoother experience on Linux shortly after release. The stuttering persisted for quite some time too on the most popular game on the most popular platform. That was awesome. The fact that Linux gaming even matches Windows gaming on Windows native games is already a lot. But surpasses it? Crazy.
These are remasters. The remake came out in 2007 by Crystal Dynamics. In terms of trigger warnings I'd rather they put them on the modern trilogy, ha ha!
avatar
rojimboo: People with beefy rigs have camera stuttering and frametime spikes apparently on Windows, it's all over the place and in that review too.
Can you prove it? Because of the OS? Sounds weird to me...
Let's just say the camera has some strange behaviour.
I played the game on my handheld and when pausing or entering photomode, it would just keep moving up up up up up.
This didn't happen on my PC.

Nothing that can't be fixed.

It's not "the" perfect remaster, but it's good. Some of the complaints are just whining on a very high level.
avatar
Timboli: And paying so highly for a remaster is sending the wrong message and encouraging more to do so, so it's not just about these three games. There is a principle at stake, and it's not about how affluent you are, so that money is no object. Artificial inflation of price is just that.
Less than 8€ (preorder) for each game actually makes this one of the cheapest remasters ever released.

But sure, if you don't want to have it, of course you don't have to buy it. Trying to discourage people from doing sohelps no one. People are perfectly able to decide for themselves if they want to pay for the game (again) or not. They have their own principles.
Post edited February 18, 2024 by neumi5694
avatar
Xeshra: Can you prove it? Because of the OS? Sounds weird to me...
You probably can't just simply state it's the OS - there are many moving parts. Linux gaming depends on Wine/Proton and DXVK/VKD3D, and each of those might have fixes and optimisations, possibly per game (at least in Proton and custom Wines). It's usually the way shaders are compiled and handled on Linux vs. Windows, at least it was in Elden Ring, and AMD open-source drivers are by consensus better on Linux than on Windows. Nvidia is a different matter currently, but they open-sourced their drivers too so there will be great leaps happening soon. Nvidia on Linux gets a bad rap and is full of memes, but really, it's not so bad. I've had no issues with them, like, since the beginning.

So putting it together, we know that I/O and CPU performance is superior on Linux, and if graphics performance is on par with Windows, or it provides a smoother gaming experience due to whatever DX to Vulkan magic sorcery and other things, then you will see more and more games being on par with Windows and possibly even being better on Linux.

The testing and benchmarking and findings are not only in the link I provided before, but there are reports all over. I'm sure there will some sort of patch eventually for Windows though. It seems to be related to swap chain management, and there is a driver tweak for Nvidia on Windows which helps with the stutters, but no such fix for AMD/Intel. On Linux, there are no stutters.

In any case, it's all there in the link for example, if you check it out.
avatar
MarkoH01: Just tried it with Openlara.
Hang on a gosh durned minute. You mean that if I don't care if Lara's tits are triangular, I can just load up the original games in a source port of my choosing and not dump 30$ (USD) on the remasters?
avatar
Breja: "Technological superiority" is not all that there is to a game's visuals. It's not even, in my opinion, the most important thing. What matters most is the style, the art design.
IE, Metroid Prime vs it's Remaster changed very little mechanically, but was a massive boost in the art department.
Post edited February 18, 2024 by ᛞᚨᚱᚹᛟᚾᛞ
As far as i am able to detect, Windows got a driver issue or maybe just a setting issue. This is a problem with the game, not with the OS and maybe not even the driver. Either the dev is updating the game soon or maybe the driver may become updated as soon as AMD/Nvidia is tracking down the issue.

Linux is on different drivers, high level drivers it seems, not really challenging but the correct settings i assume. Most likely the dev simply did not care the Windows port a lot because the collection was based on the classic console version and has been ported over to the newest consoles. Some consoles (Steam deck) are using a Linux based OS, so... magically it is using the correct specs it seems.

It will take some time checking it... as my GoG download will need a looooooooooong time, i only get around 500 kbps download speed, which is the slowest ever... i guess the server is at its very last breath. Not sure why exactly... there are surely some cheap sells available, but Tomb Raider is probably mostly gotten from Steam.

Oh and the price was about 25% above the US price.

As far as i know... already said, there are not even any custom settings on PC, which is pretty lazy and the main focus for the "audience" surely was console based. Still the best PC version available... the other PC versions are a nightmare.
Post edited February 18, 2024 by Xeshra
avatar
MarkoH01: Just tried it with Openlara.
avatar
ᛞᚨᚱᚹᛟᚾᛞ: Hang on a gosh durned minute. You mean that if I don't care if Lara's tits are triangular, I can just load up the original games in a source port of my choosing and not dump 30$ (USD) on the remasters?
No, you will definitely NOT getting the same experience with OpenLara as you will get with the remastered versions because the Lara model itself is not the only thing that is improved - but if you want to get a better experience than the originals - even though not as good as with the remastered versions - you can use the originals and OpenLara to get it.

avatar
WinterSnowfall: Remasters have always been about getting the games on new generation consoles and perhaps appealing to the existing audience of a series who always though earlier games were too "rough and old" for them to get into.
Well - in this case it seems to be different. I alaways liked the originals and with these remastered versions I still have the feeling to be able to experience them again in a better way. All youtube vidos I could find so far seem to be from fans of the series as well ... honestly, I don't think that the games - even with the graphical upgrade - would still be that appealing for people who did not grew up with them ... at core these are still old games, they just feel a bit better and they look much better.
Post edited February 18, 2024 by MarkoH01
avatar
rojimboo: Best experience of the game to be had on Linux.

https://www.youtube.com/watch?v=6yw5Xn-2FiE

No stuttering and frametime spikes.

Linux wins again.
Playing on windows. Never had stuttering or frametime spikes so far.

Edit: looks like AMD issue on windows
Post edited February 19, 2024 by Syphon72