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The Occupation is now available DRM-free.

Your role is to uncover evidence as a journalist by sneaking through restricted areas and questioning people on their actions through a series of one-on-one interviews. All this takes place in a detailed, systems-driven world where people will react to your actions and where time is your biggest enemy.
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Vythonaut: Also, i'm not sure if i've ever played another game of this type with fixed time objective; does anyone know any?
Define "game of this type" and "fixed time objective" to get more meaningful answers, but there are adventure games where time is a critical element.

The Colonel's Bequest has an internal clock of sorts, and some actions trigger time to move forward, and it is possible to miss some events if you are in the wrong place. It's not a very sophisticated system, but for a game that comes from the 80s it's kind of unique.

http://www.gog.com/game/the_colonels_bequest


If you mean that the game would have a timer running and you need to complete the game within that time, you have plenty to choose from.

Freddy Pharkas has several annoying and invisible timers which mean that you will get killed many times trying to achieve some loosely defined objective within that time.

http://www.gog.com/game/freddy_pharkas_frontier_pharmacist


If you just want a fixed time to solve the game, one of the best ones is the freeware escape room kind of game Sidekick High, you can see available time running on the screen so no invisible clocks there, and the game is even voice acted.

http://cmmn-clrs.itch.io/sidekick-high
I've read that this is an interesting one but that it needs a couple more trips to QA before being good, so I'll wait for that.

Also, to know if you can rebind your keys.

And also, "30€ for an adventure game", yeah, that's cheap hey?

I'm the first to find 60 to 80€ for a new release, plus the "season passes" etc...

But 30€ is a bare minimum for a game like this.

Kids, these days, they don't know the value of nothing but money...
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Alexim: For a game that costs 30€ I would like to see the full implementation of the achievements.
Anyway the concept is very interesting.
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LynetteC: Why are achievements so important? Serious question - I've never understood the appeal of them.
You kinda answered your own question here:

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LynetteC: I expect there is a lot of scope for replaying, getting caught retrieving evidence, making different decisions, etc. On the strength of Ether One, I'm happy to take the chance.
It's a nonlinear game ( that costs 30€) where the meta-objective is to discover all of the paths and endings and see how intricately (?) everything fits together. Achievements serve as signposts.

---
Obligatory "Noooooo! Not first-person 3d!"
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Alexim: For a game that costs 30€ I would like to see the full implementation of the achievements.
Anyway the concept is very interesting.
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JudasIscariot: The achievements are being worked on as I've confirmed this with the developers :)
Nice! Good to see that they are willing to keep the version up to date.
looks very good, definitely wishlisted
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Vythonaut: Also, i'm not sure if i've ever played another game of this type with fixed time objective; does anyone know any?
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PixelBoy: Define "game of this type" and "fixed time objective" to get more meaningful answers, but there are adventure games where time is a critical element.

The Colonel's Bequest has an internal clock of sorts, and some actions trigger time to move forward, and it is possible to miss some events if you are in the wrong place. It's not a very sophisticated system, but for a game that comes from the 80s it's kind of unique.

http://www.gog.com/game/the_colonels_bequest

If you mean that the game would have a timer running and you need to complete the game within that time, you have plenty to choose from.

Freddy Pharkas has several annoying and invisible timers which mean that you will get killed many times trying to achieve some loosely defined objective within that time.

http://www.gog.com/game/freddy_pharkas_frontier_pharmacist

If you just want a fixed time to solve the game, one of the best ones is the freeware escape room kind of game Sidekick High, you can see available time running on the screen so no invisible clocks there, and the game is even voice acted.

http://cmmn-clrs.itch.io/sidekick-high
Cruise for a Corpse and The Last Express spring to mind, as well. I think Rise of the Dragon also used that gimmick to create urgency.
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wormholewizards: These achievements are something that added at later stage of game development or perhaps during post-development. That's why they vary with each platform.
1. Yes, they are often added late in development, though of course post-development won't work.
2. I don't think they typically vary on different platforms at all unless it's about specific (hardware) features of that platform. Do you have examples?
They are either there or completely missing, and either because the platform doesn't support achievements directly or the developers chose not to implement them on given platform.

GOG supports achievements for quite some time now (on Windows and Mac OS X that is).
The API is very similar everywhere and not particularly complicated.
The most work is creating all those images in all the resolutions the different platforms require.

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wormholewizards: No achievement != second class citizens.
No matter if you care much about achievements or not, if a game has them on Steam and console versions and the GOG version doesn't, it seems very much like a lesser version to me.
Post edited March 06, 2019 by Sir_Kill_A_Lot
It sounds interesting, but 5 hours of gameplay is pretty short for the price. I just paid under $20 for What Remains of Edith Finch + Donut County, which were on sale. And even that feels a bit steep, given that these games are something like 3 hours each. It was my first foray into these sorts of games (looking for different sorts of games to try), and I probably won't be buying more unless the prices feel like a good value.

And I'm not saying that I want games that are artificially filled with pointless time killers. But there is a time of playthrough value that I expect. For example, most action-rpg's are something like 30-60 hours of playthrough time, which comes out to $1-2 per hour of playthrough at release time for a $60 game. And most action-rpg's do have good replayability. But for these new fangled sorts of games, we are looking at something like $6-7 per hour of playthrough at release. $20 / 3 hours = $6.7 per hour of playthrough. $30 / 5 hours = $6 per hour of playthrough.

