Telika: Ok. Thanks for the warning.
Sir_Kill_A_Lot: Although Starmaker said enjoying MI2 I think someone's blocking the ending from his/her memory :-)
SPOILERS SPOILERS SPOILERS
I loved MI2 including the ending. It's humanist, life-affirming and all-around positive, because the message is exactly the opposite: The real world is magical. Children's imagination counts. Fictional characters have their fictional lives. You can daydream and drop by for a visit.
1. *Beep* nostalgia. I want to feel like I felt when I was a kid just discovering media, I want to resurrect that sense of wonder. This means INNOVATION.
2. *Beep* references. The first Star Wars movie I watched was a pirate copy of 7, a year after its theatrical release. Yet, because I am on the interwebs, even before Darths and Droids was a thing, I knew plot details of the six previous movies rather well. I could "get" jokes and whatnot. And that's basically the situation with references!!!!!1!!!!11111! in adventure games. ZOMG I'M SO CLEVER WE'RE SO CLEVER GET IT GET IT HAHA YOU GOT IT I CAME. These painfully unfunny but instantly recognizable as cues to laugh, like jokes on retirement home television, endless references to references to references to references, until transcription breaks down and everyone has alzheimers. No. Just no. Please get a creative vasectomy and *beep* off forever.
3. *Beep* caricature nihilism. Not only I like meta stuff, I am
supposed to like it. It's a major part of my self-image. I instabuy and instaconsume media that have to do with fiction vs reality and the constraints of the medium, I love The Neverending Story, The Phantom Tollbooth, that one Russian book about a baby dragon, Spectral Stalkers, Immortal Defense, Planescape: Torment, Primer, Watchmen, Monkey Island 2, Space Quest IV, Hatoful Boyfriend, The ______ _____ of ________ (GOG game), Costume Quest, Last Action Hero, The Truman Show, Monty Python and the Holy Grail, Who Framed Roger Rabbit, the Gamers movie, the webcomic YuMe, Toy Story, Umney's Last Case, Brom's The Plucker, Only You Can Save Mankind, the framing story of Assassin's Creed (what an amazing metaphor for video gaming it could have been), the *beep*-you endings in Tom Holt's books, [reading about] *beep*ing with the audience in theatrical performances. *Beep*, I read the whole first books of Thomas Covenant and The Dark Tower; both were *beep*, but I persevered because I was "supposed" to. I struggled through Undertale until the twee *beep* became too much.
The difference is, in all the good and passable stuff, the characters matter. In Thimbleweed Park, they don't. Not only there's no real story behind the fictional story, the fictional story falls apart when you look at it sideways, too. 15 minutes in, we have two corpses. Who killed them?
NO ONE. It's a game. It was scripted and programmed this way. There are no in-game character motivations. No one killed Franklin, the game just faded to black and then started using a floating sprite with the same name. No one framed Reyes' father -- he doesn't have a father, "he"'s just a sprite. Really, the only way the game can redeem itself at this point is if the characters hunt down Ron Gilbert and punch him in the *beep*s, IRL.