Vythonaut: There's no problem per se, it's just that some people don't like these additional features and prefer to do without them.
BitMaster_1980: I'm just not seeing the cost of the features and in all my test they have been completely optional just as intended. If the cost is completely negligible, it's not bloat. What else? Complain that a game calls WSAStartup (that's takes a DLL load and a few cycles after all) even though you don't intend to use multiplayer?
To make it clear, i'm not complaining about anything. Even though i prefer my games without any additional features, i can perfectly understand why people like them and why developers add them to their games.
While technically they may not be considered bloatware, certain implementations do make games feel
bloated. It's quite an immersion breaker to have a game bombard me with "Achievement unlocked" popups, but i can live with it. But rely on Galaxy to offer such features and force the client on top of that? Definite no-no.
idbeholdME: You can never please everyone.
Certainly. ;)