I suppose that someone crunched the numbers and came up with these prices per expected sales, but I think the prices are likely keeping many people from trying them. So maybe it's a wash or worse.

I'm adding it to my list in case the price reaches an acceptable value.
Post edited March 06, 2019 by higix
The description of the game brings to mind The Last Express. Albeit in a more open playground.

Good if they follow the path of the jewel that TLE is (with graphics and appeal pretty much atemporal).
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Ancient-Red-Dragon: 1. Because they add goals to achieve and humans are psychologically inclined to like achieving goals.
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MarkoH01: Addition: I think one important thing is also that you are able to show others that you achived said goals by unlocking such achievements (which are shown in your profile). Otherwise you could just set youself random additional goals and try to "achieve" those.
What's wrong with setting yourself random additional goals and trying to achieve them? That's exactly what we did before it became a feature and I reckon it was more fun that way. You did what you felt like trying, not something that was imposed on you. It was done purely for enjoyment, not for bragging rights (therefore whether others could see them or not is irrelevant). But that's just my 2 cents.

(Edit: corrected a typo)
Post edited March 06, 2019 by axl
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higix: It sounds interesting, but 5 hours of gameplay is pretty short for the price. I just paid under $20 for What Remains of Edith Finch + Donut County, which were on sale. And even that feels a bit steep, given that these games are something like 3 hours each. It was my first foray into these sorts of games (looking for different sorts of games to try), and I probably won't be buying more unless the prices feel like a good value.

And I'm not saying that I want games that are artificially filled with pointless time killers. But there is a time of playthrough value that I expect. For example, most action-rpg's are something like 30-60 hours of playthrough time, which comes out to $1-2 per hour of playthrough at release time for a $60 game. And most action-rpg's do have good replayability. But for these new fangled sorts of games, we are looking at something like $6-7 per hour of playthrough at release. $20 / 3 hours = $6.7 per hour of playthrough. $30 / 5 hours = $6 per hour of playthrough.

I suppose that someone crunched the numbers and came up with these prices per expected sales, but I think the prices are likely keeping many people from trying them. So maybe it's a wash or worse.

I'm adding it to my list in case the price reaches an acceptable value.
Edit Finch feels definitely overhyped to me, add to that that with a non qwerty keyboard you re forced to use a gamepad... meh...

And also, the debate of how much bang for your buck in videogames? Besides the point, there's no debate for me.

Want the best bang for your buck? Go fetch a jokari, costs nothing and you can replay it ad nauseam.

I'm willing to pay for mleaningful experiences... and 80+h grindfests don't qualify... my best experiences with videogames are on the shortest end lengthwise.
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Carradice: The description of the game brings to mind The Last Express. Albeit in a more open playground.

Good if they follow the path of the jewel that TLE is (with graphics and appeal pretty much atemporal).
I should get back to this one, bought it on sale and never played more than 30 seconds of it. XP
Post edited March 06, 2019 by Zoidberg
30€ (~$34) sounds like a bargain to me!
Here is an updated(/self-updating) version.


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axl: It was done purely for enjoyment, nor for bragging rights
Maybe that's you, and maybe me. But then others are more like this.
Post edited March 06, 2019 by Sir_Kill_A_Lot
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MarkoH01: The Last Express is one that comes to mind - time is really important in this one as well.
Never payed much attention to it until now; the real time feature is even mentioned in the description! Well, there it goes to my wishlist and will buy it next time i'll feel like playing a point & click adventure. Thanks!

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PixelBoy:
Game of this type = adventure game
Fixed time objective = played in real time / what's about to be done, will be done even without the player's input

I actually like the idea of an adventure game that runs in real time with all the NPCs and events happening in the background, even when the protagonist isn't there to actually take notice. Didn't know that this gameplay mechanic actually exist until now. Not sure about how difficult is the Last Express, but i'm going to give it a try just to see how it works. That said, thanks for the input, i'm writing down the rest of the games you've mentioned to check them out in depth later.

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maladroid:
Thanks for your input too; i hardly ever heard of Cruise for a Corpse. As for the Rise of the Dragon, even though i recall playing it back then, i don't actually remember any of it; will check out reviews of both games. :)
A humblebundle game on GOG?

Is good to see publishers with an open mind..
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Vythonaut: Game of this type = adventure game
Fixed time objective = played in real time / what's about to be done, will be done even without the player's input

I actually like the idea of an adventure game that runs in real time with all the NPCs and events happening in the background, even when the protagonist isn't there to actually take notice. Didn't know that this gameplay mechanic actually exist until now. Not sure about how difficult is the Last Express, but i'm going to give it a try just to see how it works. That said, thanks for the input, i'm writing down the rest of the games you've mentioned to check them out in depth later.
"Lure of the Temptress was the first game built with the Virtual Theatre engine, which allowed in-game characters to wander around the gameworld independently of each other, performing "every day life" actions, which had not previously been featured in a game. It was later used for Beneath a Steel Sky and the first two games in the Broken Sword series."

https://en.wikipedia.org/wiki/Lure_of_the_Temptress
Post edited March 06, 2019 by amok