skeletonbow: I think the game industry knows by now that people basically fall into two categories with pricing of old titles like this.
1) Those who must have it immediately and will pay almost any price within reason even on the high side and can't wait.
2) The majority - who probably will only pay a much lower price.
So they set the prices not based on what the majority will pay, but what the impatient will pay, knowing they'll pick up both the high rollers and thrifty between launch and the first or second sale where they put the game at its more accurate price.
froggygraphics: you left out actually one part I think,
The game companies in advance, are thinking what is the max they want to put these on sale for,
knowing certain people only by on sales as you said, and also certain people specifically tract the percent of sale.
Some people, at least from reading the forum, only want to by games if they are 80% off.
This all factors into the initial price.
For me, I don't worry about pricing that much, if I really want a game, and I can afford it I by it, if I can't, I wait until its on sale and if I still can't afford it, then I play something else. A $6 game that is fun to play is a better value for me regardless of age than a movie which is going to cost the same or most likely more.
I by the games to play, not digitally collect, although I know many by to collect and not necessarily play, so I understand where pricing in that case is important.
Agreed. I haven't seen any solid facts about it, but anecdotal observation does suggest what you've said. I think their perception is if they let the market decide, the market will gradually only accept lower and lower prices and their margins will gradually shrink, and as that happens it will cascade upwards to higher priced games expecting lower prices as well. Sort of a reverse-inflation scenario. So, the biggest companies that can afford to do so keep their games base prices inflated and wont go below a certain minimum price in order to keep up the inflation of the prices of games from old to new, regular price or on sale. They do this because they can, and if the given game is priced higher than the market supports they're comfortable just selling less copies of the game in order to keep people's expectations in line with the direction of inflation they want to see.
Then I think the only games that drop below that pricing model is from the companies and indie devs whom need the money to put food on the table or to actually fund their next project to stay afloat. It's supply and demand negotiation standard fare for them, and that's where we see many games drop down below $5 or even down below $1 on the indie side of things. They need the money more than we need the games, so the price has no real floor. I just don't think we'll see that from huge studios with a huge catalogue of games with numerous highly successful AAA titles though by and large. They can inflate prices and just ride it out forever more or less as long as they keep putting new games out that are exciting enough to capture mindshare and open people's wallets. Plus the tendancy to nickel and dime people on new titles with DLC and collector's editions and whatnot is high and rewards the model.
As for pricing for myself, I more or less think about it the way you described it for yourself however I normally wait for 75-80% off discounts or more because even when a game excites me or draws my interest I'm almost never so eager to play it immediately that I can't wait. The only game that I can think of that cracked my wallet open on new release (although with 20% discount) in 11 years was The Witcher 3. Other than that, the other 2 most expensive games i bought in the last few years IIRC on a price per individual game basis was ArmA2 on GOG for around $8.50 and Torchlight 2 on Steam for $7ish. Then maybe a few others at $5ish. Next game that gets me going will probably be either Cyberpunk 2077 or Star Citizen once either or both games are officially fully released out of beta.
Virtually all other games go through my "I've got so many games already, I'm not compelled to buy you except whimsically on ultra-mega discount." more or less. :) I do occasionally have a spurt of whimsy during a GOG sale though and buy a bunch of games I don't really need although at great prices at least. ;)
lostwolfe: <snip>
i "get" that publishers don't want to set the price /too/ low, but they'd probably get more impulse buys at this point if the games were in the $1/$2 ballpark for a 30 year old [or so] game.
Completely agreed. I can say that while I'm now pretty resistant to whimsical purchase overall because I more or less own a huge pile, $3 CAD for a game starts to tip my whimsy if it is a great game I really want bad enough even if I don't need it, and when it hits $2 CAD or less it quickly becomes something that any rational reasoning in my mind goes out the window and I race to open my wallet to buy games I might never even play.
I dunno how many people like me are out there, but I can say that if every game on my wishlist went on sale tomorrow for $2 or less each I would uncontrollably probably buy every single one of them including ones I don't care hugely about because $2 breaks through my brain psychologically beyond my ability to think or reason. :)
Fortunately I own most of the games that broke that barrier that I am concerned about and GOG, Steam and publishers haven't figured out how to milk my brain and wallet through a pop straw yet. GOG does occasionally about once a year have a sale where I lose all self control though. :) The last one was one of the ones in the fall, but I've held up pretty solid since then.
When CP2077 comes out I'm totally screwed. :) Especially if they end up throwing some lure on it like a CDPR customer loyalty discount as I own all of CDPRs games presently. Ok, lets face it, I should just give CDPR my bank account login. LOL