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The Broken 4th Wall from Outer Space



<span class="bold">The Deadly Tower of Monsters</span>, a self-conscious action-platformer set in a huge B-movie set, is now available DRM-free on GOG.com, with GOG Galaxy support for achievements and a 33% launch discount.

Ah, the magic of low-budget motion pictures. Who wouldn't love the chance to peer behind the curtain and see how these fantastic creations are brought to life by a crew of talented actors with bills to pay and their visionary director who probably wrote the script at the back of a cereal box. Then used that same cereal box to create the sound effects for a flurry of bats, footsteps on a gravel yard, and a malfunctioning space-engine. Before painting over it to make a convincing death-ray gun.

Styled as a '70s b-movie and containing all the wonderful clichés that marked their greatness, The Deadly Tower of Monsters lets you follow the incredible adventures of a dashing space explorer, a plucky space-princess, and a space-robot companion. Together they will clobber and disintegrate impossible space-foes, pull off breathtaking space-stunts, and navigate ridiculously-looking space-props. All under the hilarious commentary of a spaced-out director who is watching their spectacular exploits on DVD. Who says true art isn't born by limitations?



Press Play, suspend your disbelief, and climb The Deadly Tower of Monsters, DRM-free on GOG.com. Don't forget to also check out the fantastic Digital Calendar, offered as a free bonus goodie. The 33% launch discount will last until April 28, 12:59 PM UTC.

In the press:
"I could totally sell this!" - Ed Wood
"Graaaahhh! Roarrrgggg!" - Godzilla
"Still needs more cowbell..." - Kevin Spacey impersonating Christopher Walken
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abordeu: [...]

It has a parry system that is really fun to use. You can deflect attacks and projectiles by timing the roll exactly before you get hit. It's not necessarily mandatory to get through the game, but it adds a lot of fun to the experience. Combat in general is more on the casual end though.
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Hunter65536: Nope, and even if you make a mistake when jumping you could teleport to your previous location by pressing a button. I have bad reflexes and I had no trouble throughout the game.

Edit: About what the dev said above, I never even parried. I just Dodge rolled throughout the game. :)
Thank you both, sounds very encouraging, and fun.
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Primo_Victoria: Offline edition would be clear and informative, and it's less likely to have shenanigans like age of wonders 3.
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Marioface5: It would be, but that's not the issue. There's no good reason why GOG should get a lesser version compared to Steam now that Galaxy exists to handle online features. If a developer wants to sell an offline-only version of their game, they can do it elsewhere, like on Humble.
Or here. And it wouldn't be a lesser version, offline is good.
Post edited April 22, 2016 by Primo_Victoria
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Marioface5: It would be, but that's not the issue. There's no good reason why GOG should get a lesser version compared to Steam now that Galaxy exists to handle online features. If a developer wants to sell an offline-only version of their game, they can do it elsewhere, like on Humble.
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Primo_Victoria: Or here. And it wouldn't be a lesser version, offline is good.
Of course it would be a lesser version. It would be the same game that's on Steam, but with missing (and therefore less) features. We don't need inferior versions of games releasing here. Humble is a fine place for offline-only versions because:

A. They don't have a client, so they can't provide online features on their own. There's a legitimate reason for such features to be missing there.

B. Most games on Humble come with Steam keys, so customers could still access the missing features without having to pay twice.

There are games with missing features that released here before Galaxy was a thing, and I don't hold it against them because at the time there was no alternative. Now, any in-game features that depend on Steamworks can be ported to Galaxy, so cutting out features for a GOG release is unacceptable. It would be, as the GOGmix calls it, treating GOG customers as second-class citizens.
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Primo_Victoria: Or here. And it wouldn't be a lesser version, offline is good.
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Marioface5: Of course it would be a lesser version. It would be the same game that's on Steam, but with missing (and therefore less) features. We don't need inferior versions of games releasing here. Humble is a fine place for offline-only versions because:

A. They don't have a client, so they can't provide online features on their own. There's a legitimate reason for such features to be missing there.

B. Most games on Humble come with Steam keys, so customers could still access the missing features without having to pay twice.

There are games with missing features that released here before Galaxy was a thing, and I don't hold it against them because at the time there was no alternative. Now, any in-game features that depend on Steamworks can be ported to Galaxy, so cutting out features for a GOG release is unacceptable. It would be, as the GOGmix calls it, treating GOG customers as second-class citizens.
Fewer features is not always a negative, and certainly not to everybody. Bring all the offline editions!
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vicklemos: Hi ACE Team. Viva Chile!
First of all, thanks for showing up in here!
But I have an honest question: will all of your games be, uh, mindf*ck (in the best way possible ;P) and so amazingly unique??
Won't we see a brutal game, a gore-ish one? Would love to see that!
I mean, it's safe to say that you guys are the latin american Suda-51, for damn sure!

Thanks!
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abordeu: Hola vicklemos! :-)
We're currently deep in development of our next title. and I think it will be something that will definitely make a lot of ACE Team fans really happy. Can't talk about it yet, but with a little bit of luck we should have some sort of reveal in the upcoming months.
Thanks for the reply!
Muchas, muchas gracias! ;P
Well this looks awesome! It'd be an instant impulse buy for me, if it was on Linux.

Does someone please tell me whether the game works under WINE?

edit: I see this has been asked here as well:
https://www.gog.com/forum/the_deadly_tower_of_monsters/running_this_with_wine_on_linux
Post edited April 23, 2016 by Shadowcat
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Primo_Victoria: Fewer features is not always a negative, and certainly not to everybody. Bring all the offline editions!
For some reason GOG never told me about this reply. Anyway, I'll agree to disagree!
Yay, ACE Team games! Wishlisted :D
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Shadowcat: Well this looks awesome! It'd be an instant impulse buy for me, if it was on Linux.

Does someone please tell me whether the game works under WINE?

edit: I see this has been asked here as well:
https://www.gog.com/forum/the_deadly_tower_of_monsters/running_this_with_wine_on_linux
I am downloading the game now to check and see :)

edit: runs just fine for me in Wine 1.9.8 in Windows XP mode :)
Post edited April 23, 2016 by JudasIscariot
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JudasIscariot: edit: runs just fine for me in Wine 1.9.8 in Windows XP mode :)
Brilliant. Thanks JudasIscariot!
awesome!
This looks interesting :)