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Enter the beautiful world of Nimoa plagued by an eternal evil that lives under the surface of its hills and fertile valleys. The I of The Dragon, a true classic from Primal and TopWare Interactive, is now available on GOG.COM with a 75% discount lasting until 22nd July, 1 PM UTC. Take the role of a young dragon soaring through the skies and becoming of the savior of Nimoa in this timeless classic that is back on our modern computers.
Does the game allow the player to save at any time? Or does it use checkpoints?
Got it... thanks Gog
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eiii: Can anyone confirm that this is the vanilla game, not infested by Galaxy?
Can you try to qualify what you mean by that? I never had any problems with any games that offer additional Galaxy features. Divinity: Original Sin 2 for example works perfectly fine in a virgin Wine bottle without any Galaxy present before or after. Installed in Wine bottle with Galaxy present, it offers additional features (in this case Galaxy achievements).
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IronArcturus: Does the game allow the player to save at any time? Or does it use checkpoints?
You can save at any time and the game also autosaves on every level-up and map travel.
Post edited July 16, 2020 by idbeholdME
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OHMYGODJCABOMB: Unfortunately, it turned that GOG release lacks four languages (Czech, Hungarian, Polish and Russian) and versions for Mac and Linux. All these features are available on Steam.
OK, that answers my question... :(
No reason to buy the game here, if I already own the Steam version, which provides both Linux installer and supports Polish. I hope GOG will add them in the future.
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BitMaster_1980: I never had any problems with any games that offer additional Galaxy features.
While additional features served in-game or through a client can be essential for some folks in order to enjoy a game, for some others are considered completely unnecessary; bloatware even.
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BitMaster_1980: I never had any problems with any games that offer additional Galaxy features.
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Vythonaut: While additional features served in-game or through a client can be essential for some folks in order to enjoy a game, for some others are considered completely unnecessary; bloatware even.
What exactly is the problem? What bloat are you talking about? The only thing I can really think of are achievements and the couple of extra instructions you would need in a few distinct places pales in comparison to what even a small indie game does on a regular basis. Nevermind that a lot of games don't have Galaxy achievements but manage that in game or even as an integral part of the gameplay (Gemcraft comes to mind).
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Vythonaut: While additional features served in-game or through a client can be essential for some folks in order to enjoy a game, for some others are considered completely unnecessary; bloatware even.
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BitMaster_1980: What exactly is the problem? What bloat are you talking about? The only thing I can really think of are achievements and the couple of extra instructions you would need in a few distinct places pales in comparison to what even a small indie game does on a regular basis. Nevermind that a lot of games don't have Galaxy achievements but manage that in game or even as an integral part of the gameplay (Gemcraft comes to mind).
There's no problem per se, it's just that some people don't like these additional features and prefer to do without them.
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ciemnogrodzianin: Nice. And now, GOG, bring here Drakan: Order of the Flame! (:
Yes, please! :)
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BitMaster_1980: What exactly is the problem? What bloat are you talking about? The only thing I can really think of are achievements and the couple of extra instructions you would need in a few distinct places pales in comparison to what even a small indie game does on a regular basis. Nevermind that a lot of games don't have Galaxy achievements but manage that in game or even as an integral part of the gameplay (Gemcraft comes to mind).
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Vythonaut: There's no problem per se, it's just that some people don't like these additional features and prefer to do without them.
But then you would have another group of people complaining about how we are treated as second class citizens on GOG because we do not have those exact features.

You can never please everyone.
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Vythonaut: There's no problem per se, it's just that some people don't like these additional features and prefer to do without them.
I'm just not seeing the cost of the features and in all my test they have been completely optional just as intended. If the cost is completely negligible, it's not bloat. What else? Complain that a game calls WSAStartup (that's takes a DLL load and a few cycles after all) even though you don't intend to use multiplayer?
Wow, I feel like it was just a little while ago I was talking about this game somewhere on these forums and adding my vote to the wishlist entry. I think it was during a dragon themed sale a few months ago. And now here it is. And at a price that gives me no excuse even if I wanted one, which I don't. I believe this is my first so called "instabuy". Thanks GOG.
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Vythonaut: There's no problem per se, it's just that some people don't like these additional features and prefer to do without them.
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BitMaster_1980: I'm just not seeing the cost of the features and in all my test they have been completely optional just as intended. If the cost is completely negligible, it's not bloat. What else? Complain that a game calls WSAStartup (that's takes a DLL load and a few cycles after all) even though you don't intend to use multiplayer?
To make it clear, i'm not complaining about anything. Even though i prefer my games without any additional features, i can perfectly understand why people like them and why developers add them to their games.

While technically they may not be considered bloatware, certain implementations do make games feel bloated. It's quite an immersion breaker to have a game bombard me with "Achievement unlocked" popups, but i can live with it. But rely on Galaxy to offer such features and force the client on top of that? Definite no-no.

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idbeholdME: You can never please everyone.
Certainly. ;)
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Vythonaut: While technically they may not be considered bloatware, certain implementations do make games feel bloated. It's quite an immersion breaker to have a game bombard me with "Achievement unlocked" popups, but i can live with it. But rely on Galaxy to offer such features and force the client on top of that? Definite no-no.
But where is anything forced? Again, just a couple of days ago I tried out Divinity: Original Sin 2 in detail because of a set of unrelated problems. It installs fine without Galaxy present, doesn't install Galaxy and runs perfectly without Galaxy present (at least in Wine, I'm going to assume something similar is true on actual Windows).

With Galaxy you can even switch off the "Achievement unlocked" overlay. You usually cannot switch off a game-internal "Achievement unlocked".
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BitMaster_1980: But where is anything forced?
It isn't, thankfully enough. Apologies if i was misunderstood, I was speaking metaphorically.