jamotide: Yeah exactly. So why did you suddenly make it about you?
Wat?
[Edit:] Ah, okay. I wanted to explain my point of view as an example of a person who is against perma-death. My question is, why not?
jamotide: No you said I need therapy to enjoy them in response to me saying that other people can enjoy the game as well if they really need savenreload. No logical connection at all, hense the no sense part.
You said "So it's just like the random map mode of 7 cities without savegame abuse then.", which I took as you trying to make an argument in favor of this game here. My point was that I don't see it as an argument in favor of the game and if you think it is that has to mean something: someone has to rely on an enforced savegame deletion in order not to abuse the save function and you think that not evading consequences is better. If better does not equal "enjoyable" in this context then you are probably not talking about entertainment software. There are a lot of games out there where
one doesn't have an inbuilt savegame function, so if
a person can't delete
their save files in those games
themselves,
they are missing out on some of the enjoyment of a game.
I see two possibilities: Either the person doesn't want to delete their savefiles, so don't force them, or the person wants to delete their savefiles, then implement that option for them.
I don't think there are people who reload their save games even though they wanted to delete them. I think such a person would have issues. And I think that the existence of such a person is the requirement for your argument to be in favor of the game. If such a person exists, though, they could achieve the same result that a forced perma-death mode does in some games in every game by going into therapy.
jamotide: How does that explain that your point was that I am doing the opposite of convincing these people that roguelikes aren't flawed?
I don't know what's your problem.
jamotide: Why would I suggest it to people as a viable workaround if I dislike it? The only reason you picked that up as a negative thing is probably because YOU think it is not ok.
Because otherwise those people would not play the game that you like. What I write is still mainly about your first post and I don't get why you are constantly drawing the attention to things you said in your other posts.
jamotide: Really, are you new to PC games? Heard of mods? We modify games all the time in spite of what the devs intended.If you deny yourself a good experience simply because you refuse to mod a game or use an easy workaround then you miss alot of good stuff.
No, I am not new to PC games, which is why I am used to having options, mods and cheats and I am used to companies who support these aspects well, which is why I am annoyed that some devs don't give you options. This is just a step in the wrong direction, other companies have gone bigger steps in another wrong direction but what's so harmful is that apparently some people think less options are a good thing, which is imo the implication of arguing "game xy is better because it makes savegame abuse harder". If you don't like it, don't do it, however, I do not understand how that is not an argument against a game. If the devs have that mindset, giving them money makes it more likely that there will likely be more steps taken in that direction.
0Grapher: From the very start you make it sound like it was something to be ashamed of, which is why I am trying to ridicule the idea that you can "abuse" save games.
jamotide: No I didn't. I simply called it a cheat. If you think cheats are something to be ashamed of then that is your perception not what I made it sound like.
You called it savegame abuse, a cheat, and made it sound like it is bad to have the option. There are more possibilities than being completely in favor of something and being completely against something. It sounded like you are taking playing a game by its rules too seriously, which some people do. Maybe I read it in a different tone that was intended but that happens after reading Youtube comments.
Maybe I took the possibility that you can back up saves after "save and quit"-ting a game as given and focused too much on other parts of your posts.
jamotide: What, of course it matters. If a game is an hour long it is no big deal to try again. If a game is 20 hours long (like Sword of The Stars The Pit for example) then it is a big deal and I am more likely to cheat. [...]
I don't even get the rest of your complaint, that is how all mandatory ironman games that allow exit game saving manage the files. Why is that the real problem? How else should the game be lost then? So far it did not sound like that is the problem. Sounds like you are ok with forced ironman as long as theres no save file deletion? Why complain about the lack of savenreload then...
What I mean is that I would be possibly more forgiving if the devs did not implement a feature that may not be necessary. In an hour long game a save function is not as necessary as in a 20 hour game.
However, in this game there is a save function but they implemented yet another feature that I don't like.
It's a possibility but it's unlikely that I would be very forgiving because implementing a save function is something that I expect nowadays.
0Grapher: FTL even deleted your save file directly after loading under some circumstances, I think. In my opinion that is like treating the customer like an idiot and I don't approve of that at all
jamotide: What circumstances? If that were the case you could not even cheat this way.
Probably all circumstances but I didn't test it thoroughly. I started the game and played an old save game but my computer crashed and I found that the save file in the game folder that I hadn't backed up must have been deleted directly after loading the game so as to prevent people from exiting the game without saving their current progress. That's so pointless IMO, I don't get how it is necessary to delete a save file before it is overwritten. Some people may like the kick that they might lose something but why can't they enforce this rule themselves?
jamotide: Easily said, but it might screw up the game for everyone else. Most people will use the reload function out of habit, as a result they will have less fun. I know I used to reload for every single bit in 4x games, since I stopped that I had more fun and got much better at them.
That's what I was talking about, even if I worded it a bit harshly. If you don't manage to break that habit, even though you want to, you are going to enjoy most games less than you could and expecting the games to solve that problem is ridiculous, imo, because that would lead to other people having less fun.
If someone wants to stop people from reloading even though they want to, I don't agree with the views of that person.
jamotide: All I called it was a cheat, since when is that bad language? When I grew up the cheats section was a big part of mags, never occured to me someone would perceive cheats as a negative.
And where did I make it sound like the lack of a save feature would be an improvement? Is that about the mindset thing? Which was based again on the "cheat"? Geez you really have a problem with cheating, don't you?
I don't have a problem with cheating. I watched a video on youtube and there was a complete nutjob (or troll) in the comment section with very extreme views, I probably should stop reading the comments, having read too many posts by people against non-hardcore game modes, options and mods, I seem to be too fast to jump to conclusions.
Though, if you don't think the lack of a save feature that is in the player's control is an improvement, I don't know how to interpret your first sentence in response Maxvorstadt.