It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
An indie point & click adventure – The Legend of Skye is now available on GOG together with its OST and a Bundle that packs those two together.

In The Legend of Skye you will be put in the shoes of a young druid who is summoned by her tribe elders to undertake a mission of the utmost importance. After some events in her village, she will have to leave the safety of the forest behind and venture into a world full of dangers. The young druid must now infiltrate the city and thwart the plans of the wicked King Finn. The fate of the grove rests now in her sole hands.

Check it out!
first!
Nice! Thanks Point & Pixel Adventures to bring it here!
Looks wonderful.
This one looks interesting. Reminds me of the old sierra games. Wishlisted.
.
Looks nice, but there is no justification for using the goddamn verb interface and having it take up half the screen in this day and age, other than blatant nostalgia bait that only annoys me.
Post edited April 03, 2024 by Breja
avatar
Breja: Looks nice, but there is no justification for using the goddamn verb interface and having it take up half the screen in this day and age, other than blatant nostalgia bait that only annoys me.
There also is no need to use such a low resolution ... I'd say feeling nostalgic and feeling as if you'd play a game from the 90s - including 9 verb interface - is actually the games main selling point and completely intended.
avatar
MarkoH01: There also is no need to use such a low resolution ... I'd say feeling nostalgic and feeling as if you'd play a game from the 90s - including 9 verb interface - is actually the games main selling point and completely intended.
Of course there is - cost. It's easier to make an adventure at that resolution. High resolution backgrounds are easy but having matching character animations is not. There are several games from Daedalic where it does not work – at lest for me – like Whispered World: Backgrounds are pretty, characters are horrible.

I'm glad that there is a verb interface, I'm really tired of the right click to cycle through verbs method and I despise popup inventory. I'm replaying Runaway 2 and I hate that inventory with a passion. It's so slow and cumbersome.
avatar
Breja: Looks nice, but there is no justification for using the goddamn verb interface and having it take up half the screen in this day and age, other than blatant nostalgia bait that only annoys me.
avatar
MarkoH01: There also is no need to use such a low resolution ... I'd say feeling nostalgic and feeling as if you'd play a game from the 90s - including 9 verb interface - is actually the games main selling point and completely intended.
And I wouldn't mind a higher resolution ;) But to me there's a difference between the graphics, which can still be very nice in a retro way (even if I'm not a huge fan of going "retro"), and antiquated, inconvenient interface/gameplay that's just simply inferior. It's like making an RTS game with retro graphics and also letting you control only a single unit at a time, because that's the way Dune 2 rolled, and ignoring the fact it's just tedious and it sucks.

For me, if there is such a things as a good retro game, it's a game that takes the best of the old and new, rather than just slavishly copying the old games.
avatar
MarkoH01: There also is no need to use such a low resolution ... I'd say feeling nostalgic and feeling as if you'd play a game from the 90s - including 9 verb interface - is actually the games main selling point and completely intended.
avatar
Breja: And I wouldn't mind a higher resolution ;) But to me there's a difference between the graphics, which can still be very nice in a retro way (even if I'm not a huge fan of going "retro"), and antiquated, inconvenient interface/gameplay that's just simply inferior. It's like making an RTS game with retro graphics and also letting you control only a single unit at a time, because that's the way Dune 2 rolled, and ignoring the fact it's just tedious and it sucks.

For me, if there is such a things as a good retro game, it's a game that takes the best of the old and new, rather than just slavishly copying the old games.
The verb interface may be antiquated and inconvenient for some, but some puzzles from the first two Monkey Island games could never have existed without this interface. Creativity can make wonders out of anything.

Whether the developer just slavishly copied old games or creatively implemented old mechanics, the only way to find out is still to play the game.

Or to wait for some reviews, if you don't want to take a chance.